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The Sandbox: “Braid” Forges a Path for Indie Gaming

The Sandbox: “Braid” Forges a Path for Indie Gaming (photo)

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Two columns back, I capped off a discussion about the video game industry’s worsening case of blockbusteritis with a plea for a viable indie gaming model like that of the movies. There is an independent gaming community out there, one that’s historically existed mostly on the PC, and continues to thrive thanks to sites like Indie Games and TIGSource. What’s needed is a more accessible platform, if indie games ever hope to make waves with console owners. And it seems to me that that platform exists today in Microsoft’s Xbox Live and Sony’s PlayStation Network, two sturdily designed online venues through which people can play multiplayer games with others, rent TV shows and movies, chat with friends and purchase both expansion packs for over-the-counter titles and original games produced exclusively for the service.

It’s this last feature that holds the most promise, since the enormous roster of current downloadable games on Xbox Live (over 200 to date) are more often than not the work of independent designers and generally cost no more than ten bucks. Resourceful, talented gamemakers can, in theory, use Xbox Live to bypass the typical retail model and the need to produce something with enough mass appeal to offset high production costs. It allows them to directly pitch their comparatively cheaply produced, idiosyncratic works to a market of more than 17 million subscribers.

Of course, in light of mainstream gamers’ infatuation with animesque RPGs and intergalactic FPSs, forming a legitimate indie gaming community can seem like wishful thinking. But there’s hope: Xbox Live has already given the gaming world its equivalent to “Pulp Fiction” in the guise of “Braid.” Bear with me here — like Quentin Tarantino’s 1994 film, Jonathan Blow’s rightly acclaimed title (released last August) uses a familiar genre template (a 2-D side-scrolling “Mario”-esque platformer) that it invigorates with time-warping devices, a dose of deconstructive self-consciousness and a dedication to bold rule-breaking that separates it from its more traditional brethren. And just as Tarantino’s postmodern classic once and for all brought indie film to the forefront of cinema as a whole, so too does “Braid” feel like the first real opportunity for indie gaming to stake its claim as a much-needed alternative to the AAA franchises that dominate the weekly sales charts.

05012009_braid2.jpgSelf-produced for $200,000 over three years by Blow (a former videogame industry consultant), “Braid” is a game that’s at once user-friendly and surprisingly profound, one of the truest marriages of form and content I’ve ever experienced with the medium. You play as Tim, a nattily dressed man in search of a princess kidnapped by a monster. Starting off on the darkened streets of an unidentified city, Tim travels to a house whose doors lead to different worlds, which he enters after first reading books that give an oblique (and, admittedly, rather pretentiously penned) background on his relationship with the princess, as well as suggest his regret over an unidentified past mistake that caused him to lose her. Each level finds Tim running and jumping to avoid or eliminate “Super Mario”-ish enemies, while deciphering puzzles to obtain jigsaw pieces of paintings that must be completed in order to advance to the next stage.

Fundamental to “Braid”‘s gameplay is a time-shifting conceit worked into each of its six worlds. Rewinding time is mandatory, though this mechanic takes different forms, from the straightforward doubling-back tricks of the “Time and Forgiveness” opening level, to the “shadow” self (a mirror image of your past actions) that must be manipulated in the “Time and Decision” fourth section, to the slow-motion effects (produced by a mystical ring) of the “Hesitance” fifth board. Because one can always reverse prior actions, Tim can never die. The result of this time-maneuvering structure is a demanding experience, one that rewards patience and experimentation as well as nimble hand-eye reflexes. And its difficulty is a rebuke to mainstream games whose obstacles are feeble and, consequently, whose rewards are paltry. Blow has gone on record arguing against the use of online walkthroughs (i.e. point-by-point strategy guides) because he feels the entire point of the game’s toughness is to allow for a sense of real accomplishment when its problems are solved.

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The Best Of The Last

Portlandia Goes Out With A Bang

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The end is near. In mere days Portlandia wraps up its final season, and oh what a season it’s been. Lucky for you, you can watch the entire season right now right here and on the IFC app, including this free episode courtesy of Subaru.

But now, let’s take a moment to look back at some of the new classics Fred and Carrie have so thoughtfully bestowed upon us. (We’ll be looking back through tear-blurred eyes, but you do you.)

Couples Dinner

It’s not that being single sucks, it’s that you suck if you’re single.

Cancel it!

A sketch for anyone who has cancelled more appointments than they’ve kept. Which is everyone.

Forgotten America

This one’s a “Serial” killer…everything both right and wrong about true crime podcasts.

Wedding Planners

The only bad wedding is a boring wedding.

Disaster Hut

It’s only the end of the world if your doomsday kit doesn’t include rosé.

Catch up on Portlandia’s final episodes on demand and at IFC.com

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Your Portlandia Personality Test

The New Portlandia Webseries Is Going Your Way

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Carrie and Fred understand that although we have so much in common, we’re each so beautifully unique and different. To help us navigate those differences, Portlandia has found an easy and honest way to embrace our special selves in the form of a progressive new traffic system: a specific lane for every kind of driver. It’s all in honor of the show’s 8th and final season, and it’s all presented by Subaru.

Ready to find out who you really are? Match your personality to a lane and hop on the expressway to self-understanding.

Lane 10: Trucks Piled With Junk

Your junk is falling out of your trunk. Shake a tail light, people — this lane is for you.

Lane 33: Twins

You’re like a Gemini, but waaaay more pedestrian. Maybe you and a friend just wear the same outfits a lot. Who cares, it’s just twinning enough to make you feel special.

Lane 27: Broken Windows

Bad luck follows you around and everyone knows it. Your proverbial seat is always damp from proverbial rain. Is this the universe telling you to swallow your pride? Yes.

Lane 69: Filthy Cars

You’re all about convenience. Getting your car washed while you drive is a no-brainer.

Lane 43: Newly Divorced Singles

It’s been a while since you’ve driven alone, and you don’t know the rules of the road anymore. What’s too fast? What’s too slow? Are you sending the right signals? Don’t worry, the breakdown lane is nearby if you need it.

Still can’t find a lane to match your personality? Check out all the videos here. And see the final season of Portlandia this spring on IFC.

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Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.



Get even more great inspiration all Christmas Eve and Day on IFC, and remember…