DID YOU READ

The Best Games of 2010

The Best Games of 2010 (photo)

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As far as video games go, 2010 might well be remembered as the year that controversy clashed with quirk. Or the 12 months that downloadable content went from novelty to staple. Or the 52 weeks where indies energized the mainstream. Or the 8765.81 hours of the iDevices‘ video game ascendancy. No matter how you slice it, it was a cycle of change, excellence and surprise. The games below symbolize all of that and more, depending on how you experienced them.

10. Osmos HD
Hemisphere Games

Osmos HD” rises head and shoulders above so much of the games content to be found on the App Store because of its thoughtful mechanics and abstract presentation. Though the action of avoiding absorption by other cosmo-microbe lifeforms can get frantic, the game still manages to impart a level of zen-like calm. The bigger screen real estate of the iPad makes the HD version of Hemisphere’s creation even more beautiful and the ambient trance soundtrack transports players to blissed-out interactive nirvana.

9. Assassin’s Creed Brotherhood
Ubisoft Montreal

Coming just a year after “Assassins’ Creed II” notched even higher success than its predecessor, everyone assumed that “Assassin’s Creed Brotherhood” would be a quickly churned out cash-in to strike while players were still in love with main character Ezio di Auditore. What we got was an ambitious new vision of multiplayer interaction and gameplay tweaks that incorporated Farmville-style mechanics to make medieval Rome feel more alive. “Brotherhood” does more than make you feel like a bad-ass; it makes you feel like a strategic bad-ass. Bellissimo.

12172010_Heavy_Rain_First_encounter.jpg8. Heavy Rain
Quantic Dream

Long hyped as an edgy digital drama, the Playstation 3 exclusive promised a watershed moment in video game storytelling. It may not have been all breakthrough, but the “Heavy Rain” experiment proved successful as far as decompressing and adding emotional heft to a narrative told through a video game. Doing mundane things like brushing teeth or playing catch with a virtual boy-child may have felt odd, but the sudden absence of those things created a void that powered the gameplay. Yeah, the actors’ performances may have lacked polish, but ultimately the game’s true impact came from its interactive possibilities and the way that they hewed to and diverged from reality.

7. Super Mario Galaxy 2
Nintendo

In a year where the company mascot notched a 25th anniversary of starring in games with “Super Mario” in the title, the little plumber starred in an adventure that exemplified how Nintendo earns such vibrantly loyal fans. “SMG2” felt vibrantly alive and quivered with ingenuity at almost every turn. Everything in the game — from the partnering with Yoshi to the power-ups and the puzzle-like structure of the worlds — felt considered and easy to understand. Factor in the automatic assist of the Super Guide and you get a title that nearly everyone can finish despite its burly difficulty. Experiences like the one “Super Mario Galaxy 2” delivered are the reason Nintendo design guru Shigeru Miyamoto gets compared to Walt Disney. Play and learn, everybody else.

6. Shank
Klei Entertainment

The triumph of “Shank” comes from synthesizing its inspirations — the Tarantino oeuvre, Silver Age comic books, anime cartoon stylings and old-school, side-scrolling beat-em-ups — into its own awesome entity. Klei’s effort felt finely tuned, with tight controls and clever balancing, and discretely crafted, too. Once players started, they knew they weren’t going to grind out 30 padded-out hours of diminishing returns on the downloadable title. You were going in to execute sharp, fast and beautifully gory vengeance, throwing your skills against these enemies as hard as you could. It’d leave a mark, “Shank” would, on calloused thumbs all over and on the gaming landscape at large.

12172010_MassEffect2.jpg5. Mass Effect 2
BioWare

More than anything, the acclaimed Canadian dev studio’s sci-fi sequel showed that they understand the meanings of the word “epic.” It’s not a wideshot of an orange sun cresting over a ringed planet, or a cutscene of a gritty gun battle. Those things can be part of it, but the trick of epic starts small. The individual choices that you make as customizable series hero Commander Shepard — how to broker disputes, who to help and who to hurt — feed into bigger events that create continuities unique to a player’s personality. Leveling up certain abilities over others, the thousands of dialogue choices through branching story paths, the team members you sleep with or the ones who die in that final, fateful suicide run… when you look back at it all, you see not just the epic, but how it came about. All that’s left is to salute the ones who make it.

4. Alan Wake
Remedy Entertainment

Video games have yet to get that perfection’s overrated. Most high-profile games sandpaper over the inviting, pebbled textures of idiosyncrasy, leaving audiences only glossy, hollow experiences to play through. Not Remedy. Not “Alan Wake.” The hero of the Finnish dev studio’s psychological thriller makes you cringe with his desperate running, tortured writing and a brittle and neurotic affect. But those shortcomings snag you (maybe because they’re familiar?) and pull you along into a dark forest of metatext where metaphor becomes weapon. “Alan Wake” didn’t have to be perfect. It chose to be interesting instead. Here’s hoping other dev studios follow Remedy’s lead.

12172010_SuperMeatBoy.jpg3. Super Meat Boy
Team Meat

Love is pain. And, in “Super Meat Boy,” love is jumping over giant saw blades and getting the finger from a fetus in an exoskeleton. The love’s readily apparent in the indie darling’s execution, from the way Team Meat shouts out other small developers to the way that it amps up the difficulty of a traditional platformer’s challenge to a fetishistic degree. “Super Meat Boy” wants you to wrestle it to the ground, pin it down and give it a bloody kiss on the lips. That’s the only love it understands and, thankfully, it got demonstrations of such from millions of gamers across the world.

2. Red Dead Redemption
Rockstar San Diego

Nobody knew what might transpire when Rockstar hightailed it out of the city in hot pursuit of the sunset. Gone were the radio stations and killing sprees, replaced by friendly howdys and herb picking. As a result of all that, the reluctantly reformed John Marston — questing under duress to round up his criminal cohorts — came across as more multilayered than anything else the NYC-based games juggernaut has produced so far. And the world he moved through felt wistful, like a dangerous postcard from times past. The trademark Rockstar violence didn’t disappear; it just got seated in a lonesome, surprisingly spare gameworld. As I wrote back when the game came out: “‘Red Dead Redemption’ happens just as the Old West is dying out. Electric lights dot the small towns you travel into and new railroad train lines are laying down the foundation of the infrastructure that we take for granted a century later. The people in the game know the world is changing and that awareness seems to charge the urgency of their words and actions: One last chance to get even, to get rich or to get glory.”

1. Limbo
PlayDead

I only ever played “Limbo” once, but it’s haunted me ever since. The downloadable game’s stark visuals pulled me in like no other game this year and the nonexistent narrative added a level of interaction, because my brain kept trying to imagine scenarios that would explain the things happening in the game. Was this heaven? Hell? Purgatory? Why am I enjoying these funny, horrid deaths so much? Is there any thread to stitch the experience together to anchor it in plausibility? “Limbo” offered me no answers; nor did I want it to. So many games pack in overblown features and sturm-und-drang presentation in an effort to impress players, but it was PlayDead’s dedication to minimalism in “Limbo” that makes it one for the ages.

Honorable Mentions: “Halo: Reach,” “Dance Central,” “World of Warcraft: Cataclysm,” “Minecraft,” and “Bit.Trip Runner”

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Bro and Tell

BFFs And Night Court For Sports

Bromance and Comeuppance On Two New Comedy Crib Series

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“Silicon Valley meets Girls meets black male educators with lots of unrealized potential.”

That’s how Carl Foreman Jr. and Anthony Gaskins categorize their new series Frank and Lamar which joins Joe Schiappa’s Sport Court in the latest wave of new series available now on IFC’s Comedy Crib. To better acquaint you with the newbies, we went right to the creators for their candid POVs. And they did not disappoint. Here are snippets of their interviews:

Frank and Lamar

via GIPHY

IFC: How would you describe Frank and Lamar to a fancy network executive you met in an elevator?
Carl: Best bros from college live and work together teaching at a fancy Manhattan private school, valiantly trying to transition into a more mature phase of personal and professional life while clinging to their boyish ways.

IFC: And to a friend of a friend you met in a bar?
Carl: The same way, slightly less coherent.

Anthony: I’d probably speak about it with much louder volume, due to the bar which would probably be playing the new Kendrick Lamar album. I might also include additional jokes about Carl, or unrelated political tangents.

Carl: He really delights in randomly slandering me for no reason. I get him back though. Our rapport on the page, screen, and in real life, comes out of a lot of that back and forth.

IFC: In what way is Frank and Lamar a poignant series for this moment in time?
Carl: It tells a story I feel most people aren’t familiar with, having young black males teach in a very affluent white world, while never making it expressly about that either. Then in tackling their personal lives, we see these three-dimensional guys navigate a pivotal moment in time from a perspective I feel mainstream audiences tend not to see portrayed.

Anthony: I feel like Frank and Lamar continues to push the envelope within the genre by presenting interesting and non stereotypical content about people of color. The fact that this show brought together so many talented creative people, from the cast and crew to the producers, who believe in the project, makes the work that much more intentional and truthful. I also think it’s pretty incredible that we got to employ many of our friends!

Sport Court

Sport Court gavel

IFC: How would you describe Sport Court to a fancy network executive you met in an elevator?
Joe: SPORT COURT follows Judge David Linda, a circuit court judge assigned to handle an ad hoc courtroom put together to prosecute rowdy fan behavior in the basement of the Hartford Ultradome. Think an updated Night Court.

IFC: How would you describe Sport Court to drunk friend of a friend you met in a bar?
Joe: Remember when you put those firecrackers down that guy’s pants at the baseball game? It’s about a judge who works in a court in the stadium that puts you in jail right then and there. I know, you actually did spend the night in jail, but imagine you went to court right that second and didn’t have to get your brother to take off work from GameStop to take you to your hearing.

IFC: Is there a method to your madness when coming up with sports fan faux pas?
Joe: I just think of the worst things that would ruin a sporting event for everyone. Peeing in the slushy machine in open view of a crowd seemed like a good one.

IFC: Honestly now, how many of the fan transgressions are things you’ve done or thought about doing?
Joe: I’ve thought about ripping out a whole row of chairs at a theater or stadium, so I would have my own private space. I like to think of that really whenever I have to sit crammed next to lots of people. Imagine the leg room!

Check out the full seasons of Frank and Lamar and Sport Court now on IFC’s Comedy Crib.

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Millennial Wisdom

Charles Speaks For Us All

Get to know Charles, the social media whiz of Brockmire.

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He may be an unlikely radio producer Brockmire, but Charles is #1 when it comes to delivering quips that tie a nice little bow on the absurdity of any given situation.

Charles also perfectly captures the jaded outlook of Millennials. Or at least Millennials as mythologized by marketers and news idiots. You know who you are.

Played superbly by Tyrel Jackson Williams, Charles’s quippy nuggets target just about any subject matter, from entry-level jobs in social media (“I plan on getting some experience here, then moving to New York to finally start my life.”) to the ramifications of fictional celebrity hookups (“Drake and Taylor Swift are dating! Albums y’all!”). But where he really nails the whole Millennial POV thing is when he comments on America’s second favorite past-time after type II diabetes: baseball.

Here are a few pearls.

On Baseball’s Lasting Cultural Relevance

“Baseball’s one of those old-timey things you don’t need anymore. Like cursive. Or email.”

On The Dramatic Value Of Double-Headers

“The only thing dumber than playing two boring-ass baseball games in one day is putting a two-hour delay between the boring-ass games.”

On Sartorial Tradition

“Is dressing badly just a thing for baseball, because that would explain his jacket.”

On Baseball, In A Nutshell

“Baseball is a f-cked up sport, and I want you to know it.”


Learn more about Charles in the behind-the-scenes video below.

And if you were born before the late ’80s and want to know what the kids think about Baseball, watch Brockmire Wednesdays at 10P on IFC.

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Crown Jules

Amanda Peet FTW on Brockmire

Amanda Peet brings it on Brockmire Wednesday at 10P on IFC.

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GIFS via Giphy

On Brockmire, Jules is the unexpected yin to Jim Brockmire’s yang. Which is saying a lot, because Brockmire’s yang is way out there. Played by Amanda Peet, Jules is hard-drinking, truth-spewing, baseball-loving…everything Brockmire is, and perhaps what he never expected to encounter in another human.

“We’re the same level of functional alcoholic.”


But Jules takes that commonality and transforms it into something special: a new beginning. A new beginning for failing minor league baseball team “The Frackers”, who suddenly about-face into a winning streak; and a new beginning for Brockmire, whose life gets a jumpstart when Jules lures him back to baseball. As for herself, her unexpected connection with Brockmire gives her own life a surprising and much needed goose.

“You’re a Goddamn Disaster and you’re starting To look good to me.”

This palpable dynamic adds depth and complexity to the narrative and pushes the series far beyond expected comedy. See for yourself in this behind-the-scenes video (and brace yourself for a unforgettable description of Brockmire’s genitals)…

Want more about Amanda Peet? She’s all over the place, and has even penned a recent self-reflective piece in the New York Times.

And of course you can watch the Jim-Jules relationship hysterically unfold in new episodes of Brockmire, every Wednesday at 10PM on IFC.

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