“Sword & Sworcery” Shoots to the Top of the App Store

“Sword & Sworcery” Shoots to the Top of the App Store (photo)

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Chances are, if you’re a gamer or are following one on Twitter, the #sworcery hashtag’s shown up in your timeline. It refers, of course, to “Superbrothers: Sword & Sworcery EP,” the indie game just out for iPad.

A smidgen of indie developer insider buzz and in-the-know word-of-mouth preceded its release but, really, “Sword & Sworcery” was one of those games that you had to know about already to know about. Yet, despite its relative obscurity, it shot up to the #3 spot for paid apps for the iPad, with nothing to speak of in terms of marketing. One of the things that’s led to the viral, explosive success of “Sworcery” is the way it integrates Twitter. Nearly every scene or dialogue exchange can be tweeted, serving several different purposes. #Sworcery tweets tease those who don’t yet have the game, provide oblique hints for other players and reminds those who have completed it of what it was all like.

As the EP part of the name suggests, the game’s really a slim novella of an experience. Part of its charm is how it mixes Ye Olde English (as approximated by comics legend Stan Lee in the early issues of his work on Marvel Comics’ “Thor” ) with modern-day colloquialisms. Whether by design or by accident, that combo makes for hilarious, attention-grabbing tweets. For example, “Miraculously the sinister storm has lifted & glorious sunlight has returned to the realm so that’s totally awesome.” Or, “We Scythians loathe rainbows.”

Words make it sing, but it’s the aesthetic that make “S&S”‘ shine. Its expressionistic pixel art suggests the ideas of things, which adds to the hazy, lazy appeal of the gameplay. These dots mean a bird, those a deer, the ones over there assemble into a shadowy demon.

Gameplay-wise, the mechanics are light but enjoyable. There’s the occasional swordfight but, mostly, you walk around exploring and completing touch-based puzzles. Early on, you get acclimated to exploring the world with your fingertips and having it talk back to you in its own quirky, second-person voice. Rather than a game that dares players to conquer, “Sworcery” invites you to converse with it.

Such as it is, the conversation’s small talk but the best thing about “Sworcery” may be how, musically and visually, it encourages you to meander and take your time. Sure, the Scythian-the female warrior on an unspecified, “woeful errand”-has an overarching mission, but the player’s not prodded on in any real way. You’re going to see things on this quest. Go down that path and check out those graves. Oh, look, sheep! And you can shout out nearly everything you see on Twitter.

Underneath all of the aesthetics and gameplay is a great downtempo electronica soundtrack by Jim Guthrie, with just enough renaissance-fair flourish to keep it on message. The soundtrack itself is a meta-construct, too, video game music made from a video game (“MTV Music Generator,” as detailed here).

That fits for “Sworcery.” It’s a game full of its own self-consciousness and traffics in intellectual indulgences that pulls in Jungian dream theory, Conan the Barbarian references–the original Robert E. Howard books, thank you very much–and old-school NES games like the classic “Legend of Zelda.” But, every time you want smirk at its admitted preciousness , some undeniably cute animation or wry dialogue ping off your heartstrings. Like when the mystical Megatome book lets you read your canine companion’s thoughts, which go something like, “Bark, bark, bark. Sometimes I grow weary of barking all the time but a dog’s gotta do what a dog’s gotta do.”


Super-decompressed genre conventions (like the girl named Girl or sentences like “The wood-chopping woodsman chopped wood.”) and built-in social networking make it a game that creates its own collective subconscious. All of a sudden, people know that other people know about this game. Granted, it does so very willfully, which drains some of the charm out of it. Nevertheless, the elegant design and the unalloyed delight that “Sword & Sworcery” evinces about games, philosophy and music draws you in and grab hold.

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Millennial Wisdom

Charles Speaks For Us All

Get to know Charles, the social media whiz of Brockmire.

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He may be an unlikely radio producer Brockmire, but Charles is #1 when it comes to delivering quips that tie a nice little bow on the absurdity of any given situation.

Charles also perfectly captures the jaded outlook of Millennials. Or at least Millennials as mythologized by marketers and news idiots. You know who you are.

Played superbly by Tyrel Jackson Williams, Charles’s quippy nuggets target just about any subject matter, from entry-level jobs in social media (“I plan on getting some experience here, then moving to New York to finally start my life.”) to the ramifications of fictional celebrity hookups (“Drake and Taylor Swift are dating! Albums y’all!”). But where he really nails the whole Millennial POV thing is when he comments on America’s second favorite past-time after type II diabetes: baseball.

Here are a few pearls.

On Baseball’s Lasting Cultural Relevance

“Baseball’s one of those old-timey things you don’t need anymore. Like cursive. Or email.”

On The Dramatic Value Of Double-Headers

“The only thing dumber than playing two boring-ass baseball games in one day is putting a two-hour delay between the boring-ass games.”

On Sartorial Tradition

“Is dressing badly just a thing for baseball, because that would explain his jacket.”

On Baseball, In A Nutshell

“Baseball is a f-cked up sport, and I want you to know it.”

Learn more about Charles in the behind-the-scenes video below.

And if you were born before the late ’80s and want to know what the kids think about Baseball, watch Brockmire Wednesdays at 10P on IFC.

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Crown Jules

Amanda Peet FTW on Brockmire

Amanda Peet brings it on Brockmire Wednesday at 10P on IFC.

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GIFS via Giphy

On Brockmire, Jules is the unexpected yin to Jim Brockmire’s yang. Which is saying a lot, because Brockmire’s yang is way out there. Played by Amanda Peet, Jules is hard-drinking, truth-spewing, baseball-loving…everything Brockmire is, and perhaps what he never expected to encounter in another human.

“We’re the same level of functional alcoholic.”

But Jules takes that commonality and transforms it into something special: a new beginning. A new beginning for failing minor league baseball team “The Frackers”, who suddenly about-face into a winning streak; and a new beginning for Brockmire, whose life gets a jumpstart when Jules lures him back to baseball. As for herself, her unexpected connection with Brockmire gives her own life a surprising and much needed goose.

“You’re a Goddamn Disaster and you’re starting To look good to me.”

This palpable dynamic adds depth and complexity to the narrative and pushes the series far beyond expected comedy. See for yourself in this behind-the-scenes video (and brace yourself for a unforgettable description of Brockmire’s genitals)…

Want more about Amanda Peet? She’s all over the place, and has even penned a recent self-reflective piece in the New York Times.

And of course you can watch the Jim-Jules relationship hysterically unfold in new episodes of Brockmire, every Wednesday at 10PM on IFC.

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Draught Pick

Sam Adams “Keeps It Brockmire”

All New Brockmire airs Wednesdays at 10P on IFC.

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From baseball to beer, Jim Brockmire calls ’em like he sees ’em.


It’s no wonder at all, then, that Sam Adams would reach out to Brockmire to be their shockingly-honest (and inevitably short-term) new spokesperson. Unscripted and unrestrained, he’ll talk straight about Sam—and we’ll take his word. Check out this new testimonial for proof:

See more Brockmire Wednesdays at 10P on IFC, presented by Samuel Adams. Good f***** beer.

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