This browser is supported only in Windows 10 and above.


Galactic’s Stanton Moore Electrifies The Soundtrack for “Infamous 2”

Galactic’s Stanton Moore Electrifies The Soundtrack for “Infamous 2” (photo)

Posted by on

Sony’s got a good thing going on with the musical accompaniment in their “Infamous” action franchise. The two games focus on Cole McGrath, a hapless everyman who gets electrical superpowers and battles evil in giant, open-world cities. Set in NYC analogue Empire City, 2008’s “Infamous” rocked out to twitchy, bleeps-and-bass tracks by electro-DJ Amon Tobin. That game’s sequel–which just came out last week–moves to the southern locale of New Marais after a massive supervillain destroys Empire City. To create a voodoo-inflected vibe for “Infamous 2,” Sony and dev studio Sucker Punch enlisted Stanton Moore of genre-blending group Galactic.

06142011_stanton_hi_res2.jpgThe five-man collective’s music incorporates funk, R&B, blues, hip-hop and jazz to create a unique sound all its own. Sucker Punch wanted to create a polyglot musical backdrop for their virtual version of New Orleans and the work of Galactic drummer Stanton Moore provides the core for that. In the interview that follows, Moore talks about creating music for “Infamous 2” and percussion instruments he used to give New Marais its bounce.

Can you talk about why your involvement in the game happened? How did you try to evoke the feeling and texture of New Orleans in the music you did for the game?

We were contacted, I believe, because the new city, New Marais, was to be based off of New Orleans. I think Jonathan and the crew felt we could add a New Orleans vibe while being experimental at the same time. With us being from there, we were able to tap into the vibe of the city and have it underlie everything that we were doing. Hearing that the city was going to be based off of a fictitious destroyed version of where we live, we knew how to convey the vibe without making it sound like traditional New Orleans music. Having played video games, we knew we could twist and alter and obscure the New Orleans vibe so that it fit in with the world of “Infamous 2.”

The karma system’s always been a big deal in the Infamous games, with the experience changing with how good or evil you are. This time, that system’s embodied in the two partner characters Kuo and Nix. What was the approach to giving these women their own musical themes?

For Nix and Kuo, we paid attention to the qualities of the characters and what the developers wanted. We experimented and came up with a couple of different options of things that we felt sounded right. We were also given drawings, scenes and descriptions as well as the previous game. These games show an attention to detail and we definitely used all of that as a guide and as inspiration.

A lot of video game music tries to sound just like movie music, with sweeping strings for drama and thumping bass & drums for action. How did you try to avoid or rework these clichés?

We were encouraged to be really experimental, so we improvised a ton and the music and development teams used what they thought fit what they were looking for. We haven’t done too much soundtrack work yet, so we weren’t really tied into any clichés per se.

Galactic’s music mixes funk, jazz, electronica and hip-hop, with a heavy dose of improvisation, too. Did you do multiple takes for the soundtrack work?

I’d do about two or three passes on the “brutal” kit which was made up of three toms, three floor toms and a 26-in bass drum with maybe one cymbal. On this kit, I played a lot of powerful, aggressive tribal (for lack of a better term) ideas. I’d then play two or three passes on the “bizarro” kit. I used the opportunity to set up lots of different instruments that I have been collecting over the years, too. I had some Nyhabinghi drums from Jamaica and I set up one of the bigger ones on a cradle as a bass drum. I set up several Remo Mondo snares, which have simulated calf heads. I set up a 10, 12 and 14 as a snare and toms. I also used a lot of LP micro snares and drum set timbales and used a lot of Pete Englehart percussion and bells as well. We came to affectionately call this the “Bizarro Kit”. I played a lot of grooves that I have come to develop over the years but they all sounded different on this kit.

Did the ideas change radically from take to take?

I’d say yes. The takes varied a good bit from take to take and this led to lots of other ideas as well. It was a very creative process that then led to lots of grooves that I was able to use for the current Galactic record. We were recording at the same time as some of the “Infamous 2” sessions. It’s been a very liberating experience and has opened up a lot of creativity in some of the things that I do in the studio now.

Watch More

The Best Of The Last

Portlandia Goes Out With A Bang

Posted by on

The end is near. In mere days Portlandia wraps up its final season, and oh what a season it’s been. Lucky for you, you can watch the entire season right now right here and on the IFC app, including this free episode courtesy of Subaru.

But now, let’s take a moment to look back at some of the new classics Fred and Carrie have so thoughtfully bestowed upon us. (We’ll be looking back through tear-blurred eyes, but you do you.)

Couples Dinner

It’s not that being single sucks, it’s that you suck if you’re single.

Cancel it!

A sketch for anyone who has cancelled more appointments than they’ve kept. Which is everyone.

Forgotten America

This one’s a “Serial” killer…everything both right and wrong about true crime podcasts.

Wedding Planners

The only bad wedding is a boring wedding.

Disaster Hut

It’s only the end of the world if your doomsday kit doesn’t include rosé.

Catch up on Portlandia’s final episodes on demand and at

Watch More

Your Portlandia Personality Test

The New Portlandia Webseries Is Going Your Way

Posted by on

Carrie and Fred understand that although we have so much in common, we’re each so beautifully unique and different. To help us navigate those differences, Portlandia has found an easy and honest way to embrace our special selves in the form of a progressive new traffic system: a specific lane for every kind of driver. It’s all in honor of the show’s 8th and final season, and it’s all presented by Subaru.

Ready to find out who you really are? Match your personality to a lane and hop on the expressway to self-understanding.

Lane 10: Trucks Piled With Junk

Your junk is falling out of your trunk. Shake a tail light, people — this lane is for you.

Lane 33: Twins

You’re like a Gemini, but waaaay more pedestrian. Maybe you and a friend just wear the same outfits a lot. Who cares, it’s just twinning enough to make you feel special.

Lane 27: Broken Windows

Bad luck follows you around and everyone knows it. Your proverbial seat is always damp from proverbial rain. Is this the universe telling you to swallow your pride? Yes.

Lane 69: Filthy Cars

You’re all about convenience. Getting your car washed while you drive is a no-brainer.

Lane 43: Newly Divorced Singles

It’s been a while since you’ve driven alone, and you don’t know the rules of the road anymore. What’s too fast? What’s too slow? Are you sending the right signals? Don’t worry, the breakdown lane is nearby if you need it.

Still can’t find a lane to match your personality? Check out all the videos here. And see the final season of Portlandia this spring on IFC.

Watch More

Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

Posted by on
GIFs via Giphy, Photos via The Everett Collection

Watch More