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DID YOU READ

The Sandbox: “Flower”‘s Video Game Poetry

The Sandbox: “Flower”‘s Video Game Poetry (photo)

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Though it sounds strange to say, few games have ever provided the rush that “Flower” does. The third release by thatgamecompany (TGC), “Flower” is a downloadable PS3 game that provides a two-hour ride over open plains and through deep canyons. You use the console’s Sixaxis motion controller to direct a current of wind that, along its journey, accumulates flower petals. You tilt the control, and the wind tilts with you, a mechanism only complicated by having to push a button (any button!) to spur the wind forward. In the six levels, all obliquely cast as a flower’s “dream,” you’re asked to touch, and collect, petals with the ability to animate the environments around you, ones crafted with an eye toward evocative detail (the sway of grass, the range of colors, the shifting temperament of the weather) and scored to a delicate combination of melancholy music and twinkling sound effects. Sounds “artsy”? It is, a status advanced by devoted fans like “Pan’s Labyrinth” director Guillermo del Toro, who said it’s “like Haiku poetry.” Don’t let such yucky, fawning praise dissuade you. On a purely sensory level, this daring title is more stirring than almost anything found at a mass retailer, imparting a heady blast of sensations — of flight, of blooming, of birth, of renewal — via a simple, abstract experience.

Founded by Jenova Chen and Kellee Santiago, the SoCal-based TGC has made its name with three games — the PC’s “Cloud,” and the PS3’s “flOw” and “Flower” — that attempt to expand the boundaries of what games can do and what they are. TGC is at the forefront of a growing indie game movement fostered by the major consoles’ new online distribution channels, which can deliver not just supplemental material for major titles, but also idiosyncratic stand-alone products aimed at niche audiences. And that’s how one might describe “Flower,” which has no avatar to embody, no enemies to kill and no concrete narrative to complete. Well, maybe that last point is debatable, especially with regards to the game’s later levels, but we’ll get to that. What’s most notable about “Flower” is its ability to generate intangible emotions through its simple conceit. A surprising swell in the chest greets your first go-round with the game, which induces a potent feeling of limitless freedom, of being unshackled, thanks in part to how the controls create a tangible, tactile relationship between user and content.

If I sound enthusiastic about “Flower,” and I am, it’s because TGC’s latest is that rare instance in which familiar gameplay mechanics — touching a series of objects to unlock challenges; motion controls; cut-scene clues — work not to further a traditional plot but instead to elicit primal emotions. Calling it a “zen” game, as many have, is apt when looking at its first four levels, which are pleasantly tranquil, requiring the player to coast through a windswept field, a windmill-peppered valley, some ravine-marked terrain and a nocturnal countryside dotted with bales of hay and lampposts. That peacefulness, allowed to flourish by a conceit that initially avoids burdening itself with overt meaning, has led many to make “Flower” a case study in the ongoing “games as art” debate, as it (like “Braid”) self-consciously employs, and manipulates, time-honed formulas to stimulate both the head and the heart.

07012009_Flower2.jpg“Flower” is another heartening example of how games are evolving. But it’s not, despite the praise I’ve just showered upon it, a revolutionary triumph, or really even a complete success when judged on its own terms. Considering how moving the game’s opening sequences are, it’s easy for enthusiasm to give way to exaggeration, a situation that’s plagued many critical assessments of TGC’s Little-Download-That-Could. But as it moves from levels of serenity to those of ominous darkness, progress that’s mirrored by the gradual revelation of a guiding story, “Flower” loses its way, forgoing what made it so compelling in favor of delivering an experience offered by a bounty of on-rails shooters and platformers (“Sonic the Hedgehog”‘s coin-collecting, tube-navigating race sequences being a direct influence) that gamers have been playing for the better part of the past 20 years.

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Final Countdown

The Best Of The Last

Portlandia Goes Out With A Bang

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The end is near. In mere days Portlandia wraps up its final season, and oh what a season it’s been. Lucky for you, you can watch the entire season right now right here and on the IFC app, including this free episode courtesy of Subaru.

But now, let’s take a moment to look back at some of the new classics Fred and Carrie have so thoughtfully bestowed upon us. (We’ll be looking back through tear-blurred eyes, but you do you.)

Couples Dinner

It’s not that being single sucks, it’s that you suck if you’re single.

Cancel it!

A sketch for anyone who has cancelled more appointments than they’ve kept. Which is everyone.

Forgotten America

This one’s a “Serial” killer…everything both right and wrong about true crime podcasts.

Wedding Planners

The only bad wedding is a boring wedding.

Disaster Hut

It’s only the end of the world if your doomsday kit doesn’t include rosé.

Catch up on Portlandia’s final episodes on demand and at IFC.com

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Rev Up

Your Portlandia Personality Test

The New Portlandia Webseries Is Going Your Way

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Carrie and Fred understand that although we have so much in common, we’re each so beautifully unique and different. To help us navigate those differences, Portlandia has found an easy and honest way to embrace our special selves in the form of a progressive new traffic system: a specific lane for every kind of driver. It’s all in honor of the show’s 8th and final season, and it’s all presented by Subaru.

Ready to find out who you really are? Match your personality to a lane and hop on the expressway to self-understanding.

Lane 10: Trucks Piled With Junk

Your junk is falling out of your trunk. Shake a tail light, people — this lane is for you.

Lane 33: Twins

You’re like a Gemini, but waaaay more pedestrian. Maybe you and a friend just wear the same outfits a lot. Who cares, it’s just twinning enough to make you feel special.

Lane 27: Broken Windows

Bad luck follows you around and everyone knows it. Your proverbial seat is always damp from proverbial rain. Is this the universe telling you to swallow your pride? Yes.

Lane 69: Filthy Cars

You’re all about convenience. Getting your car washed while you drive is a no-brainer.

Lane 43: Newly Divorced Singles

It’s been a while since you’ve driven alone, and you don’t know the rules of the road anymore. What’s too fast? What’s too slow? Are you sending the right signals? Don’t worry, the breakdown lane is nearby if you need it.

Still can’t find a lane to match your personality? Check out all the videos here. And see the final season of Portlandia this spring on IFC.

Uncle-Buck

Give Back

Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.



Get even more great inspiration all Christmas Eve and Day on IFC, and remember…