Oh, festivals. How we love them. Music has its Austin City Limits, its Bonnaroos, its Coachellas. Film fanatics have an embarrassment of riches, from the Toronto Film Festival to Fantastic Fest to the esteemed Sundance.
But, thankfully, IndieCade’s growing into a must-attend happening if you care about the process and creativity of making games. Here’s how it’s described on the official site:
- • The premiere gatherings for independent gamemakers from around the globe
- • Global crossroads for trend-setting game fans who will be the first to see and play new offerings from the independent game community
- • A vital marketplace of ideas and projects
- • A place to meet collaborators, as well as investors
- • A preview of top games by the important innovators working outside the mainstream game industry
- • The catalyst for an overdue creative renewal in the game industry.
The festival takes over Culver City for three days in October, with indie games installed at locations all over the city and a Big Games component that offers up fun, physical group play through clever outdoor games. If you want to check out game art like that of Mark Essen, they’ll have that too. You want to go to there, don’t you? Tickets went on sale today and can be got over at http://www.indiecade.com/index.php/2010/tickets/.
The full schedule’s not up yet but personally, I’m hoping to get a look at new indie developers whose games that will blow my mind. The “Limbos” of the future, if you will.