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E3 2012: “Assassin’s Creed 3” naval warfare is “a revelation” for Ubisoft

Assassin's Creed 3

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By Michael Rougeau

LOS ANGELES, California — Ubisoft’s “Assassin’s Creed” series has already gone places no other games have before, and now, in it’s third numbered entry, it’s doing it again. “Assassin’s Creed 3” was one of the belles of this year’s E3 ball, and for good reason. Announced in February, the game is set in New York, Philadelphia and Boston before, during and after the American Revolution, or as creative director Alex Hutchinson calls it, the British Civil War.

“Until the end of the game, or the end of the revolution, they’re all British, you know what I mean?” he told IFC, laughing. “Everybody there is British. It’s a colony, you know what I mean? Like, that’s the whole point of it.”

The war, he meant — that’s the point of the war. But the war is not the point of “Assassin’s Creed 3.” This isn’t the only game to ever star a Native American. But Hutchinson and his teams at Ubisoft’s Montreal, Quebec City, Annecy, and Singapore studios are going to extra lengths to ensure that protagonist Ratohnhake:ton (or, by his English name, Connor Kenway) is an authentic representation of his people. They consulted with Native American advisors and hired a Native American voice actor to make sure everything from Connor’s speech to his gear is authentic.

The titular Assassin is always the heart of an “Assassin’s Creed” game. In the first game’s recreations of 12th century Damascus and Jerusalem, Altair introduced gamers to the ancient war between the Assassins and Templars. In “Assassin’s Creed 2” and its spin-offs, the noble Ezio explored 15th-century Italy and Constantinople. All of this was seen through the “genetic memories” of Desmond Miles, a modern-day Assassin whose importance escalates with every entry in the series.

The 18th-century British colony of America seems at first like the odd era out, but Hutchinson assured IFC that it would fit right in. “We’re not ‘The Patriot.’ The story is not the fight for the American Revolution. The American Revolution happens in the background while you’re going about your business with killing Templars,” Hutchinson said. “Trust us. We have a plan.”

It may use the Revolution as a backdrop for the Templar-Assassin war, but even that is just a lens through which to come to know Connor, who’ll kill Templars on both sides of the larger conflict. “Who is this guy? Why does he join the Assassins? Why does he even care about the American Revolution, you know? He’s a Native American. How does all this happen?” Hutchinson asked. “It’s a 30-year story from before, during, in, and after the revolution. And it’s kind of the story of his life.”

As part of Ubisoft’s efforts to make the game feel fresh, they’ve reworked everything from combat and movement to non-playable characters’ behavior. But the real surprise at E3 was something no one predicted: full-on naval warfare. Players will be able to take to the high seas and control Connor as he commandeers his very own schooner, barking orders at the crew and maneuvering around enemy ships before unleashing volleys of cannon fire.

In the demo Ubisoft showed off at E3, Connor’s ship fired chained-together and flaming cannonballs to disable another vessel and drew up alongside it as the crew prepared to board. The demo ended there, but Hutchinson promised that ship-to-ship combat and other swashbuckling adventures will constitute “a significant chunk” of the game. “There’s several hours of gameplay possible at sea if you want to get into it,” he said. “There’s a chunk that’s in the main path and then there’s also a big side story that takes place on the high seas.”

Ubisoft Singapore is in charge of the naval portions of “Assassin’s Creed 3,” and the game’s mission director, Phil Bergeron, told IFC that they almost did too good a job. It was too realistic, and they had to send it back to Singapore and have them “arcade it up a little bit,” said Bergeron. “For us it’s like a revelation. It’s like wow, we could make a whole game out of this,” he said, as his ship bobbed up and down on a stormy sea.

“It’s a delicate balance to get it to be fun and easy, you know, and not too simulator-heavy, but also believable,” Hutchinson said after the demo. “You’re trying to find that line between believability and fun so that it’s good to play but you don’t have to think — I mean the boat took half an hour to turn around with that period. So that’s not exactly couch gameplay.”

The new time period brings plenty of other changes to the series. Connor will spend as much time climbing trees as past Assassins spent climbing buildings, and navigating battlefields populated by literally thousands of redcoats and patriots will provide unique new challenges. The game’s controls have even been revamped, with the series’ signature free-running mechanics now accomplished by holding down a single button instead of two. “We wanted to streamline it,” Hutchinson said. “We wanted to make it more accessible.”

Multiplayer, the only portion of the game that was actually playable at E3, remains largely unchanged from past games, though with new modes, maps, and abilities. “Thanks to ‘AC 3′ we’ll have a brand new setting, so we really play with that,” multiplayer director Damien Kieken told IFC, referring to the series’ first map set outside city walls, on a field of ice and grounded ships. “We’re evolving the core gameplay every year to make it more streamlined, more easy to access, but also keeping the deepness that we wanted since the first game.”

Hutchinson seems excited by the challenges of developing a game that can touch on everything from slavery to the founding fathers. “We wanted a pivotal moment in history. We wanted a place that other games hadn’t been,” he said. “It’s funny, everyone’s like ‘Oh, it makes perfect sense!’ now, but when we announced it was like ‘This makes no sense! How is it possible? People lived in tents, and Christopher Columbus, and Billy the Kid!'” Whatever that means.

They’re taking liberties with American history, but they’re also portraying household names in ways that players aren’t necessarily used to: as real people. “The fun in meeting them is the idea of meeting someone who, you know, in George Washington’s case, wasn’t certain that it was even a good idea to fight, wasn’t certain they were going to win,” Hutchinson said.

And although the naval battles were last week’s big reveal, he promised that “Assassin’s Creed 3” is still full of surprises — and that they won’t be revealed until the game actually comes out in October for Xbox 360, PS3, Wii U, and PC. “I’m tired of having shown everything before we ship the game, you know what I mean? I hate movie trailers. I don’t watch movie trailers anymore.”

As for “Assassin’s Creed 4,” “5” and “6”? “I’m legally unable to answer your question,” he said, ruefully.

What settings would you like to explore in future “Assassin’s Creed” games? Tell us in the comments section below or on Facebook and Twitter.

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Bro and Tell

BFFs And Night Court For Sports

Bromance and Comeuppance On Two New Comedy Crib Series

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“Silicon Valley meets Girls meets black male educators with lots of unrealized potential.”

That’s how Carl Foreman Jr. and Anthony Gaskins categorize their new series Frank and Lamar which joins Joe Schiappa’s Sport Court in the latest wave of new series available now on IFC’s Comedy Crib. To better acquaint you with the newbies, we went right to the creators for their candid POVs. And they did not disappoint. Here are snippets of their interviews:

Frank and Lamar

via GIPHY

IFC: How would you describe Frank and Lamar to a fancy network executive you met in an elevator?
Carl: Best bros from college live and work together teaching at a fancy Manhattan private school, valiantly trying to transition into a more mature phase of personal and professional life while clinging to their boyish ways.

IFC: And to a friend of a friend you met in a bar?
Carl: The same way, slightly less coherent.

Anthony: I’d probably speak about it with much louder volume, due to the bar which would probably be playing the new Kendrick Lamar album. I might also include additional jokes about Carl, or unrelated political tangents.

Carl: He really delights in randomly slandering me for no reason. I get him back though. Our rapport on the page, screen, and in real life, comes out of a lot of that back and forth.

IFC: In what way is Frank and Lamar a poignant series for this moment in time?
Carl: It tells a story I feel most people aren’t familiar with, having young black males teach in a very affluent white world, while never making it expressly about that either. Then in tackling their personal lives, we see these three-dimensional guys navigate a pivotal moment in time from a perspective I feel mainstream audiences tend not to see portrayed.

Anthony: I feel like Frank and Lamar continues to push the envelope within the genre by presenting interesting and non stereotypical content about people of color. The fact that this show brought together so many talented creative people, from the cast and crew to the producers, who believe in the project, makes the work that much more intentional and truthful. I also think it’s pretty incredible that we got to employ many of our friends!

Sport Court

Sport Court gavel

IFC: How would you describe Sport Court to a fancy network executive you met in an elevator?
Joe: SPORT COURT follows Judge David Linda, a circuit court judge assigned to handle an ad hoc courtroom put together to prosecute rowdy fan behavior in the basement of the Hartford Ultradome. Think an updated Night Court.

IFC: How would you describe Sport Court to drunk friend of a friend you met in a bar?
Joe: Remember when you put those firecrackers down that guy’s pants at the baseball game? It’s about a judge who works in a court in the stadium that puts you in jail right then and there. I know, you actually did spend the night in jail, but imagine you went to court right that second and didn’t have to get your brother to take off work from GameStop to take you to your hearing.

IFC: Is there a method to your madness when coming up with sports fan faux pas?
Joe: I just think of the worst things that would ruin a sporting event for everyone. Peeing in the slushy machine in open view of a crowd seemed like a good one.

IFC: Honestly now, how many of the fan transgressions are things you’ve done or thought about doing?
Joe: I’ve thought about ripping out a whole row of chairs at a theater or stadium, so I would have my own private space. I like to think of that really whenever I have to sit crammed next to lots of people. Imagine the leg room!

Check out the full seasons of Frank and Lamar and Sport Court now on IFC’s Comedy Crib.

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Millennial Wisdom

Charles Speaks For Us All

Get to know Charles, the social media whiz of Brockmire.

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He may be an unlikely radio producer Brockmire, but Charles is #1 when it comes to delivering quips that tie a nice little bow on the absurdity of any given situation.

Charles also perfectly captures the jaded outlook of Millennials. Or at least Millennials as mythologized by marketers and news idiots. You know who you are.

Played superbly by Tyrel Jackson Williams, Charles’s quippy nuggets target just about any subject matter, from entry-level jobs in social media (“I plan on getting some experience here, then moving to New York to finally start my life.”) to the ramifications of fictional celebrity hookups (“Drake and Taylor Swift are dating! Albums y’all!”). But where he really nails the whole Millennial POV thing is when he comments on America’s second favorite past-time after type II diabetes: baseball.

Here are a few pearls.

On Baseball’s Lasting Cultural Relevance

“Baseball’s one of those old-timey things you don’t need anymore. Like cursive. Or email.”

On The Dramatic Value Of Double-Headers

“The only thing dumber than playing two boring-ass baseball games in one day is putting a two-hour delay between the boring-ass games.”

On Sartorial Tradition

“Is dressing badly just a thing for baseball, because that would explain his jacket.”

On Baseball, In A Nutshell

“Baseball is a f-cked up sport, and I want you to know it.”


Learn more about Charles in the behind-the-scenes video below.

And if you were born before the late ’80s and want to know what the kids think about Baseball, watch Brockmire Wednesdays at 10P on IFC.

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Crown Jules

Amanda Peet FTW on Brockmire

Amanda Peet brings it on Brockmire Wednesday at 10P on IFC.

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GIFS via Giphy

On Brockmire, Jules is the unexpected yin to Jim Brockmire’s yang. Which is saying a lot, because Brockmire’s yang is way out there. Played by Amanda Peet, Jules is hard-drinking, truth-spewing, baseball-loving…everything Brockmire is, and perhaps what he never expected to encounter in another human.

“We’re the same level of functional alcoholic.”


But Jules takes that commonality and transforms it into something special: a new beginning. A new beginning for failing minor league baseball team “The Frackers”, who suddenly about-face into a winning streak; and a new beginning for Brockmire, whose life gets a jumpstart when Jules lures him back to baseball. As for herself, her unexpected connection with Brockmire gives her own life a surprising and much needed goose.

“You’re a Goddamn Disaster and you’re starting To look good to me.”

This palpable dynamic adds depth and complexity to the narrative and pushes the series far beyond expected comedy. See for yourself in this behind-the-scenes video (and brace yourself for a unforgettable description of Brockmire’s genitals)…

Want more about Amanda Peet? She’s all over the place, and has even penned a recent self-reflective piece in the New York Times.

And of course you can watch the Jim-Jules relationship hysterically unfold in new episodes of Brockmire, every Wednesday at 10PM on IFC.

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