Tommy Refrenes and Edmund McMillen don’t know when to stop. The two men who comprise the entirety of the Team Meat dev team toiled for more than two years to bring the sadistically hard yet universally acclaimed “Super Meat Boy” to life. The Xbox 360 version of “SMB” wound up on many year-end best-of lists, followed by a PC release on the Steam distribution network. You’d think that their work was done but they’ve added to that already impressive release with the weekend debut of the Super Meat World expansion.
The extra content makes available an extra 20 bandages, for the OCD “SMB” completist. It’s also a level portal that and lets players run and jump their way through custom-made chapters and single-level adventures crafted by other “SMB” players, outside dev teams, and Team Meat themselves. All of this adds eight new chapters with 140 levels, so that the total count exceeds 500.
The lads at Team Meat offer all of this up for free, to boot. The significance of this is that anyone who want to design a “Super Meat Boy” level, whether it’s amateur or fellow game designer, can do so and disseminate it through the biggest digital video game distribution hub in the world. It’s a way of giving back to both users and aspiring developers and is in keeping with the indie spirit that McMillen and Refrenes instilled into their cuddly, gory adventure/love story. Whether you want more to play or tools to create with, Team Meat’s got you covered.