Jonathan Blow and “The Witness”, Part 2

Jonathan Blow and “The Witness”, Part 2  (photo)

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In part 1 on IFC’s focus on “The Witness,” I talked about the experience of playing Jonathan Blow’s next game and how it differed from his 2008 hit “Braid.” The build of the game I experienced was still a work-in-progress but Blow stated that it provided an accurate representation of what he was aiming for in developing “The Witness.” It should go without saying that Blow’s not creating such an ambitious undertaking all by himself. “The Witness” is being built by a small team of developers, all at the service of Blow’s ideas.

After playing the game for a few hours, I talked with Blow about what he’s trying to achieve with “The Witness,” the problems with big-budget AAA games and his thoughts on the indie gaming landscape.

One thing that became obvious as I played is that the idea of perspective is super- important here. An audio recording says that the lead character is here supposedly of his own free will, even though we don’t know whether to trust the guy who’s talking. That puts the player in a complete, moral anti-gravity zone. You don’t know which way is up. It seems like the player is going to be able to get their narrative bearings is through the gameplay itself. Is that a fair assessment?

Yeah. The idea is to provide a lot of freedom, and at the same time, not provide a lot of help. What you do in this game, you kind of decided to do. Now, there’s sort of a non-verbal guide, in the form of activities that are encouraged. It’s how you figure out how to solve all these puzzles. It’s pretty straightforward.

Yeah, the exploration and the mechanics of the puzzles are.

But you don’t really know the why of it, at least at this point in the game. That’s something that sort of comes together by the end.

The very, very end?

Yeah. It’s probably at least 10 hours of gameplay. And the way that the story works is each of these areas has a certain puzzle theme that will have a certain narrative. And yet, I don’t really know as the designer where the player is going to go and in what order. I don’t want to cheat on that kind of thing.

To force them, to experience it a certain way.

Right. So it’s a very nonlinear story. But the idea being that you hear all of it, and then you get to the end, and you kind of put all of that together; things start to make sense.

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Like, in more of an ambient way?

I’m not all about like answering every question someone might have. But there’s definitely a backstory going on with this, that you may get a pretty good idea of by playing to the end. But I like the feeling of mystery and not knowing at the beginning.

And that is definitely inherited from games like “Myst,” from shows like “The Prisoner,” although that [series] tends to be a little more-character oriented. But there’s all these machinations that are happening in each of those things.

I feel like when modern games try to do that, it really doesn’t work very well because they’re so much about guidance now. Modern game design is pretty much, you’re going down a linear path and everything is taken care of for you, you know you’re in good hands the whole time and the designer has prepped this path for you.

It seems like you might have an unreliable narrator, too? When the person on the recording commented about the situation the player finds himself in, he said, “You have no reason to trust me.” But then he says, “I have faith in you.” And that kind of hit me weird. Like, well, the guy said something nice, but I don’t know if I should necessarily trust him. It feels encouraging and but it leaves you in this motivationally weird space.

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I remember at IndieCade last year you were calling this an adventure game. So, why these kinds of puzzles? Why first-person?

Yeah. I think of it as kind of what you get when you take on the spirit of adventure games. In this case, it’s very specifically a graphic adventure like “Myst,” which is like, “Hey, you’re on this island and there’s stuff to solve, and it’s up to you, and there were people there maybe, but they’re not around now.” But, then we’re taking away the “Myst” gameplay and substituting it with something that is more modern. And this certainly is not the only way to do it. There’s like an infinite number of ways to do it.

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Hard Out

Comedy From The Closet

Janice and Jeffrey Available Now On IFC's Comedy Crib

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She’s been referred to as “the love child of Amy Sedaris and Tracy Ullman,” and he’s a self-described “Italian who knows how to cook a great spaghetti alla carbonara.” They’re Mollie Merkel and Matteo Lane, prolific indie comedians who blended their robust creative juices to bring us the new Comedy Crib series Janice and Jeffrey. Mollie and Matteo took time to answer our probing questions about their series and themselves. Here’s a taste.


IFC: How would you describe Janice and Jeffrey to a fancy network executive you met in an elevator?

Mollie & Matteo: Janice and Jeffrey is about a married couple experiencing intimacy issues but who don’t have a clue it’s because they are gay. Their oblivion makes them even more endearing.  Their total lack of awareness provides for a buffet of comedy.

IFC: What’s your origin story? How did you two people meet and how long have you been working together?

Mollie: We met at a dive bar in Wrigley Field Chicago. It was a show called Entertaining Julie… It was a cool variety scene with lots of talented people. I was doing Janice one night and Matteo was doing an impression of Liza Minnelli. We sort of just fell in love with each other’s… ACT! Matteo made the first move and told me how much he loved Janice and I drove home feeling like I just met someone really special.

IFC: How would Janice describe Jeffrey?

Mollie: “He can paint, cook homemade Bolognese, and sing Opera. Not to mention he has a great body. He makes me feel empowered and free. He doesn’t suffocate me with attention so our love has room to breath.”

IFC: How would Jeffrey describe Janice?

Matteo: “Like a Ford. Built to last.”

IFC: Why do you think the world is ready for this series?

Mollie & Matteo: Our current political world is mirroring and reflecting this belief that homosexuality is wrong. So what better time for satire. Everyone is so pro gay and equal rights, which is of course what we want, too. But no one is looking at middle America and people actually in the closet. No one is saying, hey this is really painful and tragic, and sitting with that. Having compassion but providing the desperate relief of laughter…This seemed like the healthiest, best way to “fight” the gay rights “fight”.

IFC: Hummus is hilarious. Why is it so funny?

Mollie: It just seems like something people take really seriously, which is funny to me. I started to see it in a lot of lesbians’ refrigerators at a time. It’s like observing a lesbian in a comfortable shoe. It’s a language we speak. Pass the Hummus. Turn on the Indigo Girls would ya?

See the whole season of Janice and Jeffrey right now on IFC’s Comedy Crib.

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Die Hard Dads

Inspiration For Die Hard Dads

Die Hard is on IFC all Father's Day Long

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Photo Credit: Everett Collection, GIPHY

Yippee ki-yay, everybody! It’s time to celebrate the those most literal of mother-effers: dads!

And just in case the title of this post left anything to the imagination, IFC is giving dads balls-to-the-wall ’80s treatment with a glorious marathon of action trailblazer Die Hard.

There are so many things we could say about Die Hard. We could talk about how it was comedian Bruce Willis’s first foray into action flicks, or Alan Rickman’s big screen debut. But dads don’t give a sh!t about that stuff.

No, dads just want to fantasize that they could be deathproof quip factory John McClane in their own mundane lives. So while you celebrate the fathers in your life, consider how John McClane would respond to these traditional “dad” moments…

Wedding Toasts

Dads always struggle to find the right words of welcome to extend to new family. John McClane, on the other hand, is the master of inclusivity.
Die Hard wedding

Using Public Restrooms

While nine out of ten dads would rather die than use a disgusting public bathroom, McClane isn’t bothered one bit. So long as he can fit a bloody foot in the sink, he’s G2G.
Die Hard restroom

Awkward Dancing

Because every dad needs a signature move.
Die Hard dance

Writing Thank You Notes

It can be hard for dads to express gratitude. Not only can McClane articulate his thanks, he makes it feel personal.
Die Hard thank you

Valentine’s Day

How would John McClane say “I heart you” in a way that ain’t cliche? The image speaks for itself.
Die Hard valentines


The only thing most dads hate more than shopping is fielding eleventh-hour phone calls with additional items for the list. But does McClane throw a typical man-tantrum? Nope. He finds the words to express his feelings like a goddam adult.
Die Hard thank you

Last Minute Errands

John McClane knows when a fight isn’t worth fighting.
Die Hard errands

Sneaking Out Of The Office Early

What is this, high school? Make a real exit, dads.
Die Hard office

Think you or your dad could stand to be more like Bruce? Role model fodder abounds in the Die Hard marathon all Father’s Day long on IFC.

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Founding Farters

Know Your Nerd History

Revenge of the Nerds is on IFC.

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Photo Credit: Everett Collection, GIFs via Giphy

That we live in the heyday of nerds is no hot secret. Scientists are celebrities, musicians are robots and late night hosts can recite every word of the Silmarillion. It’s too easy to think that it’s always been this way. But the truth is we owe much to our nerd forebearers who toiled through the jock-filled ’80s so that we might take over the world.


Our humble beginnings are perhaps best captured in iconic ’80s romp Revenge of the Nerds. Like the founding fathers of our Country, the titular nerds rose above their circumstances to culturally pave the way for every Colbert and deGrasse Tyson that we know and love today.

To make sure you’re in the know about our very important cultural roots, here’s a quick download of the vengeful nerds without whom our shameful stereotypes might never have evolved.

Lewis Skolnick

The George Washington of nerds whose unflappable optimism – even in the face of humiliating self-awareness – basically gave birth to the Geek Pride movement.

Gilbert Lowe

OK, this guy is wet blanket, but an important wet blanket. Think Aaron Burr to Lin-Manuel Miranda’s Hamilton. His glass-mostly-empty attitude is a galvanizing force for Lewis. Who knows if Lewis could have kept up his optimism without Lowe’s Debbie-Downer outlook?

Arnold Poindexter

A music nerd who, after a soft start (inside joke, you’ll get it later), came out of his shell and let his passion lead instead of his anxiety. If you played an instrument (specifically, electric violin), and you were a nerd, this was your patron saint.


A sex-loving, blunt-smoking, nose-picking guitar hero. If you don’t think he sounds like a classic nerd, you’re absolutely right. And that’s the whole point. Along with Lamar, he simultaneously expanded the definition of nerd and gave pre-existing nerds a twisted sort of cred by association.

Lamar Latrell

Black, gay, and a crazy good breakdancer. In other words, a total groundbreaker. He proved to the world that nerds don’t have a single mold, but are simply outcasts waiting for their moment.


Exceedingly stupid, this dumbass was monumental because he (in a sequel) leaves the jocks to become a nerd. Totally unheard of back then. Now all jocks are basically nerds.

Well, there they are. Never forget that we stand on their shoulders.

Revenge of the Nerds is on IFC all month long.

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