Less than a month after he expressed his cranky desire to do a great job and retire, Keiji Inafune’s fast-forwarded to the quitting part. Per a post by Kotaku’s Brian Ashcraft, the man who’s been at the publisher for 23 years feels that he’s got nowhere else to go in the company’s development hierarchy.
Inafune started in character design more than two decades ago and created the blue robot character who became a symbol for the Japanese video game company. The Mega Man games were known for their open structure, severe difficulty and unique mimicking mechanics which allowed the title character to duplicate the abilities of the defeated bosses. From there, Inafune went on to directly create or have a hand in some of Capcom’s biggest franchises, like the “Onimusha” samurai action horror series, the “Lost Planet” sci-fi shooters and both “Dead Rising” zombie apocalypse.
Inafune’s been making waves recently for criticizing the dearth of creativity in Japanese game development and exhorting his peers to create games that would resonate globally. He spearheaded Capcom’s most recent to do just that with the Canadian-developed “Dead Rising 2,” which has gone on to become a hit with 2 million units shipped. The timing of Inafune’s announcement could possibly be liked to Capcom’s just-announced financial results, where sales went up but overall income is down. The Kotaku post indicates that he won’t be taking a break and it wouldn’t be surprising if he actually wound up at a Western game company like EA.