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Interview: Team Bondi’s Brendan McNamara on “L.A. Noire,” Part 4

Interview: Team Bondi’s Brendan McNamara on “L.A. Noire,” Part 4 (photo)

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[Find Part 1 here, Part 2 here and Part 3 here.]

The developers at Team Bondi have essentially tried to build a deduction engine, where the player’s given clues and tasked to figure things out. Can you talk about how building something that’s intuitive and not necessarily inherently mechanical posed some challenges to you?

In terms of the integration? That went through a million iterations. Originally, we were going down the street of natural language programming, which would’ve ben almost like a chat-bot, where you could talk to things and it would respond back to you from a database. And trying to make that kind of interesting, and trying to work out where it went, and then trying to attach a voice to that.

Because if you did do that kind of a chat-bot kind of thing, then you have potentially millions of lines that it needs to say back in an interesting kind of way. So, after awhile, we worked out that we were four or five generations away from when that’s going to be possible in a game. And then we went down a route where you can try to intimidate information out of everybody. That’s one of the other things about he LAPD back in the day; they were probably more hands-on than nowadays, but in a kind of firm-but-fair way. But, then I started walking around the office as people were playing and testing, and I just watched everybody just slapping people constantly.

Well, slapping IS fun… But, how do you go from that to the gameplay seen in the latest trailer?

So, it was this kind of joint slap-a-thon around the office. After seeing that, we sat down for awhile and tried to say, “OK, well if the key thing in our game is to decide if someone’s lying or not, how are we going to make a contest out of that?” The only way you could really do that was to make those people withhold information or give you misinformation. That’s when we got to this kind of, “truth, lie, or doubt what they’re saying” mechanic. And that kind of blew the script wide open.

Because we had to have three responses for every question. And we had to be able to take the story slightly a different way, depending on how you did that. I think that was kind of a key moment for the game. Everybody’s got to find their gameplay, so that’s how we found ours.

And speaking of trailers, in the second one from a few weeks ago, you guys teased the serial killer. Do you feel that’s giving away too much at this point, with a couple of months to go before the game comes out?

In some ways, yes, but in other ways, no. It’s funny, looking at the Web, and everyone’s saying the game’s all about a serial killer. But that’s just the homicide desk. The traffic desk has a different kind of plot that runs through it. And the arson desk has different things. And the vice desk has different threads that run through those cases. That’s definitely not what the overarching game is about. But there’s actually more unsolved murders than we had time to cover, which are real and from the period.

When I was shown the game, Rockstar mentioned the amount of research that went into the game in terms of drawing from real-life cases from 1947. And you guys are actually solving cold cases. Not solving them, but basically making up solutions.

Yeah. We’re trying to. One of the first things we did when we were doing the research is we went to the L.A. public library and we almost went blind on the microfiches there. And we’ve got every newspaper from 1947. So the News, The Examiner, The Times and The Daily Record.

So, we’ve got all four of them here, got printed copies of them. And we strolled through all of that stuff. And the great part of that is, if it’s a murder for instance, you can see it’s sort of day one, the Black Dahlia, and then you can follow it through issues right up to–which happened in January, and you can follow it right through to about August where the case just keeps going through the papers.

And the papers were coming out four times a day in those days. Newspapers were how you got your news and your entertainment. So you could follow those kinds of things. So it’s interesting to see some of the cases, how they developed, and what the evidence was, and all that kind of stuff. That part of it, from the point of view of doing the research, is really good. There are other cases like the Black Dahlia, which is probably America’s Jack the Ripper, and totally unsolvable. So you get to go through all that. The research phase, it was quite good fun.

So, to wrap up, is there another genre of film or literature that you would love to kind of play around in the way you have in noir?

Yeah, there is. And [Rockstar exec] Sam [Houser] and I talk about this all the time because we see the last 10 years in games (or even before that, really) as kind of a journey to what sort of entertainment we actually want to make. And this is another step along that route. Because now we’re saying that human interactions and humanity is going to be part of video games.

So instead of punching people here, you can actually talk to them and you can read what they’re saying and decide whether you’re going to emphathize with them in someway or another. So it’s just another thing you add to the tool kit of people making games. It just means that you can have a chance to get it to a bigger audience, and take it to completely new places. Yeah, I have some new ideas. Sam and I are kicking those around at the moment.

But, nothing you feel you are at liberty to share?

Well, I keep telling people I want to do a romance but that makes people laugh.

No, not at all. It’s funny to hear you say that. Because if you can compare comics and video games, romance comics used to be huge for 30 or 40 years, and they just kind of disappeared. And the same people we revere for making awesome superhero comic books in the ’60s and the ’70s–like Stan Lee and Jack Kirby–did that romance and lovey-dovey stuff in the ’40s and the ’50s.

Yeah. I know. The whole thing is like, can you make characters that you really care about? The ones that you care about as much as in your favorite film or novel? I just think everything we’ve done on “L.A. Noire” is just another step along the route to doing that.

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Rev Up

Your Portlandia Personality Test

The New Portlandia Webseries Is Going Your Way

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Carrie and Fred understand that although we have so much in common, we’re each so beautifully unique and different. To help us navigate those differences, Portlandia has found an easy and honest way to embrace our special selves in the form of a progressive new traffic system: a specific lane for every kind of driver. It’s all in honor of the show’s 8th and final season, and it’s all presented by Subaru.

Ready to find out who you really are? Match your personality to a lane and hop on the expressway to self-understanding.

Lane 10: Trucks Piled With Junk

Your junk is falling out of your trunk. Shake a tail light, people — this lane is for you.

Lane 33: Twins

You’re like a Gemini, but waaaay more pedestrian. Maybe you and a friend just wear the same outfits a lot. Who cares, it’s just twinning enough to make you feel special.

Lane 27: Broken Windows

Bad luck follows you around and everyone knows it. Your proverbial seat is always damp from proverbial rain. Is this the universe telling you to swallow your pride? Yes.

Lane 69: Filthy Cars

You’re all about convenience. Getting your car washed while you drive is a no-brainer.

Lane 43: Newly Divorced Singles

It’s been a while since you’ve driven alone, and you don’t know the rules of the road anymore. What’s too fast? What’s too slow? Are you sending the right signals? Don’t worry, the breakdown lane is nearby if you need it.

Still can’t find a lane to match your personality? Check out all the videos here. And see the final season of Portlandia this spring on IFC.

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Give Back

Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.



Get even more great inspiration all Christmas Eve and Day on IFC, and remember…

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A-O Rewind

Celebrating Portlandia One Sketch at a Time

The final season of Portlandia approaches.

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GIFs via Giphy

Most people measure time in minutes, hours, days, years…At IFC, we measure it in sketches. And nothing takes us way (waaaaaay) back like Portlandia sketches. Yes, there’s a Portlandia milepost from every season that changed the way we think, behave, and pickle things. In honor of Portlandia’s 8th and final season, Subaru presents a few of our favorites.

via GIPHY

Put A Bird On It

Portlandia enters the pop-culture lexicon and inspires us to put birds on literally everything.

Colin the Chicken

Who’s your chicken, really? Behold the emerging locavore trend captured perfectly to the nth degree.

Dream Of The ’90s

This treatise on Portland made it clear that “the dream” was alive and well.

No You Go

We Americans spend most of our lives in cars. Fortunately, there’s a Portlandia sketch for every automotive situation.

A-O River!

We learned all our outdoor survival skills from Kath and Dave.

One More Episode

The true birth of binge watching, pre-Netflix. And what you’ll do once Season 8 premieres.

Catch up on Portlandia’s best moments before the 8th season premieres January 18th on IFC.

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