How I Voted For “The Art of Video Games,” Part 5.1

How I Voted For “The Art of Video Games,” Part 5.1 (photo)

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The Skinny: The Smithsonian gathered votes for its upcoming Art of Video Games and this week, I detail what I threw my weight behind. Part one is here. Part two is here. Part three is here. Part four is here.Today, I talk about my picks from the last decade or so.

Era 5: Next Generation

Maybe it’s because they’re compressing so many games on more consoles than in any other era, but Next Generation presented me with tougher decisions than the other four time periods. But, more than that, it’s a little trickier to judge the lasting merit of cultural production in the moment it’s actually happening. I mean, it feels like I just played “Limbo” a couple of months ago and I know it’s great. However, the questions that come up with voting for The Art of Video Games are, “Is it great for the ages? Should it get the time capsule treatment?” (BTW, answer is a resounding “YES.”) While the games of 30 years ago may be hard to reckon with because they’re further back in memory, the games of today still feel a little too fresh, maybe. Anyway, one more round! In multiple parts! Because it’s so damn big!

Target Genre

Renowned designer Peter Molyneux fixates on the idea of games-as-Rohrschach-blot. Even if the execution doesn’t fully deliver on the idea, it still gets players to invest in the gameworld and character more deeply or in a different way. “Fable” is a game where you find yourself wondering on the idea of how good or bad you can be, then acting on it to see what the consequences are. Your behavior changes the way you look, too, and seeing how your character changed in the game’s wonderfully pointed visual style was as strong a motivator as the plot or gameplay. Once those devil horns started growing, you never wanted them to stop.

Adventure Genre
Action Genre

All three of the games on this ballot try to do something apart from the norm. “Jet Set Radio Future” uses graffiti and unfettered artistic expression as inspiration and “Halo 2” cedes much of its playtime to the Arbiter, a member of the villainous Covenant collective, basically forcing you to play as a bad guy. “Psychonauts” turns to neuroses and yearning for its gameplay and narrative ideas, resulting in hilarity and poignancy few games ever match. That’s why it got my vote.

Xbox 360
Adventure Genre

Three great games faced off against each other in this genre. I didn’t play “The Elder Scrolls IV: Oblivion,” (I know, “gasp!” Never been one for high fantasy.) but I love “Mass Effect 2” just as much as I do any game of the last five years. Except for maybe “Limbo.” It’s almost unfair for these two games to face off against each other. In “Limbo,” you have a game that’s been stripped down to raw gameplay and presentation, where nothing superfluous exists. Contrast that to “Mass Effect 2,” where players get thrown densely knotted threads and are encouraged to wander down as many of them as you want. In the end, I voted for “Limbo,” because it was maddeningly hard and dedicated to its own sensibilities in laser-focused fashion.

Action Genre

“Gears of War 2” and “Halo 3” are installments of franchises predicated on blockbuster action. Both series throw players into epic military conflicts where the fate of whole planets are at stake. They treat their weapons like fetish objects and entreat players to explode and eviscerate enemies with orgiastic abandon. The action in “Bioshock” is of a different sort. Oh, you’re still killing genetically modified freaks in Rapture, a failed underwater Objectivist paradise torn apart by civil war. The Art Deco aesthetic, the radio play narrative and the chillingly sweet rleatioship between the Big Daddies and the Little Sisters pull you into a well-sculpted gameworld. But the more compelling action in “BioShock” occurs on a philosophical level, where the player steers the mute protagonist Jack along a series of decisions that come to a surprising end. You don’t save the world in “BioShock”; hell, you don’t even really save Rapture. It’s still a ruin at the game’s end. But, depending on how you play, you can save a soul. That might be the most important action of all.

Modern Windows
Target Genre
“Everyday Shooter”

At first, I was upzzled as to why this game’s here as a Windows release when I knew it as a PlayStation 3 title. But that doesn’t matter. About as singularly psychedelic as games come nowadays, “Everyday” owes everything about its fusion of sound and visuals to the creativity of one guy. Jonathan Mak did the graphics, design and most impressively all the audio work all by himself. Every sound in the game comes from Mak’s guitar, with notes bending and ringing out in unexpected ways. Each level in the game offers its own abstract visual language where, once you start shooting things, elements bloom in startling and attractive shapes. Beautiful, in its own prickly way.

Adventure Genre
“Star Wars: Knights of the Old Republic”

Should I vote for “World of Warcraft,” a game whose cultural global impact is undeniable but I’ve never played? Or there’s “Fallout 3,” which was huge and impressive but I failed to finish. Ultimately, “Star Wars: Knights of the Old Republic” got my vote, for adding shades of morality to gameplay experiences. In titles like “Deus Ex,” video games had played around with consequence and branching story paths but “KOTOR” blew that idea out exponentially. Also, the light side vs. dark side duality made a perfect fit for a Star Wars game and it made “KOTOR” not just a great game, but one of the best Jedi vs. Sith experiences in years.

Action Genre

As soon as this page loaded in the browser, I knew I was voting for “Portal.” Part of it’s the “Portal 2” frenzy that led up to the sequel’s release. But, then again, that frenzy comes from the fact that “Portal” is a nearly universally beloved game. Humor, minimalism, a single, brilliantly executed gimmick comes together to create a narrative drawn in negative space. “Portal” does more with the stuff it doesn’t do than other games do with the tricks they do pull off.

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Hard Out

Comedy From The Closet

Janice and Jeffrey Available Now On IFC's Comedy Crib

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She’s been referred to as “the love child of Amy Sedaris and Tracy Ullman,” and he’s a self-described “Italian who knows how to cook a great spaghetti alla carbonara.” They’re Mollie Merkel and Matteo Lane, prolific indie comedians who blended their robust creative juices to bring us the new Comedy Crib series Janice and Jeffrey. Mollie and Matteo took time to answer our probing questions about their series and themselves. Here’s a taste.


IFC: How would you describe Janice and Jeffrey to a fancy network executive you met in an elevator?

Mollie & Matteo: Janice and Jeffrey is about a married couple experiencing intimacy issues but who don’t have a clue it’s because they are gay. Their oblivion makes them even more endearing.  Their total lack of awareness provides for a buffet of comedy.

IFC: What’s your origin story? How did you two people meet and how long have you been working together?

Mollie: We met at a dive bar in Wrigley Field Chicago. It was a show called Entertaining Julie… It was a cool variety scene with lots of talented people. I was doing Janice one night and Matteo was doing an impression of Liza Minnelli. We sort of just fell in love with each other’s… ACT! Matteo made the first move and told me how much he loved Janice and I drove home feeling like I just met someone really special.

IFC: How would Janice describe Jeffrey?

Mollie: “He can paint, cook homemade Bolognese, and sing Opera. Not to mention he has a great body. He makes me feel empowered and free. He doesn’t suffocate me with attention so our love has room to breath.”

IFC: How would Jeffrey describe Janice?

Matteo: “Like a Ford. Built to last.”

IFC: Why do you think the world is ready for this series?

Mollie & Matteo: Our current political world is mirroring and reflecting this belief that homosexuality is wrong. So what better time for satire. Everyone is so pro gay and equal rights, which is of course what we want, too. But no one is looking at middle America and people actually in the closet. No one is saying, hey this is really painful and tragic, and sitting with that. Having compassion but providing the desperate relief of laughter…This seemed like the healthiest, best way to “fight” the gay rights “fight”.

IFC: Hummus is hilarious. Why is it so funny?

Mollie: It just seems like something people take really seriously, which is funny to me. I started to see it in a lot of lesbians’ refrigerators at a time. It’s like observing a lesbian in a comfortable shoe. It’s a language we speak. Pass the Hummus. Turn on the Indigo Girls would ya?

See the whole season of Janice and Jeffrey right now on IFC’s Comedy Crib.

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Die Hard Dads

Inspiration For Die Hard Dads

Die Hard is on IFC all Father's Day Long

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Photo Credit: Everett Collection, GIPHY

Yippee ki-yay, everybody! It’s time to celebrate the those most literal of mother-effers: dads!

And just in case the title of this post left anything to the imagination, IFC is giving dads balls-to-the-wall ’80s treatment with a glorious marathon of action trailblazer Die Hard.

There are so many things we could say about Die Hard. We could talk about how it was comedian Bruce Willis’s first foray into action flicks, or Alan Rickman’s big screen debut. But dads don’t give a sh!t about that stuff.

No, dads just want to fantasize that they could be deathproof quip factory John McClane in their own mundane lives. So while you celebrate the fathers in your life, consider how John McClane would respond to these traditional “dad” moments…

Wedding Toasts

Dads always struggle to find the right words of welcome to extend to new family. John McClane, on the other hand, is the master of inclusivity.
Die Hard wedding

Using Public Restrooms

While nine out of ten dads would rather die than use a disgusting public bathroom, McClane isn’t bothered one bit. So long as he can fit a bloody foot in the sink, he’s G2G.
Die Hard restroom

Awkward Dancing

Because every dad needs a signature move.
Die Hard dance

Writing Thank You Notes

It can be hard for dads to express gratitude. Not only can McClane articulate his thanks, he makes it feel personal.
Die Hard thank you

Valentine’s Day

How would John McClane say “I heart you” in a way that ain’t cliche? The image speaks for itself.
Die Hard valentines


The only thing most dads hate more than shopping is fielding eleventh-hour phone calls with additional items for the list. But does McClane throw a typical man-tantrum? Nope. He finds the words to express his feelings like a goddam adult.
Die Hard thank you

Last Minute Errands

John McClane knows when a fight isn’t worth fighting.
Die Hard errands

Sneaking Out Of The Office Early

What is this, high school? Make a real exit, dads.
Die Hard office

Think you or your dad could stand to be more like Bruce? Role model fodder abounds in the Die Hard marathon all Father’s Day long on IFC.

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Founding Farters

Know Your Nerd History

Revenge of the Nerds is on IFC.

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Photo Credit: Everett Collection, GIFs via Giphy

That we live in the heyday of nerds is no hot secret. Scientists are celebrities, musicians are robots and late night hosts can recite every word of the Silmarillion. It’s too easy to think that it’s always been this way. But the truth is we owe much to our nerd forebearers who toiled through the jock-filled ’80s so that we might take over the world.


Our humble beginnings are perhaps best captured in iconic ’80s romp Revenge of the Nerds. Like the founding fathers of our Country, the titular nerds rose above their circumstances to culturally pave the way for every Colbert and deGrasse Tyson that we know and love today.

To make sure you’re in the know about our very important cultural roots, here’s a quick download of the vengeful nerds without whom our shameful stereotypes might never have evolved.

Lewis Skolnick

The George Washington of nerds whose unflappable optimism – even in the face of humiliating self-awareness – basically gave birth to the Geek Pride movement.

Gilbert Lowe

OK, this guy is wet blanket, but an important wet blanket. Think Aaron Burr to Lin-Manuel Miranda’s Hamilton. His glass-mostly-empty attitude is a galvanizing force for Lewis. Who knows if Lewis could have kept up his optimism without Lowe’s Debbie-Downer outlook?

Arnold Poindexter

A music nerd who, after a soft start (inside joke, you’ll get it later), came out of his shell and let his passion lead instead of his anxiety. If you played an instrument (specifically, electric violin), and you were a nerd, this was your patron saint.


A sex-loving, blunt-smoking, nose-picking guitar hero. If you don’t think he sounds like a classic nerd, you’re absolutely right. And that’s the whole point. Along with Lamar, he simultaneously expanded the definition of nerd and gave pre-existing nerds a twisted sort of cred by association.

Lamar Latrell

Black, gay, and a crazy good breakdancer. In other words, a total groundbreaker. He proved to the world that nerds don’t have a single mold, but are simply outcasts waiting for their moment.


Exceedingly stupid, this dumbass was monumental because he (in a sequel) leaves the jocks to become a nerd. Totally unheard of back then. Now all jocks are basically nerds.

Well, there they are. Never forget that we stand on their shoulders.

Revenge of the Nerds is on IFC all month long.

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