E3 2012: “Watch Dogs” could be the “Breaking Bad” of video games

Ubisoft's Watch Dogs from E3

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By Michael Rougeau

LOS ANGELES, California — The video game industry is normally plagued by the same “sequelitis” that’s afflicting the rest of the entertainment world, but once in a while something comes along that reminds gamers just why they get excited about new games. At this week’s Electronic Entertainment Expo in LA, that something was “Watch Dogs,” a game unlike anything that’s come before it.

Publisher and developer Ubisoft (“Splinter Cell,” “Assassin’s Creed,” “Far Cry”) has been secretly working on “Watch Dogs” at its Montreal branch for two years, and the game’s creative director, Jonathan Morin, was excited to finally be able to show it off.

“Watch Dogs” takes place in a dystopian near-future that’s eerily similar to the current reality of everyday life. US cities are monitored and controlled by central computers known as ctOS systems, and citizens have sacrificed their last shreds of privacy for connectivity, convenience and a paper-thin sense of security. In this world exists one Aiden Pearce, a man “shaped by violence”, said Morin.

Living in a Chicago under siege from technology, Pearce “started to become a little bit obsessed and fucked up in his head about surveillance and protection,” the creative director explained. “He’s a guy who monitors his own family without them knowing.”

Pearce possesses the singular ability to hack into ctOS-controlled systems, which constitute practically everything in the city. With the tap of a button on his familiar-looking mobile device, he can listen in on nearby phone calls, control traffic signals, peer through security cameras, and discover deeply personal information about anyone he sets his eyes on. In games like “Bioshock” and “Deus Ex: Human Revolution”, hacking something means completing repetitive and arbitrary mini-games, but Morin said he’s not selling the fantasy of being a hacker. Accomplishing the same thing in “Watch Dogs” without all the fluff makes it better-paced and more immersive.

The game calls each citizen’s ctOS profile a “digital shadow”, but the denizens of “Watch Dogs” seem to possess an almost Orwellian disregard for their own privacy. Like “1984”, it would have seemed like pure fiction as recently as ten years ago. But these days, when amassing user data is the rule for most companies and not the exception, it’s completely plausible. It’s uncanny how relevant “Watch Dogs” is to the current relationship between technology and privacy.

Despite its relevance, Morin said he has no agenda in creating “Watch Dogs.” “It’s not about shoehorning a message or pressing a thought into the minds of people,” he said, though he added, “If people can learn a bit more about where technology’s leading us, and what exactly can we do about it, and if you can make them think and have their own opinion on the subject I think it’s spectacular.”

“We’re tapping into this, but we’re using stuff that we use every day. We press a button on the phone. Everybody understands that,” Morin continued. “Ten years ago that would have been a nightmare to explain. Today, it seems like everything is connected, and it seems like everything works that way anyway.” He said that the idea for ctOS came from Rio De Janeiro, where tech giant IBM is installing “Smart City” technology to help prepare for the 2016 Summer Olympics.

But that technology doesn’t simply provide a backdrop for “just running around shooting and driving,” Morin said. “We’re providing you access — easy access — to your surroundings,” he explained, and that access will factor into every facet of gameplay. Driving won’t just be driving — it will be using the city, as well, by changing lights or raising drawbridges to impede pursuers’ progress.

Pearce won’t have to threaten someone with violence to get what he wants. Instead, players will spend hours observing a target’s life, meeting with his family, learning his motivations and, hopefully, his secrets. Then “he gets in a room, he can sit down, slide a little envelope toward the guy, and look at him in the eye and say, ‘You’re going to tell me everything you know or I’m gonna destroy your fucking life.'” Presumably this will be more effective and believable than a typical games’ bullheaded, strong-armed tactics, and it will allow Pearce to undermine the most powerful forces in the city.

Morin was hush-hush on story specifics, but the level that Ubisoft showed off during their June 4 conference and later behind closed doors on the convention floor sees Pearce infiltrating an art show on a personal vendetta. His ultimate goal is the elimination of the gallery’s patron, the powerful Joseph Demarco, but how he achieves that goal will largely be up to the player.

For these demonstrations, Pearce enters the gallery by disrupting the bouncer’s phone call, causing him to stray from his post and allowing Pearce to stroll through the front door. He plans to use himself as bait for Demarco, and sure enough, Pearce quickly learns (by eavesdropping on the target’s assistant’s phone call) that he’s on his way. He watches Demarco and his entourage of heavily armed goons approach on his GPS, then hacks a traffic signal to cause a massive pileup.

In the ensuing firefight, Pearce’s repertoire of hacking skills doesn’t help him, but his marksmanship does. Just before he puts a bullet in Demarco’s brain, he tells him, “You’re gonna deliver a message for me.”

Morin sees him as the Walter White (or “Heisenberg”) of “Watch Dogs”, referencing AMC’s “Breaking Bad” as one of his main influences. “When I think about it for a second, he’s the most self-centered motherfucker on the planet, right?” he said, speaking of Heisenberg in terms that could, it seems, easily be applied to Pearce as well. “And then I go back and I say, ‘Oh my god, he’s awesome, he needs to win.’ And what’s great about that is it’s true for all the characters in the series, right? It’s the same in our game.”

In the E3 demo, trees sway in the breeze, car bumpers fall off when sprayed with bullets, and characters actually look and speak like real people. From a purely technical standpoint, it seems too advanced for the gaming hardware that’s currently available, and Morin didn’t deny that Ubisoft is considering releasing the game on the next generation of consoles (which have yet to be revealed by Microsoft and Sony). “We want to push the content as far as possible,” he said. He did confirm that the game will be released on PC, Xbox 360 and PlayStation 3, with mobile apps on tablets and smartphones to help monitor the city and interact with the game.

Regardless of where “Watch Dogs” eventually releases, Morin sees that cutting-edge style as something he somehow owes to his audience. “I think game developers need to listen to and recognize that people have been trained now to embrace something more sophisticated and more complex,” he said. “I think that entertainment evolves with its audience.” And games, like gamers, it seems, have evolved.

Are we headed toward a “Watch Dogs” future? Tell us in the comments section below or on Facebook and Twitter.

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Hard Out

Comedy From The Closet

Janice and Jeffrey Available Now On IFC's Comedy Crib

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She’s been referred to as “the love child of Amy Sedaris and Tracy Ullman,” and he’s a self-described “Italian who knows how to cook a great spaghetti alla carbonara.” They’re Mollie Merkel and Matteo Lane, prolific indie comedians who blended their robust creative juices to bring us the new Comedy Crib series Janice and Jeffrey. Mollie and Matteo took time to answer our probing questions about their series and themselves. Here’s a taste.


IFC: How would you describe Janice and Jeffrey to a fancy network executive you met in an elevator?

Mollie & Matteo: Janice and Jeffrey is about a married couple experiencing intimacy issues but who don’t have a clue it’s because they are gay. Their oblivion makes them even more endearing.  Their total lack of awareness provides for a buffet of comedy.

IFC: What’s your origin story? How did you two people meet and how long have you been working together?

Mollie: We met at a dive bar in Wrigley Field Chicago. It was a show called Entertaining Julie… It was a cool variety scene with lots of talented people. I was doing Janice one night and Matteo was doing an impression of Liza Minnelli. We sort of just fell in love with each other’s… ACT! Matteo made the first move and told me how much he loved Janice and I drove home feeling like I just met someone really special.

IFC: How would Janice describe Jeffrey?

Mollie: “He can paint, cook homemade Bolognese, and sing Opera. Not to mention he has a great body. He makes me feel empowered and free. He doesn’t suffocate me with attention so our love has room to breath.”

IFC: How would Jeffrey describe Janice?

Matteo: “Like a Ford. Built to last.”

IFC: Why do you think the world is ready for this series?

Mollie & Matteo: Our current political world is mirroring and reflecting this belief that homosexuality is wrong. So what better time for satire. Everyone is so pro gay and equal rights, which is of course what we want, too. But no one is looking at middle America and people actually in the closet. No one is saying, hey this is really painful and tragic, and sitting with that. Having compassion but providing the desperate relief of laughter…This seemed like the healthiest, best way to “fight” the gay rights “fight”.

IFC: Hummus is hilarious. Why is it so funny?

Mollie: It just seems like something people take really seriously, which is funny to me. I started to see it in a lot of lesbians’ refrigerators at a time. It’s like observing a lesbian in a comfortable shoe. It’s a language we speak. Pass the Hummus. Turn on the Indigo Girls would ya?

See the whole season of Janice and Jeffrey right now on IFC’s Comedy Crib.

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Die Hard Dads

Inspiration For Die Hard Dads

Die Hard is on IFC all Father's Day Long

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Photo Credit: Everett Collection, GIPHY

Yippee ki-yay, everybody! It’s time to celebrate the those most literal of mother-effers: dads!

And just in case the title of this post left anything to the imagination, IFC is giving dads balls-to-the-wall ’80s treatment with a glorious marathon of action trailblazer Die Hard.

There are so many things we could say about Die Hard. We could talk about how it was comedian Bruce Willis’s first foray into action flicks, or Alan Rickman’s big screen debut. But dads don’t give a sh!t about that stuff.

No, dads just want to fantasize that they could be deathproof quip factory John McClane in their own mundane lives. So while you celebrate the fathers in your life, consider how John McClane would respond to these traditional “dad” moments…

Wedding Toasts

Dads always struggle to find the right words of welcome to extend to new family. John McClane, on the other hand, is the master of inclusivity.
Die Hard wedding

Using Public Restrooms

While nine out of ten dads would rather die than use a disgusting public bathroom, McClane isn’t bothered one bit. So long as he can fit a bloody foot in the sink, he’s G2G.
Die Hard restroom

Awkward Dancing

Because every dad needs a signature move.
Die Hard dance

Writing Thank You Notes

It can be hard for dads to express gratitude. Not only can McClane articulate his thanks, he makes it feel personal.
Die Hard thank you

Valentine’s Day

How would John McClane say “I heart you” in a way that ain’t cliche? The image speaks for itself.
Die Hard valentines


The only thing most dads hate more than shopping is fielding eleventh-hour phone calls with additional items for the list. But does McClane throw a typical man-tantrum? Nope. He finds the words to express his feelings like a goddam adult.
Die Hard thank you

Last Minute Errands

John McClane knows when a fight isn’t worth fighting.
Die Hard errands

Sneaking Out Of The Office Early

What is this, high school? Make a real exit, dads.
Die Hard office

Think you or your dad could stand to be more like Bruce? Role model fodder abounds in the Die Hard marathon all Father’s Day long on IFC.

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Founding Farters

Know Your Nerd History

Revenge of the Nerds is on IFC.

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Photo Credit: Everett Collection, GIFs via Giphy

That we live in the heyday of nerds is no hot secret. Scientists are celebrities, musicians are robots and late night hosts can recite every word of the Silmarillion. It’s too easy to think that it’s always been this way. But the truth is we owe much to our nerd forebearers who toiled through the jock-filled ’80s so that we might take over the world.


Our humble beginnings are perhaps best captured in iconic ’80s romp Revenge of the Nerds. Like the founding fathers of our Country, the titular nerds rose above their circumstances to culturally pave the way for every Colbert and deGrasse Tyson that we know and love today.

To make sure you’re in the know about our very important cultural roots, here’s a quick download of the vengeful nerds without whom our shameful stereotypes might never have evolved.

Lewis Skolnick

The George Washington of nerds whose unflappable optimism – even in the face of humiliating self-awareness – basically gave birth to the Geek Pride movement.

Gilbert Lowe

OK, this guy is wet blanket, but an important wet blanket. Think Aaron Burr to Lin-Manuel Miranda’s Hamilton. His glass-mostly-empty attitude is a galvanizing force for Lewis. Who knows if Lewis could have kept up his optimism without Lowe’s Debbie-Downer outlook?

Arnold Poindexter

A music nerd who, after a soft start (inside joke, you’ll get it later), came out of his shell and let his passion lead instead of his anxiety. If you played an instrument (specifically, electric violin), and you were a nerd, this was your patron saint.


A sex-loving, blunt-smoking, nose-picking guitar hero. If you don’t think he sounds like a classic nerd, you’re absolutely right. And that’s the whole point. Along with Lamar, he simultaneously expanded the definition of nerd and gave pre-existing nerds a twisted sort of cred by association.

Lamar Latrell

Black, gay, and a crazy good breakdancer. In other words, a total groundbreaker. He proved to the world that nerds don’t have a single mold, but are simply outcasts waiting for their moment.


Exceedingly stupid, this dumbass was monumental because he (in a sequel) leaves the jocks to become a nerd. Totally unheard of back then. Now all jocks are basically nerds.

Well, there they are. Never forget that we stand on their shoulders.

Revenge of the Nerds is on IFC all month long.

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