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jessica-walter Jessica Walter winks suggestively and describes Lucille Bluth’s “dire straits” in “Arrested Development” season 4 AD-interview-cera Michael Cera and Alia Shawkat discuss sex and awkward love in “Arrested Development” season 4 nick-offerman Nick Offerman sings a filthy song about rainbows to his wife anchorman-2-poster-620x375111 “Anchorman: The Legend Continues” trailer compares Ron Burgundy to Jesus

Jonathan Blow

Jonathan Blow and “The Witness”, Part 2

Article: Jonathan Blow and “The Witness”, Part 2

In part 1 on IFC’s focus on “The Witness,” I talked about the experience of playing Jonathan Blow’s next game and how it differed from his 2008 hit “Braid.” The build of the game I experienced was still a work-in-progress but Blow stated that it provided an accurate representation of what he was aiming for…

Jonathan Blow and “The Witness”, Part 1

Article: Jonathan Blow and “The Witness”, Part 1

Jonathan Blow’s last game was “Braid,” the 2008 masterpiece about time and memory as told through the template of a side-scrolling platformer. Players could manipulate the flow of time, pausing it or slowing it down, to solve various puzzles in the waterercolor dreamworld where “Braid” takes place. Tim, the game’s suit-and-tie wearing hero, journeys through…

Humble Indie Bundle #2: Great Games for Good Causes

Article: Humble Indie Bundle #2: Great Games for Good Causes

Over the summer, a group of indie developers–including 2D Boy and Edmund McMillen of Team Meat–offered their titles in a pay-what-you-will package call the Humble Inde Bundle. Folks who bought the games were able to determine how much of their contribution went to the developers and how much went to the Child’s Play charity and…

“DeathSpank” Brings the Funny to Downloadable Games

Article: “DeathSpank” Brings the Funny to Downloadable Games

Maybe it’s the genetic lineage from “Dungeons and Dragons” and J.R.R. Tolkien, but the role-playing genre in video games tends to take itself way too seriously. The trope of the earnest and plucky young lad who ventures forth from a small village into a world-saving destiny gets recycled several times a year with a completely…

An Indie and a Major Team to Crank Up “Shank”

Article: An Indie and a Major Team to Crank Up “Shank”

Several months ago, a New York Times article on the indie game scene framed big corporate game publishers like Electronic Arts and the heroic indie game intellectuals like “Braid” creator Jonathan Blow as church and state. Never the twain shall meet, it implied, and that’s to the good of the plucky, iconoclastic indie guys. The…

The Sandbox: “Braid” Forges a Path for Indie Gaming

Article: The Sandbox: “Braid” Forges a Path for Indie Gaming

Two columns back, I capped off a discussion about the video game industry’s worsening case of blockbusteritis with a plea for a viable indie gaming model like that of the movies. There is an independent gaming community out there, one that’s historically existed mostly on the PC, and continues to thrive thanks to sites like…

The Sandbox: Blockbusteritis

Article: The Sandbox: Blockbusteritis

As any summer moviegoer knows all too well, there’s nothing Hollywood likes more than a franchise capable of spawning sequels and tie-in merchandise. The glut of superhero, science fiction, horror and action series may please genre fans (in theory, if not always in practice), but their true admirers are the studios, who rely on them…

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