Jonathan Blow and “The Witness”, Part 1

08062011_The _Witness_screen_1

Posted by on

Jonathan Blow’s last game was “Braid,” the 2008 masterpiece about time and memory as told through the template of a side-scrolling platformer. Players could manipulate the flow of time, pausing it or slowing it down, to solve various puzzles in the waterercolor dreamworld where “Braid” takes place. Tim, the game’s suit-and-tie wearing hero, journeys through a few different levels hunting for a princess in need of rescue. But, in “Braid,” the bond between hero and damsel is more postmodernly nuanced and fraught: Some action of Tim’s drove her away and into peril.

“Braid” generated warm, fuzzy feelings in those who played it. The indie hit held a lot to appeal to gamers’ heartstrings. Its jump-and-run gameplay–even with the chrono-manipulation–resembled to the classic “Super Mario Bros.” The digitization of an impressionist art style and chamber music accompaniment helped it stand out from other games of the time and, surely, the forlorn and fractured memories of Tim’s past relationship helped in making players wistful, too.

But, “The Witness” goes in the opposite direction. Getting the chance to play it this week, I found Blow’s new game to be cold, clinical and analytical. Foreboding, even.

You play in a first-person perspective, nameless and faceless, and must explore a vast, open-world island to find out exactly who you are and what’s going on. The proceedings remind a little bit of “Lost” but moreso–to me anyway–of the 1960s classic cult show “The Prisoner.” Actor Patrick McGoohan starred in the spy series which subverted many of the tropes of the espionage genre. Instead being a globetrotting rake, lead character No. 6 was trapped in the mysterious Village and fought for his individualism against the bizarre collective that ruled it. The occasional psychedelics and pointed thematic development of “The Prisoner” lent it the air that something more was going on that what was on screen.

“The Witness” shares that quality. I didn’t get that much story with my time with “The Witness” as Blow’s holding any such details very close to his vest right now. What I did get to experience were puzzles, which seemingly make up the sole play mechanic in the game. The tropical environment is studded with glowing blue screens that display diagrams where you need to create line drawings that get from one point to another. That’s harder than it sounds, of course.

Take the one sequence that gave me the most trouble during my time with the game. In an outdoor area, a set of puzzle screens stand in front of a group of apple trees. Each screen has the same pattern: a single line fans out into multiple forks. It all startat the same place but you have no idea where your endpoint is supposed to be. “The Witness” eschews help text, audio hints or any of the hand-holding chaperone trappings that today’s games spoonfeed the player. What you need to solve the game is in the world itself. This austerity is a hallmark of Blow’s games. So, I walk around, eventually noticing a single apple on a branch of the nearby trees. The branching growth of the trees roughly matches the repeating diagram on the puzzle screens. Trying out a few tracings eventually leads me to the winning one and makes the symbiosis between puzzle and environment–the axis around which the game revolves–click in my head

“The Witness” is about seeing. It’s a smirk-faced challenge to your mental prowess. Oh, it’ll train you to read its environments and solve its conundrums but you’ll need to maintain a level of cognitive focus and flexibility that modern video games don’t dare ask for. My short time with it let me glimpse a game that looks to challenge many assumptions of what a modern video game needs to be. Jonathan Blow’s just the man for the job and, in the next part of IFC’s “The Witness” coverage, I’ll be running an interview with where he talks about the ideas he’s trying to execute in his new game.

Do you think “The Witness” sounds interesting? Why? Let us know in the comments below or on Facebook or Twitter.

Watch More

Hard Out

Comedy From The Closet

Janice and Jeffrey Available Now On IFC's Comedy Crib

Posted by on

She’s been referred to as “the love child of Amy Sedaris and Tracy Ullman,” and he’s a self-described “Italian who knows how to cook a great spaghetti alla carbonara.” They’re Mollie Merkel and Matteo Lane, prolific indie comedians who blended their robust creative juices to bring us the new Comedy Crib series Janice and Jeffrey. Mollie and Matteo took time to answer our probing questions about their series and themselves. Here’s a taste.


IFC: How would you describe Janice and Jeffrey to a fancy network executive you met in an elevator?

Mollie & Matteo: Janice and Jeffrey is about a married couple experiencing intimacy issues but who don’t have a clue it’s because they are gay. Their oblivion makes them even more endearing.  Their total lack of awareness provides for a buffet of comedy.

IFC: What’s your origin story? How did you two people meet and how long have you been working together?

Mollie: We met at a dive bar in Wrigley Field Chicago. It was a show called Entertaining Julie… It was a cool variety scene with lots of talented people. I was doing Janice one night and Matteo was doing an impression of Liza Minnelli. We sort of just fell in love with each other’s… ACT! Matteo made the first move and told me how much he loved Janice and I drove home feeling like I just met someone really special.

IFC: How would Janice describe Jeffrey?

Mollie: “He can paint, cook homemade Bolognese, and sing Opera. Not to mention he has a great body. He makes me feel empowered and free. He doesn’t suffocate me with attention so our love has room to breath.”

IFC: How would Jeffrey describe Janice?

Matteo: “Like a Ford. Built to last.”

IFC: Why do you think the world is ready for this series?

Mollie & Matteo: Our current political world is mirroring and reflecting this belief that homosexuality is wrong. So what better time for satire. Everyone is so pro gay and equal rights, which is of course what we want, too. But no one is looking at middle America and people actually in the closet. No one is saying, hey this is really painful and tragic, and sitting with that. Having compassion but providing the desperate relief of laughter…This seemed like the healthiest, best way to “fight” the gay rights “fight”.

IFC: Hummus is hilarious. Why is it so funny?

Mollie: It just seems like something people take really seriously, which is funny to me. I started to see it in a lot of lesbians’ refrigerators at a time. It’s like observing a lesbian in a comfortable shoe. It’s a language we speak. Pass the Hummus. Turn on the Indigo Girls would ya?

See the whole season of Janice and Jeffrey right now on IFC’s Comedy Crib.

Watch More

Die Hard Dads

Inspiration For Die Hard Dads

Die Hard is on IFC all Father's Day Long

Posted by on
Photo Credit: Everett Collection, GIPHY

Yippee ki-yay, everybody! It’s time to celebrate the those most literal of mother-effers: dads!

And just in case the title of this post left anything to the imagination, IFC is giving dads balls-to-the-wall ’80s treatment with a glorious marathon of action trailblazer Die Hard.

There are so many things we could say about Die Hard. We could talk about how it was comedian Bruce Willis’s first foray into action flicks, or Alan Rickman’s big screen debut. But dads don’t give a sh!t about that stuff.

No, dads just want to fantasize that they could be deathproof quip factory John McClane in their own mundane lives. So while you celebrate the fathers in your life, consider how John McClane would respond to these traditional “dad” moments…

Wedding Toasts

Dads always struggle to find the right words of welcome to extend to new family. John McClane, on the other hand, is the master of inclusivity.
Die Hard wedding

Using Public Restrooms

While nine out of ten dads would rather die than use a disgusting public bathroom, McClane isn’t bothered one bit. So long as he can fit a bloody foot in the sink, he’s G2G.
Die Hard restroom

Awkward Dancing

Because every dad needs a signature move.
Die Hard dance

Writing Thank You Notes

It can be hard for dads to express gratitude. Not only can McClane articulate his thanks, he makes it feel personal.
Die Hard thank you

Valentine’s Day

How would John McClane say “I heart you” in a way that ain’t cliche? The image speaks for itself.
Die Hard valentines


The only thing most dads hate more than shopping is fielding eleventh-hour phone calls with additional items for the list. But does McClane throw a typical man-tantrum? Nope. He finds the words to express his feelings like a goddam adult.
Die Hard thank you

Last Minute Errands

John McClane knows when a fight isn’t worth fighting.
Die Hard errands

Sneaking Out Of The Office Early

What is this, high school? Make a real exit, dads.
Die Hard office

Think you or your dad could stand to be more like Bruce? Role model fodder abounds in the Die Hard marathon all Father’s Day long on IFC.

Watch More

Founding Farters

Know Your Nerd History

Revenge of the Nerds is on IFC.

Posted by on
Photo Credit: Everett Collection, GIFs via Giphy

That we live in the heyday of nerds is no hot secret. Scientists are celebrities, musicians are robots and late night hosts can recite every word of the Silmarillion. It’s too easy to think that it’s always been this way. But the truth is we owe much to our nerd forebearers who toiled through the jock-filled ’80s so that we might take over the world.


Our humble beginnings are perhaps best captured in iconic ’80s romp Revenge of the Nerds. Like the founding fathers of our Country, the titular nerds rose above their circumstances to culturally pave the way for every Colbert and deGrasse Tyson that we know and love today.

To make sure you’re in the know about our very important cultural roots, here’s a quick download of the vengeful nerds without whom our shameful stereotypes might never have evolved.

Lewis Skolnick

The George Washington of nerds whose unflappable optimism – even in the face of humiliating self-awareness – basically gave birth to the Geek Pride movement.

Gilbert Lowe

OK, this guy is wet blanket, but an important wet blanket. Think Aaron Burr to Lin-Manuel Miranda’s Hamilton. His glass-mostly-empty attitude is a galvanizing force for Lewis. Who knows if Lewis could have kept up his optimism without Lowe’s Debbie-Downer outlook?

Arnold Poindexter

A music nerd who, after a soft start (inside joke, you’ll get it later), came out of his shell and let his passion lead instead of his anxiety. If you played an instrument (specifically, electric violin), and you were a nerd, this was your patron saint.


A sex-loving, blunt-smoking, nose-picking guitar hero. If you don’t think he sounds like a classic nerd, you’re absolutely right. And that’s the whole point. Along with Lamar, he simultaneously expanded the definition of nerd and gave pre-existing nerds a twisted sort of cred by association.

Lamar Latrell

Black, gay, and a crazy good breakdancer. In other words, a total groundbreaker. He proved to the world that nerds don’t have a single mold, but are simply outcasts waiting for their moment.


Exceedingly stupid, this dumbass was monumental because he (in a sequel) leaves the jocks to become a nerd. Totally unheard of back then. Now all jocks are basically nerds.

Well, there they are. Never forget that we stand on their shoulders.

Revenge of the Nerds is on IFC all month long.

Watch More
Powered by ZergNet