The director was originally set to helm both films.
World of WarCraft
The film will be called “Warcraft.”
The film could come out as early as 2014.
Up until recently, there was a stigma attached to free-to-play games. Most examples of the category live on the web, in browser-based games or on Facebook, where an entertainment experience gets doled out in a slow dripfeed. Those experiences get specially formulated to be just addictive to get you to come back–and they’re free after […]
Here’s what I love about how BioWare views their games: the folks at the Edmonton development collective view their games (and attendant DLC and transmedia projects) as huge, perpetually unspooling skeins of fiction that can be braided and folded in a variety of interesting ways. You can look at how BioWare used the DLC for […]
The company responsible for “World of Warcraft” wasn’t always a multinational powerhouse. Blizzard started off small and humble, as just a collection of computer and D&D nerds in southern California. Blizzard execs Mike Morhaime and Allen Adham talk about meeting in college in computer science classes at UCLA, going from there to a small start-up […]
Rob Pardo constantly gets name-checked as one of the sharpest and most insightful game execs around. Under his stewardship, “World of Warcraft” became a genuine cultural phenomenon. It’s currently the world’s biggest massively multiplayer online game, with about 12 million active users, and its latest installment debuted yesterday. The much-anticipated Cataclysm expansion pack radically changes […]
The chat with the maestro of Video Games Live includes comparison between the games and films differ in their treatment of music. Tommy Tallarico also offers up thoughts on why video game music is specially situated to make lasting impression on players. (See part one.) Have there been times when you’ve been playing a game […]