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“The Walking Dead” game review: A fresh approach to life with the living dead

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It’s no secret that “The Walking Dead” bucked the norm by offering up a television series based on Robert Kirkman’s award-winning comic that was actually, well… really, really good. So how does one follow up on that kind of unexpected success? By taking the comic’s post-apocalyptic, zombie saga to the gaming world, apparently.

The first episode of “The Walking Dead” game was released this weekend on various platforms, and the project’s arrival is worth noting for a variety of reasons – not the least of which is the fact that it’s a very good game. However, at a time when a new zombie-killing game seems to hit shelves every month, the most impressive element of “The Walking Dead” might not be how good it is, but rather the way it manages to be completely different from every other living-dead game out there.

Developed by Telltale Games, “The Walking Dead” is the latest in a line of successful, episodic games created by the company that feature a style of gameplay more akin to choose-your-own-adventure stories than traditional console games. In the game, you take on the role of Lee Everett, a convicted criminal on his way to prison when the police car transporting him overturns on the highway. Freed from his shackles and on the run from flesh-hungry “walkers” (as they’re called in “The Walking Dead” universe), he eventually crosses paths with a young girl named Clementine. He agrees to help the girl find her family, and the pair fall in with a group of survivors trying to find safe haven in a world filled with shambling monsters.

As with their previous licensed titles like “Back to the Future” and “Jurassic Park,” the game progresses in a fairly linear narrative that periodically requires the player to make choices that will determine how events unfold in subsequent chapters of the story. These choices frequently take the form of conversations the player-controlled character has with other survivors, or timing-based actions (i.e., quickly hit the “A” button to kick the zombie away!) and occasional detective work (looking for clues around the screen).

In fact, when it comes down to it, there’s very little zombie-killing that goes on in the first episode of “The Walking Dead” game – and it’s a trait the game shares with both the original comic book and its television counterpart. Like all of the various iterations of “The Walking Dead,” the focus is on character development and the emotions that develop when people are caught up in such a massive, grim, and catastrophic event.

That’s not to say the game doesn’t offer a few impressively gruesome skirmishes, though. In addition to the sequences that have you lopping off, stabbing, or otherwise destroying zombies’ heads, there are more than a few brawls with other survivors that can either be provoked or avoided entirely with the right exchange of dialogue (or a well-timed punch). Despite the linear nature of the story, there’s a feeling that anything can happen among the survivors, and you’d do well to keep tabs on all of your companions.

For fans of the comic book and television series, there are also quite a few cameos by popular characters and set pieces, including Hershel (and his farm) and Glenn. It’s made clear that the events in the game occur well before Rick Grimes encounters the characters in the comic and TV show, so there’s a nice bit of back story that the game adds to the world of “The Walking Dead.”

In many ways, the episodic style of Telltale’s game seems like a natural fit for the universe of “The Walking Dead,” as all of the projects based on the series feature long periods of slow, emotional character development punctuated by sudden bursts of violence and gory action. When you’re forced to deal with a zombie (or the occasional human enemy) in the game, you have precious little time to ponder the appropriate response. What’s more, it’s made clear early on that your fate – and the fate of Clementine – will depend just as much on your decisions during these hectic moments as the choices you make when things are calm.

If there’s any negative to be found in the first installment of “The Walking Dead,” it’s that the episode reaches its conclusion far too soon. It took less than two hours to play through the first episode, and that was with one or two “deaths” along the way. Still, at $5 an episode (or 400 Microsoft Points), there’s an argument to be made that the game offers a more fulfilling experience than a $4 comic book with 24 pages of story.

For fans of “The Walking Dead,” the game certainly makes a case for being must-have material, as there’s a genuine feeling that what you do in the game plays a role in shaping the canon of the series – or at the very least, your perception of the series’ canon. More than anything else, however, the game provides an exceptionally good way to wait out the time between issues of the comic and seasons of “The Walking Dead” TV series — and hey, you can always replay the first episode of the game and rethink your decisions while waiting for the next episode to be released.

”The Walking Dead” is available for PC and Mac computers via the Telltale Game Store, and for the Xbox 360 and PlayStation 3 via Xbox Live and the Playstation Network, respectively.

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Give Back

Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.



Get even more great inspiration all Christmas Eve and Day on IFC, and remember…

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A-O Rewind

Celebrating Portlandia One Sketch at a Time

The final season of Portlandia approaches.

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GIFs via Giphy

Most people measure time in minutes, hours, days, years…At IFC, we measure it in sketches. And nothing takes us way (waaaaaay) back like Portlandia sketches. Yes, there’s a Portlandia milepost from every season that changed the way we think, behave, and pickle things. In honor of Portlandia’s 8th and final season, Subaru presents a few of our favorites.

via GIPHY

Put A Bird On It

Portlandia enters the pop-culture lexicon and inspires us to put birds on literally everything.

Colin the Chicken

Who’s your chicken, really? Behold the emerging locavore trend captured perfectly to the nth degree.

Dream Of The ’90s

This treatise on Portland made it clear that “the dream” was alive and well.

No You Go

We Americans spend most of our lives in cars. Fortunately, there’s a Portlandia sketch for every automotive situation.

A-O River!

We learned all our outdoor survival skills from Kath and Dave.

One More Episode

The true birth of binge watching, pre-Netflix. And what you’ll do once Season 8 premieres.

Catch up on Portlandia’s best moments before the 8th season premieres January 18th on IFC.

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WTF Films

Artfully Off

Celebrity All-Star by Sisters Weekend is available now on IFC's Comedy Crib.

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Sisters Weekend isn’t like other comedy groups. It’s filmmaking collaboration between besties Angelo Balassone, Michael Fails and Kat Tadesco, self-described lace-front addicts with great legs who write, direct, design and produce video sketches and cinematic shorts that are so surreally hilarious that they defy categorization. One such short film, Celebrity All-Star, is the newest addition to IFC’s Comedy Crib. Here’s what they had to say about it in a very personal email interview…

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IFC: How would you describe Celebrity All-Star to a fancy network executive you just met in an elevator?

Celebrity All-Star is a short film about an overworked reality TV coordinator struggling to save her one night off after the cast of C-List celebrities she wrangles gets locked out of their hotel rooms.

IFC: How would you describe Celebrity All-Star to a drunk friend of a friend you met in a bar?

Sisters Weekend: It’s this short we made for IFC where a talent coordinator named Karen babysits a bunch of weird c-list celebs who are stuck in a hotel bar. It’s everyone you hate from reality TV under one roof – and that roof leaks because it’s a 2-star hotel. There’s a magician, sexy cowboys, and a guy wearing a belt that sucks up his farts.

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IFC: What was the genesis of Celebrity All-Star?

Celebrity All-Star was born from our love of embarrassing celebrities. We love a good c-lister in need of a paycheck! We were really interested in the canned politeness people give off when forced to mingle with strangers. The backstory we created is that the cast of this reality show called “Celebrity All-Star” is in the middle of a mandatory round of “get to know each other” drinks in the hotel bar when the room keys stop working. Shows like Celebrity Ghost Hunters and of course The Surreal Life were of inspo, but we thought it
was funny to keep it really vague what kind of show they’re on, and just focus on everyone’s diva antics after the cameras stop rolling.

IFC: Every celebrity in Celebrity All-Star seems familiar. What real-life pop personalities did you look to for inspiration?

Sisters Weekend: Anyone who is trying to plug their branded merch that no one asked for. We love low-rent celebrity. We did, however, directly reference Kylie Jenner’s turd-raison lip color for our fictional teen celebutante Gibby Kyle (played by Mary Houlihan).

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IFC: Celebrity seems disgusting yet desirable. What’s your POV? Do you crave it, hate it, or both?

Sisters Weekend: A lot of people chase fame. If you’re practical, you’ll likely switch to chasing success and if you’re smart, you’ll hopefully switch to chasing happiness. But also, “We need money. We need hits. Hits bring money, money bring power, power bring fame, fame change the game,” Young Thug.

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IFC: Who are your comedy idols?

Sisters Weekend: Mike grew up renting “Monty Python” tapes from the library and staying up late to watch 2000’s SNL, Kat was super into Andy Kaufman and “Kids In The Hall” in high school, and Angelo was heavily influenced by “Strangers With Candy” and Anna Faris in the Scary Movie franchise, so, our comedy heroes mesh from all over. But, also we idolize a lot of the people we work with in NY-  Lorelei Ramirez, Erin Markey, Mary Houlihan, who are all in the film, Amy Zimmer, Ana Fabrega, Patti Harrison, Sam Taggart. Geniuses! All of Em!

IFC: What’s your favorite moment from the film?

Sisters Weekend: I mean…seeing Mary Houlihan scream at an insane Pomeranian on an iPad is pretty great.

See Sisters Weekend right now on IFC’s Comedy Crib

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