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How I Voted For “The Art of Video Games,” Part 3

How I Voted For “The Art of Video Games,” Part 3 (photo)

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The Skinny: The Smithsonian gathered votes for its upcoming Art of Video Games and this week, I detail what I threw my weight behind. Part one is here. Part two is here. Today, I talk about my picks from the Sega Genesis System/Super Nintendo Entertainment System era.

Era 3: Bit Wars!

The thing about console video games is that you have to choose a machine. That choice defines you in some way and some effed-up part of human nature demands that you vilify who make a different decision. Current-day fan rage over the Xbox pwning the PS3 owes its roots to this kind of tension, which reached a flashpoint when the Genesis and SNES were duking it out for parental dollars. A lot of the marketing jargon tropes were the same: the games you want only come out for this system, our technology is way betterthan their little baby technology, etc. If memory serves, the console fanboy flame wars weren’t quite as disproportionately ugly in the 1990s as they are now but, then again, this was before the Internet changed everything. As the mostly proud owner of a Sega Genesis, I’d always wonder if I was truly happy without all those Nintendo games exclusive to the SNES. My peers tossed and turned at night over the same angst. So it goes today, eh?

Sega Genesis
Target Genre
“Gunstar Heroes”
What makes this side-scrolling co-operative shooter worthy of enshrinement? In a word, choice. You could choose which weapons to start off with and, as you progressed, you could combine them with other guns to create unique attacks. You’d need them against the game’s hardcore difficulty and cleverly designed bosses. Other trailblazing innovations was health management that did away with one-hit deaths, the ability to choose a shooting style and he option to start the game and You coul just tell by paying “Gunstar Heroes” that its great looks and insane action were the result of unfettered imaginations work in tandem. The end result gave players unprecedented freedom in a game felt like an adrenaline-fueled action cartoon.

Adventure Genre
“Flashback: The Quest for Identity”
I remember this sci-fi adventure as being one of the first times I really noticed the way a game animated. Even though developer Delphine Software used rotoscoping like earlier classics “Prince of Persia” and Another World,” I came to this game first and discovered its stylistic predecessors later. The animation style made the characters more expressive, which in turn made me more invested in the interplanetary conspiracy plot. When hero Conrad ran or jumped, I saw the effort in his body language. He needed me to get him to safety. I adored this game, even if I didn’t know enough to figure out that it was drawing heavily on cyberpunk genre tropes. The lush animation also reinforced clever design ideas and a cinematic approach, too. “Flashback” felt like a big evolutionary step, like a medium starting to mature in the way it used its tools. I felt more mature, too, just for playing it.

Action Genre
“Earthworm Jim”

Humor in video games is generally accidental, and even intentional laugh-seeking tends to stumble out awkwardly like someone shoved it onstage from the wings. “Earthworm Jim” proved the exception. From its very premise, which has an earthworm donning mislaid power armor to become a barrel-chested hero to its cartoony look, “Earthworm Jim” was a farcical and self-aware creation. The humor was shot through its gameplay, too, what with all the cow launching and head-as-a-grappling-hook moves. The game still stands an example of really good comedy in video games, achieved by being serious about its silliness.

Super Nintendo Entertainment System
Action Genre
“Donkey Kong Country”
Dkc_snes_boxart.jpgThese days, it’s Mario this, Mario that. But, the jump-happy plumber was only part of the formula that made Nintendo the success that it became. The other half–giant, girl-stealing ape Donkey Kong–moldered in obscurity. “Donkey Kong Country” gives props to the ape who REALLY started it all for Nintendo, as we find out about his family. The gameplay let players switch back and forth between the bigger, stronger Donkey Kong and the smaller, faster Diddy Kong as they hunted down the big monkey’s stolen banana hoard. While the option to play as two different characters appealed to gamers, it was really the eye-popping graphics that won them over. Seeing it at a friend’s house, I couldn’t believe that these images were coming from a system that had been billed as inferior to its competitors. “DKC” made me-and many others-a believer in the power of Nintendo all over again at a time when they desperately needed that.

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WTF Films

Artfully Off

Celebrity All-Star by Sisters Weekend is available now on IFC's Comedy Crib.

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Sisters Weekend isn’t like other comedy groups. It’s filmmaking collaboration between besties Angelo Balassone, Michael Fails and Kat Tadesco, self-described lace-front addicts with great legs who write, direct, design and produce video sketches and cinematic shorts that are so surreally hilarious that they defy categorization. One such short film, Celebrity All-Star, is the newest addition to IFC’s Comedy Crib. Here’s what they had to say about it in a very personal email interview…

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IFC: How would you describe Celebrity All-Star to a fancy network executive you just met in an elevator?

Celebrity All-Star is a short film about an overworked reality TV coordinator struggling to save her one night off after the cast of C-List celebrities she wrangles gets locked out of their hotel rooms.

IFC: How would you describe Celebrity All-Star to a drunk friend of a friend you met in a bar?

Sisters Weekend: It’s this short we made for IFC where a talent coordinator named Karen babysits a bunch of weird c-list celebs who are stuck in a hotel bar. It’s everyone you hate from reality TV under one roof – and that roof leaks because it’s a 2-star hotel. There’s a magician, sexy cowboys, and a guy wearing a belt that sucks up his farts.

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IFC: What was the genesis of Celebrity All-Star?

Celebrity All-Star was born from our love of embarrassing celebrities. We love a good c-lister in need of a paycheck! We were really interested in the canned politeness people give off when forced to mingle with strangers. The backstory we created is that the cast of this reality show called “Celebrity All-Star” is in the middle of a mandatory round of “get to know each other” drinks in the hotel bar when the room keys stop working. Shows like Celebrity Ghost Hunters and of course The Surreal Life were of inspo, but we thought it
was funny to keep it really vague what kind of show they’re on, and just focus on everyone’s diva antics after the cameras stop rolling.

IFC: Every celebrity in Celebrity All-Star seems familiar. What real-life pop personalities did you look to for inspiration?

Sisters Weekend: Anyone who is trying to plug their branded merch that no one asked for. We love low-rent celebrity. We did, however, directly reference Kylie Jenner’s turd-raison lip color for our fictional teen celebutante Gibby Kyle (played by Mary Houlihan).

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IFC: Celebrity seems disgusting yet desirable. What’s your POV? Do you crave it, hate it, or both?

Sisters Weekend: A lot of people chase fame. If you’re practical, you’ll likely switch to chasing success and if you’re smart, you’ll hopefully switch to chasing happiness. But also, “We need money. We need hits. Hits bring money, money bring power, power bring fame, fame change the game,” Young Thug.

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IFC: Who are your comedy idols?

Sisters Weekend: Mike grew up renting “Monty Python” tapes from the library and staying up late to watch 2000’s SNL, Kat was super into Andy Kaufman and “Kids In The Hall” in high school, and Angelo was heavily influenced by “Strangers With Candy” and Anna Faris in the Scary Movie franchise, so, our comedy heroes mesh from all over. But, also we idolize a lot of the people we work with in NY-  Lorelei Ramirez, Erin Markey, Mary Houlihan, who are all in the film, Amy Zimmer, Ana Fabrega, Patti Harrison, Sam Taggart. Geniuses! All of Em!

IFC: What’s your favorite moment from the film?

Sisters Weekend: I mean…seeing Mary Houlihan scream at an insane Pomeranian on an iPad is pretty great.

See Sisters Weekend right now on IFC’s Comedy Crib

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Reality? Check.

Baroness For Life

Baroness von Sketch Show is available for immediate consumption.

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GIFs via Giphy

Baroness von Sketch Show is snowballing as people have taken note of its subtle and not-so-subtle skewering of everyday life. The New York Times, W Magazine, and Vogue have heaped on the praise, but IFC had a few more probing questions…

IFC: To varying degrees, your sketches are simply scripted examples of things that actually happen. What makes real life so messed up?

Aurora: Hubris, Ego and Selfish Desires and lack of empathy.

Carolyn: That we’re trapped together in the 3rd Dimension.

Jenn: 1. Other people 2. Other people’s problems 3. Probably something I did.

IFC: A lot of people I know have watched this show and realized, “Dear god, that’s me.” or “Dear god, that’s true.” Why do people have their blinders on?

Aurora: Because most people when you’re in the middle of a situation, you don’t have the perspective to step back and see yourself because you’re caught up in the moment. That’s the job of comedians is to step back and have a self-awareness about these things, not only saying “You’re doing this,” but also, “You’re not the only one doing this.” It’s a delicate balance of making people feel uncomfortable and comforting them at the same time.

via GIPHY

IFC: Unlike a lot of popular sketch comedy, your sketches often focus more on group dynamics vs iconic individual characters. Why do you think that is and why is it important?

Meredith: We consider the show to be more based around human dynamics, not so much characters. If anything we’re more attracted to the energy created by people interacting.

Jenn: So much of life is spent trying to work it out with other people, whether it’s at work, at home, trying to commute to work, or even on Facebook it’s pretty hard to escape the group.

IFC: Are there any comedians out there that you feel are just nailing it?

Aurora: I love Key and Peele. I know that their show is done and I’m in denial about it, but they are amazing because there were many times that I would imagine that Keegan Michael Key was in the scene while writing. If I could picture him saying it, I knew it would work. I also kind of have a crush on Jordan Peele and his performance in Big Mouth. Maya Rudolph also just makes everything amazing. Her puberty demon on Big Mouth is flawless. She did an ad for 7th generation tampons that my son, my husband and myself were singing around the house for weeks. If I could even get anything close to her career, I would be happy. I’m also back in love with Rick and Morty. I don’t know if I have a crush on Justin Roiland, I just really love Rick (maybe even more than Morty). I don’t have a crush on Jerry, the dad, but I have a crush on Chris Parnell because he’s so good at being Jerry.

Jenn: I LOVE ISSA RAE!

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IFC: If you could go back in time and cast yourselves in any sitcom, which would it be and how would it change?

Carolyn: I’d go back in time and cast us in The Partridge Family.  We’d make an excellent family band. We’d have a laugh, break into song and wear ruffled blouses with velvet jackets.  And of course travel to all our gigs on a Mondrian bus. I feel really confident about this choice.

Meredith: Electric Mayhem from The Muppet Show. It wouldn’t change, they were simply perfect, except… maybe a few more vaginas in the band.

Binge the entire first and second seasons of Baroness von Sketch Show now on IFC.com and the IFC app.

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G.I. Jeez

Stomach Bugs and Prom Dates

E.Coli High is in your gut and on IFC's Comedy Crib.

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Brothers-in-law Kevin Barker and Ben Miller have just made the mother of all Comedy Crib series, in the sense that their Comedy Crib series is a big deal and features a hot mom. Animated, funny, and full of horrible bacteria, the series juxtaposes timeless teen dilemmas and gut-busting GI infections to create a bite-sized narrative that’s both sketchy and captivating. The two sat down, possibly in the same house, to answer some questions for us about the series. Let’s dig in….

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IFC: How would you describe E.Coli High to a fancy network executive you just met in an elevator?

BEN: Hi ummm uhh hi ok well its like umm (gets really nervous and blows it)…

KB: It’s like the Super Bowl meets the Oscars.

IFC: How would you describe E.Coli High to a drunk friend of a friend you met in a bar?

BEN: Oh wow, she’s really cute isn’t she? I’d definitely blow that too.

KB: It’s a cartoon that is happening inside your stomach RIGHT NOW, that’s why you feel like you need to throw up.

IFC: What was the genesis of E.Coli High?

KB: I had the idea for years, and when Ben (my brother-in-law, who is a special needs teacher in Philly) began drawing hilarious comics, I recruited him to design characters, animate the series, and do some writing. I’m glad I did, because Ben rules!

BEN: Kevin told me about it in a park and I was like yeah that’s a pretty good idea, but I was just being nice. I thought it was dumb at the time.

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IFC: What makes going to proms and dating moms such timeless and oddly-relatable subject matter?

BEN: Since the dawn of time everyone has had at least one friend with a hot mom. It is physically impossible to not at least make a comment about that hot mom.

KB: Who among us hasn’t dated their friend’s mom and levitated tables at a prom?

IFC: Why do you think the world is ready for this series?

BEN: There’s a lot of content now. I don’t think anyone will even notice, but it’d be cool if they did.

KB: A show about talking food poisoning bacteria is basically the same as just watching the news these days TBH.

Watch E.Coli High below and discover more NYTVF selections from years past on IFC’s Comedy Crib.

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