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How I Voted For “The Art of Video Games,” Part 1

How I Voted For “The Art of Video Games,” Part 1 (photo)

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For a national institution dedicated to preserving America’s cultural legacy, the Smithsonian’s been pretty good to pop culture. You can an egg from Ridley Scott’s “Alien,” the road sign from M*A*S*H and a Kermit the Frog puppet created by the late, great Jim Henson.

Still the museum hasn’t done a lot with video games, though. That’ll change next year, with the opening of the Smithsonian American Art Museum, which Chris Plante detailed in this post. The fact that gamers themselves will be the ones to decide what went into the exhibit makes it interesting and relevant, placing it somewhere between a referendum and a top-down survey. I jumped at the chance to dive into the list of nominated games and see what awaited me. Voting ended yesterday and I’ll be talking about how I used my clicks over the next few days.

What made the Art of Video Games voting process tricky was the fact that you only get 80 votes. That may sound like a lot but a total of 240 games got nominated, meaning that you can only choose one out of every grouping of three. And trust me, there were times where you’d want to choose two or even all of each category.

To assure that I didn’t explode my brain, I voted in a series of passes. First, I cruised through all the categories and consoles of each of the five eras, clicking on the games that I thought for sure needed to be in the exhibit. Then, I went back and made tougher calls, weighing personal favorites against historically important titles. It wasn’t easy but it was rewarding. Even at this cocoon stage, The Art of Video Games offers a micro-history of the video games medium. Lifelong gamers who voted surely felt a mix of awe and nostalgia walking through the progress from Atari to Xbox 360, which bodes well for the exhibit coming next year.

Some caveats as you read on: I haven’t played every game on the ballot. (Maybe some person out there has. I hope he/she survived to tell the tale.) And I’m not going to detail every vote I made, because that just would be boring. Each era broke things down by console and had four sub-categories–Target Genre, Adventure Genre, Action Genre, Combat/Strategy Genre–for each game machine.

Era 1: Start!
Atari Video Computer System

Target Genre
“Yars’ Revenge”

Atari2600_Yars_Revenge_cover.jpgWhen I sat down and though about it, this wasn’t as hard as I thought. As the games that helped heat up the arcade craze of the 1980s, the importance of “Space Invaders” can’t be overstated. But even as a grade-schooler, I remember thinking how terrible the Atari port of the xenophobic shooting game looked and felt compared to its stand-up arcade counterpart. “Yar’s Revenge,” on the other hand, originated on the Atari 2600 home system and felt that way, with none of the scaled-down graphics and slower movement that the 2600 version of “Invaders” had. It also mixed offense and defense in a way that was innovative for games of the era.

Adventure Genre
“Adventure”

“Adventure,” “Pitfall!” and “E.T. The Extra-Terrestrial” were nominated here. I still have my “E.T.” cartridge somewhere, but not because of any fond memories. After I grew up, I heard stories of legendary desert landfills where thousands of unsold “E.T.” games wound up and how the infamous movie tie-in game nearly bankrupted Atari. That sounded about right to me as an adult, because as a kid, “E.T.” stymied me with its impenetrable causality and bizarre logic. Not to mention the game looked horrible. So, “E.T.” stands a caution against romanticizing the games of the Atari era. There’s no way this game was getting my vote.

Atari2600_Adventure_cover.jpgBut, it was a tough call between “Pitfall!” and “Adventure.” I played both games religiously as a kid and both represent two poles that created their own evolutionary offshoots as the video game medium matured. As visually crude as “Adventure” was, you immediately felt like you were in a story. Not just any story, either. Warren Robinett’s classic dropped you into a sprawling epic with giant, marauding dragons “Pitfall” stands as a precursor to the platforming genre, which encouraged quick yet careful running and jumping throughout virtual worlds. I remember it being the first game that required me to temper my twitch reflexes. Jump over those scorpions at just the right time, not too soon or too late. One pixel too far on an alligator’s head and into his mouth you went.

So what we have here is one classic that combines strategy, exploration and puzzle-solving and another that centers on action, precision and reflexes. But, for me, “Adventure” wins out. It was the first game to take the tropes and mechanics of text adventure game and make them playable through a graphical interface on a console. More than that, though, it was the way it presented its world as a puzzle and a narrative at the same time that made me love it so as neophyte gamer and why I voted for it to be included in The Art of Video Games exhibit.

The Action genre in this era features “Pac-Man” as a nominee. Yet, iconic as he is, “Pac-Man” doesn’t get a vote from me here. The nominated version is a sadly inferior Atari port which, like “Space Invaders” had none of the speed or responsiveness of the arcade version.

The other systems in the Start! section are the ColecoVision and Mattel’s Intellivision console. I didn’t initially vote for any games for these systems as I didn’t own them growing up. However, I do remember jonesing pretty hard for the Colecovision versions of “Donkey Kong” and “Jungle Hunt,” as they resembled the coin-op arcade versions more than the Atari ones. And, in a case of brilliant marketing, “Masters of the Universe: The Power of He-Man” made me want an Intellivision system pretty bad.

Tomorrow: Sega vs. Nintendo vs. Commodore 64! Bring your Capri Suns!

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Rev Up

Your Portlandia Personality Test

The New Portlandia Webseries Is Going Your Way

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Carrie and Fred understand that although we have so much in common, we’re each so beautifully unique and different. To help us navigate those differences, Portlandia has found an easy and honest way to embrace our special selves in the form of a progressive new traffic system: a specific lane for every kind of driver. It’s all in honor of the show’s 8th and final season, and it’s all presented by Subaru.

Ready to find out who you really are? Match your personality to a lane and hop on the expressway to self-understanding.

Lane 10: Trucks Piled With Junk

Your junk is falling out of your trunk. Shake a tail light, people — this lane is for you.

Lane 33: Twins

You’re like a Gemini, but waaaay more pedestrian. Maybe you and a friend just wear the same outfits a lot. Who cares, it’s just twinning enough to make you feel special.

Lane 27: Broken Windows

Bad luck follows you around and everyone knows it. Your proverbial seat is always damp from proverbial rain. Is this the universe telling you to swallow your pride? Yes.

Lane 69: Filthy Cars

You’re all about convenience. Getting your car washed while you drive is a no-brainer.

Lane 43: Newly Divorced Singles

It’s been a while since you’ve driven alone, and you don’t know the rules of the road anymore. What’s too fast? What’s too slow? Are you sending the right signals? Don’t worry, the breakdown lane is nearby if you need it.

Still can’t find a lane to match your personality? Check out all the videos here. And see the final season of Portlandia this spring on IFC.

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Give Back

Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.



Get even more great inspiration all Christmas Eve and Day on IFC, and remember…

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A-O Rewind

Celebrating Portlandia One Sketch at a Time

The final season of Portlandia approaches.

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GIFs via Giphy

Most people measure time in minutes, hours, days, years…At IFC, we measure it in sketches. And nothing takes us way (waaaaaay) back like Portlandia sketches. Yes, there’s a Portlandia milepost from every season that changed the way we think, behave, and pickle things. In honor of Portlandia’s 8th and final season, Subaru presents a few of our favorites.

via GIPHY

Put A Bird On It

Portlandia enters the pop-culture lexicon and inspires us to put birds on literally everything.

Colin the Chicken

Who’s your chicken, really? Behold the emerging locavore trend captured perfectly to the nth degree.

Dream Of The ’90s

This treatise on Portland made it clear that “the dream” was alive and well.

No You Go

We Americans spend most of our lives in cars. Fortunately, there’s a Portlandia sketch for every automotive situation.

A-O River!

We learned all our outdoor survival skills from Kath and Dave.

One More Episode

The true birth of binge watching, pre-Netflix. And what you’ll do once Season 8 premieres.

Catch up on Portlandia’s best moments before the 8th season premieres January 18th on IFC.

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