“Tron: Legacy” Producer Justin Springer Talks Connecting Movie and Game

“Tron: Legacy” Producer Justin Springer Talks Connecting Movie and Game (photo)

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Given how bad most of them are, most video games that tie in to movies don’t need to exist. “Tron: Evolution” bucks that logic for two reasons. Firstly, it serves to fill in the 28-year gap between the original “Tron” and “Tron: Legacy,” detailing how the Grid came to be taken over by Kevin Flynn’s evil doppelganger Clu. And, arguably more important, the game lets people play in the movie’s universe, affording them a deeper view of the franchise’s virtual landscape than either movie has at this point. The man with a foot in both the new “Tron” game and film is co-producer Justin Springer. In the interview below, he talks about the ever-widening world of “Tron.”

As I understand it, you’re a producer on the movie and the game as well?

I’m co-producer on the movie and I don’t have a title on the game. It’s part of the collaborative process when you’re making a movie for the studio to work with the other divisions who are working on “Tron”-related merchandise or content. But I did work very closely with the group at [development studio] Propaganda and Disney Interactive to make the new “Tron” game.

With the long layover between the two movies, you guys had a really big chance to kind of re-envision the world of The Grid, both on the screen and on the console. Obviously, “Tron” has been kind of a natural fit to turn into games before. When did the conversations about the game start?

It was probably the summer of 2008 that we started having conversations with Disney Interactive about the opportunity for a Tron game. Because there’s 28 years between Tron and the story we wanted to tell in “Tron: Legacy,” we had to write the mythology for the intervening years, what happened to Kevin Flynn after he stepped off the helicopter at the end of the first movie. And how do we arrive at a story that takes place in 2010?

And that had to do with what was happening on the outside, but more importantly, what was happening on the inside of the world of “Tron.” And as we started to build out that mythology, to give ourselves enough of a history to go off on for the movie, we realized there was a lot of story there to tell. We knew that we would only be able to tell two hours worth of story in our film. The games group at Disney is one of the first groups that we contacted about the opportunity to tell a little bit of the history of the world of the “Tron” universe inside the video game in a way that would lead up to the events of the film..

So, what were the things, the aspects of the Tron universe, that you felt like the game had to nail?

We were really focused on the parts where Clu overthrew Kevin Flynn and purged some of these programs, the ISOs, which is an important story point in our movie. “Evolution” frames up the current state of the world. In the film, it’s told to the audience and to Sam Flynn in the form of story and a flashback as far as how things get that way. And so, we thought, this is an excellent opportunity to really see what that was like, to live it.

And so that’s the central conflict inside the story of the video game. And honestly, it’s one of the central conflicts if you were to look at the entire history of “Tron.”
I think if you look at the two biggest moments in the history of the “Tron” universe, it would be the overthrow of the creator Kevin Flynn by the program Clu, which is sort of the crux of the video game. And then I think it would be the arrival of only the second user ever, the son of the creator, Sam Flynn, which is kind of the conceit of the movie. Those are the two big things. We really just wanted to find ways to make sure that we weren’t just telling a retelling of the movie story for the game.

Were there other games that you guys looked at in terms of execution that you kind of wanted the “Tron” evolution game to hit in terms of like, “Call of Duty does this really well. Let’s try and execute something like that.” Stuff like that?

TRON-LEGACY-Justin-Springer.jpgHonestly, I’m not a huge, huge gamer. I play some, but I’m very casual. The guys who work at Propaganda, who are the huge gamers, were able to give me so many points of reference than I was able to give them. I was definitely in our first meeting, and games like “Call of Duty” titles were very top of mind at the time. But, for me it was more about just storytelling. It was just about how do we tell a contained story that you don’t have to see the movie for it to be enjoyable as a player. That opportunity was really exciting.

We’ve tried to build something that — knock on wood — when audiences come to the theater, if they’ve already played the game, they are going to feel very rewarded, because they are going to see that they’ve impacted the events of the film by trying to reach the end of the game. Or if they see the movie, they go back to the game. They leave the theater saying, I want to understand more about what happened to the ISOs, and you can go find that in 12 to 14 hours of gameplay. So, I was really focused on kind of the story elements of the game.

What about the multiplayer elements? It seems, again, like, combat on the Grids, the light cycle racing and all that stuff is so iconic in terms of the Tron imagery. Was that always part of the conversation from the beginning to have to have a multiplayer aspect?

Yeah, for sure. Because it just felt like there’s this built-in opportunity to do something that feels very communal. I think the multiplayer element is always fun. While there is this kind of great quest game at the narrative heart of the game, the notion of being able to go onto the game grid and compete in gladitorial games against other people, was really, really exciting. You get the “Tron” virtual sports that we’re used to with the disc combat and the light cycle, and we can expand from there. But, it just seemed like the kind of game that you would want to go into this world and compete against your friends. Essentially, you have an opportunity to create the coolest techno track-and-field video game of all time.

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Bro and Tell

BFFs And Night Court For Sports

Bromance and Comeuppance On Two New Comedy Crib Series

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“Silicon Valley meets Girls meets black male educators with lots of unrealized potential.”

That’s how Carl Foreman Jr. and Anthony Gaskins categorize their new series Frank and Lamar which joins Joe Schiappa’s Sport Court in the latest wave of new series available now on IFC’s Comedy Crib. To better acquaint you with the newbies, we went right to the creators for their candid POVs. And they did not disappoint. Here are snippets of their interviews:

Frank and Lamar


IFC: How would you describe Frank and Lamar to a fancy network executive you met in an elevator?
Carl: Best bros from college live and work together teaching at a fancy Manhattan private school, valiantly trying to transition into a more mature phase of personal and professional life while clinging to their boyish ways.

IFC: And to a friend of a friend you met in a bar?
Carl: The same way, slightly less coherent.

Anthony: I’d probably speak about it with much louder volume, due to the bar which would probably be playing the new Kendrick Lamar album. I might also include additional jokes about Carl, or unrelated political tangents.

Carl: He really delights in randomly slandering me for no reason. I get him back though. Our rapport on the page, screen, and in real life, comes out of a lot of that back and forth.

IFC: In what way is Frank and Lamar a poignant series for this moment in time?
Carl: It tells a story I feel most people aren’t familiar with, having young black males teach in a very affluent white world, while never making it expressly about that either. Then in tackling their personal lives, we see these three-dimensional guys navigate a pivotal moment in time from a perspective I feel mainstream audiences tend not to see portrayed.

Anthony: I feel like Frank and Lamar continues to push the envelope within the genre by presenting interesting and non stereotypical content about people of color. The fact that this show brought together so many talented creative people, from the cast and crew to the producers, who believe in the project, makes the work that much more intentional and truthful. I also think it’s pretty incredible that we got to employ many of our friends!

Sport Court

Sport Court gavel

IFC: How would you describe Sport Court to a fancy network executive you met in an elevator?
Joe: SPORT COURT follows Judge David Linda, a circuit court judge assigned to handle an ad hoc courtroom put together to prosecute rowdy fan behavior in the basement of the Hartford Ultradome. Think an updated Night Court.

IFC: How would you describe Sport Court to drunk friend of a friend you met in a bar?
Joe: Remember when you put those firecrackers down that guy’s pants at the baseball game? It’s about a judge who works in a court in the stadium that puts you in jail right then and there. I know, you actually did spend the night in jail, but imagine you went to court right that second and didn’t have to get your brother to take off work from GameStop to take you to your hearing.

IFC: Is there a method to your madness when coming up with sports fan faux pas?
Joe: I just think of the worst things that would ruin a sporting event for everyone. Peeing in the slushy machine in open view of a crowd seemed like a good one.

IFC: Honestly now, how many of the fan transgressions are things you’ve done or thought about doing?
Joe: I’ve thought about ripping out a whole row of chairs at a theater or stadium, so I would have my own private space. I like to think of that really whenever I have to sit crammed next to lots of people. Imagine the leg room!

Check out the full seasons of Frank and Lamar and Sport Court now on IFC’s Comedy Crib.

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Millennial Wisdom

Charles Speaks For Us All

Get to know Charles, the social media whiz of Brockmire.

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He may be an unlikely radio producer Brockmire, but Charles is #1 when it comes to delivering quips that tie a nice little bow on the absurdity of any given situation.

Charles also perfectly captures the jaded outlook of Millennials. Or at least Millennials as mythologized by marketers and news idiots. You know who you are.

Played superbly by Tyrel Jackson Williams, Charles’s quippy nuggets target just about any subject matter, from entry-level jobs in social media (“I plan on getting some experience here, then moving to New York to finally start my life.”) to the ramifications of fictional celebrity hookups (“Drake and Taylor Swift are dating! Albums y’all!”). But where he really nails the whole Millennial POV thing is when he comments on America’s second favorite past-time after type II diabetes: baseball.

Here are a few pearls.

On Baseball’s Lasting Cultural Relevance

“Baseball’s one of those old-timey things you don’t need anymore. Like cursive. Or email.”

On The Dramatic Value Of Double-Headers

“The only thing dumber than playing two boring-ass baseball games in one day is putting a two-hour delay between the boring-ass games.”

On Sartorial Tradition

“Is dressing badly just a thing for baseball, because that would explain his jacket.”

On Baseball, In A Nutshell

“Baseball is a f-cked up sport, and I want you to know it.”

Learn more about Charles in the behind-the-scenes video below.

And if you were born before the late ’80s and want to know what the kids think about Baseball, watch Brockmire Wednesdays at 10P on IFC.

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Crown Jules

Amanda Peet FTW on Brockmire

Amanda Peet brings it on Brockmire Wednesday at 10P on IFC.

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GIFS via Giphy

On Brockmire, Jules is the unexpected yin to Jim Brockmire’s yang. Which is saying a lot, because Brockmire’s yang is way out there. Played by Amanda Peet, Jules is hard-drinking, truth-spewing, baseball-loving…everything Brockmire is, and perhaps what he never expected to encounter in another human.

“We’re the same level of functional alcoholic.”

But Jules takes that commonality and transforms it into something special: a new beginning. A new beginning for failing minor league baseball team “The Frackers”, who suddenly about-face into a winning streak; and a new beginning for Brockmire, whose life gets a jumpstart when Jules lures him back to baseball. As for herself, her unexpected connection with Brockmire gives her own life a surprising and much needed goose.

“You’re a Goddamn Disaster and you’re starting To look good to me.”

This palpable dynamic adds depth and complexity to the narrative and pushes the series far beyond expected comedy. See for yourself in this behind-the-scenes video (and brace yourself for a unforgettable description of Brockmire’s genitals)…

Want more about Amanda Peet? She’s all over the place, and has even penned a recent self-reflective piece in the New York Times.

And of course you can watch the Jim-Jules relationship hysterically unfold in new episodes of Brockmire, every Wednesday at 10PM on IFC.

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