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Five Developers Who Should Make the “Inception” Video Game

Five Developers Who Should Make the “Inception” Video Game (photo)

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According to a recent report in Variety , Christopher Nolan let slip that his hit film “Inception” could be coming into the video game medium:

“We are looking at doing is developing a videogame based on the world of the film, which has all kinds of ideas that you can’t fit into a feature film…That’s something we’ve been talking about and are looking at doing long term, in a couple of years.”

With this news, it’s easy to assume that Warner Bros. Interactive Entertainment will take the lead on executing the property’s transition to video games. After all, Warners bought the remnants of Midway Games, when the company responsible for the “Mortal Kombat” franchise filed for bankruptcy last year. WB also acquired a majority stake in Rocksteady Studios, the British devs who turned out 2009’s amazing “Batman: Arkham Asylum.”

But, let’s fantasize here that one of the WBIE studios won’t be the ones on “Inception” game-making duty. I talked a bit about how it felt like Nolan embedded video game logic into “Inception.” Which development house would be the right fit for making that logic playable? A few possibilities, in no particular order:

1. BioWare

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Over the last decade, the makers of “Mass Effect” have catapulted to a perch amongst the best dev houses in gaming. BioWare nails what so many other developers struggle with: weaving narrative branches and character development in a richly imagined universe. It doesn’t hurt that the Edmonton dev house has worked on licensed-property games before, having partnered with LucasArts for the “Knights of the Old Republic” games and the upcoming “Star Wars: The Old Republic” MMO, all set thousands of years before Anakin and Luke Skywalker’s stories. “Inception” riffs on the classic heist film structure and the first half of “Mass Effect 2” had the same assemble-the-team mandate as heist films require. But, structural similarities aside, what the “Mass Effect” games show is that BioWare knows hoe to make characters feel differentiated and like they have history, both with each other and with the gameworld.

2. Irrational Games

The commonality that 2007’s “Bioshock” and the in-development “BioShock Infinite” share is that they’re set in captivating yet dangerous environments. The titles that come from Boston-based Irrational Games boast some of the best art direction in the entire medium. But, all that pretty isn’t just there for eye candy. Irrational’s always made environmental design reinforce the thematic elements of their games. (Just look at my reading of the “BioShock Infinite” gameplay trailer if you don’t believe me.) And, in a fictional universe where the action takes place in the worlds inside individual minds, I’d love to see how the art team and game designers at Irrational Games would envision an “Inception” video game.

3. Q? Entertainment

Ken Watanabe’s slick exec Saito provided much of the super-cool vibe in “Inception” so let’s give some love to the Japanese, eh? Q Entertainment specializes in games that knit the aural and visual aspects of games to the point where founder and lead designer Tetsuya Mizuguchi’s creations look and feel dreamlike. His masterpiece “REZ” won hearts and minds by creating a constantly morphing cyberscape that throbbed in time with both the controller’s vibration and the thumping techno soundtrack. There are intriguing possibilities in using such synaesthetic game design as a metaphor for the dreamstate and it’d be interesting to see what Mizuguchi’s Q team could do in crafting a more realistic, narrative experience instead of a sensory one.

4. Remedy Entertainment

The thing I liked most about “Alan Wake” was its dread mood, generated by the sense of sanity at risk. Wake wasn’t fighting to save the world; rather, it was the adult life he’d built for himself that he was trying to salvage by fighting the Dark Presence. That’s similar to Cobb’s motivation in “Inception.” Remedy’s already crafted haunting dream sequences in their over-the-top “Max Payne”noir shooters, so getting the trippy feel of the imagination is something that they could do easily. Also, both “Alan Wake” and “Inception” comment on the seductive power of imagination and how it can harm as well as hurt, so Remedy could be a natural fit for extending Nolan’s vision.

5. Ubisoft Montreal

The plot gimmick in the “Assassins’ Creed” is that one young man finds he’s descended from a long like of stealth killers and must descend through his genetic memory to learn their lethal skills. Like some of the other games I’ve listed, it bears more than a little similarity to the mechanics of “Inception.” (Or is that the other way around?) But the one thing in the “Assassins” games that made me think that Ubi Montreal–who’ve also made al the modern “Prince of Persia” games would be up for the job. When you bounce around the ancestral timeline, the levels build themselves around you. The dev team has already created a visual language for descent into the unconscious, complete with geometrically shifting environments. Also, they excel at creating densely populated environments, one where your actions create ripple effects. Those two signature skills would be the main reasons Ubisoft Montreal would be well-suited to crafting levels where player interaction changes the landscape.

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Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.



Get even more great inspiration all Christmas Eve and Day on IFC, and remember…

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A-O Rewind

Celebrating Portlandia One Sketch at a Time

The final season of Portlandia approaches.

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GIFs via Giphy

Most people measure time in minutes, hours, days, years…At IFC, we measure it in sketches. And nothing takes us way (waaaaaay) back like Portlandia sketches. Yes, there’s a Portlandia milepost from every season that changed the way we think, behave, and pickle things. In honor of Portlandia’s 8th and final season, Subaru presents a few of our favorites.

via GIPHY

Put A Bird On It

Portlandia enters the pop-culture lexicon and inspires us to put birds on literally everything.

Colin the Chicken

Who’s your chicken, really? Behold the emerging locavore trend captured perfectly to the nth degree.

Dream Of The ’90s

This treatise on Portland made it clear that “the dream” was alive and well.

No You Go

We Americans spend most of our lives in cars. Fortunately, there’s a Portlandia sketch for every automotive situation.

A-O River!

We learned all our outdoor survival skills from Kath and Dave.

One More Episode

The true birth of binge watching, pre-Netflix. And what you’ll do once Season 8 premieres.

Catch up on Portlandia’s best moments before the 8th season premieres January 18th on IFC.

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WTF Films

Artfully Off

Celebrity All-Star by Sisters Weekend is available now on IFC's Comedy Crib.

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Sisters Weekend isn’t like other comedy groups. It’s filmmaking collaboration between besties Angelo Balassone, Michael Fails and Kat Tadesco, self-described lace-front addicts with great legs who write, direct, design and produce video sketches and cinematic shorts that are so surreally hilarious that they defy categorization. One such short film, Celebrity All-Star, is the newest addition to IFC’s Comedy Crib. Here’s what they had to say about it in a very personal email interview…

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IFC: How would you describe Celebrity All-Star to a fancy network executive you just met in an elevator?

Celebrity All-Star is a short film about an overworked reality TV coordinator struggling to save her one night off after the cast of C-List celebrities she wrangles gets locked out of their hotel rooms.

IFC: How would you describe Celebrity All-Star to a drunk friend of a friend you met in a bar?

Sisters Weekend: It’s this short we made for IFC where a talent coordinator named Karen babysits a bunch of weird c-list celebs who are stuck in a hotel bar. It’s everyone you hate from reality TV under one roof – and that roof leaks because it’s a 2-star hotel. There’s a magician, sexy cowboys, and a guy wearing a belt that sucks up his farts.

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IFC: What was the genesis of Celebrity All-Star?

Celebrity All-Star was born from our love of embarrassing celebrities. We love a good c-lister in need of a paycheck! We were really interested in the canned politeness people give off when forced to mingle with strangers. The backstory we created is that the cast of this reality show called “Celebrity All-Star” is in the middle of a mandatory round of “get to know each other” drinks in the hotel bar when the room keys stop working. Shows like Celebrity Ghost Hunters and of course The Surreal Life were of inspo, but we thought it
was funny to keep it really vague what kind of show they’re on, and just focus on everyone’s diva antics after the cameras stop rolling.

IFC: Every celebrity in Celebrity All-Star seems familiar. What real-life pop personalities did you look to for inspiration?

Sisters Weekend: Anyone who is trying to plug their branded merch that no one asked for. We love low-rent celebrity. We did, however, directly reference Kylie Jenner’s turd-raison lip color for our fictional teen celebutante Gibby Kyle (played by Mary Houlihan).

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IFC: Celebrity seems disgusting yet desirable. What’s your POV? Do you crave it, hate it, or both?

Sisters Weekend: A lot of people chase fame. If you’re practical, you’ll likely switch to chasing success and if you’re smart, you’ll hopefully switch to chasing happiness. But also, “We need money. We need hits. Hits bring money, money bring power, power bring fame, fame change the game,” Young Thug.

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IFC: Who are your comedy idols?

Sisters Weekend: Mike grew up renting “Monty Python” tapes from the library and staying up late to watch 2000’s SNL, Kat was super into Andy Kaufman and “Kids In The Hall” in high school, and Angelo was heavily influenced by “Strangers With Candy” and Anna Faris in the Scary Movie franchise, so, our comedy heroes mesh from all over. But, also we idolize a lot of the people we work with in NY-  Lorelei Ramirez, Erin Markey, Mary Houlihan, who are all in the film, Amy Zimmer, Ana Fabrega, Patti Harrison, Sam Taggart. Geniuses! All of Em!

IFC: What’s your favorite moment from the film?

Sisters Weekend: I mean…seeing Mary Houlihan scream at an insane Pomeranian on an iPad is pretty great.

See Sisters Weekend right now on IFC’s Comedy Crib

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