What Kinect Means

What Kinect Means (photo)

Posted by on

Microsoft held a splashy launch party in Times Square two nights ago to usher in a new era for the Xbox 360. Hundreds of attendees walked away from the bash with Kinect units, but it’s a safe bet most people didn’t know what to expect when they finally got the thing home and plugged it in. The same can be said for the video game industry. Kinect represents a massive shift, one that takes the once-niche idea of gesture-controlled input and brings it to the mainstream.

For $150, consumers can get their own little piece of the “Minority Report” future and marvel at the voice and face recognition built into the device. City dwellers will need to shift around their living room furniture to actually play the games, and a few of them are actually worth the effort. Harmonix’s “Dance Central” will be this year’s must-have party game and “Kinectimals” will suck in anyone in eyeshot of the irresistible cuteness of its spunky virtual animals.

Still, outside of the individual games available at launch for Kinect, it could forecast a sea change for how video games get played and developed. What follows are some object lessons Kinect could provide and slight predictions of how it might change the game landscape moving forward. And, yes: all of this could be moot is Kinect winds up as a massive flop. However, Microsoft’s pledged to keep pouring money and support into the Kinect idea so the only difference may be in whether its repercussions make for sudden shift or a slower, sustained one.

1. Research Is Its Own Reward
Microsoft’s been very candid about how most of the technologies that have gone into Kinect come from areas that weren’t specifically geared toward gaming. Voice commands, skeletal tracking for movement and connected cameras for depth perception are all technologies that Kinect uses to track people in real-time in a 3D space. They’re not necessarily new innovations but the idea to use them for video games is. The research had already been going on so, when the notion to bundle these thing into one gaming-centric device hit, the production of Kinect had a vast well of knowledge to draw upon. Of course, Microsoft’s deep pockets and many-tentacled organizational structure makes it uniquely positioned to both do the research and manufacture the product. So, even if the research and execution are great, it might be a long time before anyone is able to pull off a feat of this magnitude.

2. Everybody, Do the Twist
With Kinect’s launch yesterday, all the major gaming consoles have motion control options now. Will this parity foster creativity in the space? Or, will it mean that each system gets uninteresting mini-game collections, as with the ones that drop onto the Wii like so many turds.

More important than what kinds of games we’ll get is how they’ll get made. When multiplatform games–the ones that appear on each console and/or PC– begin production, developers need to choose which platform to start working on first. The Wii changed things up for this generation, because its meteoric rise made everyone scramble to make games that would rake in the dollars. But the Wii’s not a hi-def console. For hi-def games, the Xbox has been the lead development platform because its architecture so closely resembles that of a PC, so you’re almost getting a 2-for-1 deal.

Kinect’s arrival throws another wrinkle on top of all that there is already to consider–system capabilities, online connectivity and user base–by making its input so different. The Wii remotes and the Move wands have enough similarities that some development ideas can move smoothly between the two platforms. But the Kinect’s body-controlled gameplay will force developers to choose differently than they have before.

3. PCs: Alone Again, Naturally
Gaming innovation has had a long history on the PC, but motion gaming seems to be one arena where PC-centric developers and even hobbyists have little to no interest.

There’s no reason that a decently functional computer couldn’t be hooked up to a HDTV and be the platform where Wii-, Move- or Kinect-style gameplay happens. In fact, there’s a whole category of machines called HTPCs (home theater PC) that specialize in streaming content or acting as alternative set-top boxes with cable TV access. (Apple positioned its most recent Mac Mini as one such device.) Most of these machines are robust enough to run motion control games with the right software or hardware. Yet this curious gap remains. Hopefully, as a company with a big stake in maintaining the viability of the PC as a game platform, Microsoft will bring out a PC version of Kinect soon.

4. Physical Movement as Gameplay Isn’t Going Away
There’s a subset of people that have seen movement-based gameplay as a fad. And that’s kind of understandable, because it feels goofy to jump, run or gesticulate wildly to make something happen on a screen. But what will most likely happen is that genres where physical movement doesn’t feel as out of the ordinary–like dancing or exercise–will flock to gestural gaming. This shift is already underway with games like Ubisoft’s “Just Dance” their “Your Shape” fitness games and their upcoming “Michael Jackson: The Experience.”

EA SPORTS Active NFL Training Camp | EA SPORTS

EA’s also had success with its “EA Active” series, so much so that they’re going to go after dudes with “EA Sports Active Training Camp,” a title that aims to replicate the workouts of NFL training camps. Maybe it’ll click with ultra-competitive guys who all want to one-up each other’s time on the 40-yard dash

5. The Race for a “Hardcore-Friendly” Motion Game Is On.
Ever since the Wii hit the scene in 2006, the conundrum of how to lure in the skeptical hardcore gamer has hung over it. The same problem will now vex Sony and Microsoft with regard to their Move and Kinect add-ons for the PS3 and the Xbox 360. The hardcore question begs another question, though. That being, why?

It’s a good question. The most inescapable reality of a post-Wii world is that it split the video game market into two portions. On one side of the chasm are stereotypically hardcore gamers and the mostly unfair accusations against them do have some truth. They can be un-curious, skeptical and fixated on graphics and genre. They were once Nintendo faithful during the GameCube era but the Wii’s preponderance of twee content has pushed them away. Even when a shooter like “The Conduit” comes out–specifically targeting people who want a good-looking, action-heavy and narrative-focused experience on the Wii–the best it can manage is polite applause for even trying to go there. So, again, why try to entice the hardcore gamer to the motion-control pleasure dome? To pull back the hardcore gamer grants a blessing. It takes away the upturned nose and amounts to the reunification of Germany. It takes away the classist subtext in comments like “Sure, it’s good… for a Wii game.” Wiping away that attitude invites the most technologically talented designers to come create in the motion-gaming landscape.

Efforts are underway. The Playstation will be making the next installment of their “SOCOM” military shooter playable with the Move controllers and Microsoft recently announced that certain games will be abe to use both a traditional controller and the Kinect. If any of these efforts prove successful, then the tent of motion gaming will seem more inviting to those who walked by it before.

Watch More

Hard Out

Comedy From The Closet

Janice and Jeffrey Available Now On IFC's Comedy Crib

Posted by on

She’s been referred to as “the love child of Amy Sedaris and Tracy Ullman,” and he’s a self-described “Italian who knows how to cook a great spaghetti alla carbonara.” They’re Mollie Merkel and Matteo Lane, prolific indie comedians who blended their robust creative juices to bring us the new Comedy Crib series Janice and Jeffrey. Mollie and Matteo took time to answer our probing questions about their series and themselves. Here’s a taste.


IFC: How would you describe Janice and Jeffrey to a fancy network executive you met in an elevator?

Mollie & Matteo: Janice and Jeffrey is about a married couple experiencing intimacy issues but who don’t have a clue it’s because they are gay. Their oblivion makes them even more endearing.  Their total lack of awareness provides for a buffet of comedy.

IFC: What’s your origin story? How did you two people meet and how long have you been working together?

Mollie: We met at a dive bar in Wrigley Field Chicago. It was a show called Entertaining Julie… It was a cool variety scene with lots of talented people. I was doing Janice one night and Matteo was doing an impression of Liza Minnelli. We sort of just fell in love with each other’s… ACT! Matteo made the first move and told me how much he loved Janice and I drove home feeling like I just met someone really special.

IFC: How would Janice describe Jeffrey?

Mollie: “He can paint, cook homemade Bolognese, and sing Opera. Not to mention he has a great body. He makes me feel empowered and free. He doesn’t suffocate me with attention so our love has room to breath.”

IFC: How would Jeffrey describe Janice?

Matteo: “Like a Ford. Built to last.”

IFC: Why do you think the world is ready for this series?

Mollie & Matteo: Our current political world is mirroring and reflecting this belief that homosexuality is wrong. So what better time for satire. Everyone is so pro gay and equal rights, which is of course what we want, too. But no one is looking at middle America and people actually in the closet. No one is saying, hey this is really painful and tragic, and sitting with that. Having compassion but providing the desperate relief of laughter…This seemed like the healthiest, best way to “fight” the gay rights “fight”.

IFC: Hummus is hilarious. Why is it so funny?

Mollie: It just seems like something people take really seriously, which is funny to me. I started to see it in a lot of lesbians’ refrigerators at a time. It’s like observing a lesbian in a comfortable shoe. It’s a language we speak. Pass the Hummus. Turn on the Indigo Girls would ya?

See the whole season of Janice and Jeffrey right now on IFC’s Comedy Crib.

Watch More

Die Hard Dads

Inspiration For Die Hard Dads

Die Hard is on IFC all Father's Day Long

Posted by on
Photo Credit: Everett Collection, GIPHY

Yippee ki-yay, everybody! It’s time to celebrate the those most literal of mother-effers: dads!

And just in case the title of this post left anything to the imagination, IFC is giving dads balls-to-the-wall ’80s treatment with a glorious marathon of action trailblazer Die Hard.

There are so many things we could say about Die Hard. We could talk about how it was comedian Bruce Willis’s first foray into action flicks, or Alan Rickman’s big screen debut. But dads don’t give a sh!t about that stuff.

No, dads just want to fantasize that they could be deathproof quip factory John McClane in their own mundane lives. So while you celebrate the fathers in your life, consider how John McClane would respond to these traditional “dad” moments…

Wedding Toasts

Dads always struggle to find the right words of welcome to extend to new family. John McClane, on the other hand, is the master of inclusivity.
Die Hard wedding

Using Public Restrooms

While nine out of ten dads would rather die than use a disgusting public bathroom, McClane isn’t bothered one bit. So long as he can fit a bloody foot in the sink, he’s G2G.
Die Hard restroom

Awkward Dancing

Because every dad needs a signature move.
Die Hard dance

Writing Thank You Notes

It can be hard for dads to express gratitude. Not only can McClane articulate his thanks, he makes it feel personal.
Die Hard thank you

Valentine’s Day

How would John McClane say “I heart you” in a way that ain’t cliche? The image speaks for itself.
Die Hard valentines


The only thing most dads hate more than shopping is fielding eleventh-hour phone calls with additional items for the list. But does McClane throw a typical man-tantrum? Nope. He finds the words to express his feelings like a goddam adult.
Die Hard thank you

Last Minute Errands

John McClane knows when a fight isn’t worth fighting.
Die Hard errands

Sneaking Out Of The Office Early

What is this, high school? Make a real exit, dads.
Die Hard office

Think you or your dad could stand to be more like Bruce? Role model fodder abounds in the Die Hard marathon all Father’s Day long on IFC.

Watch More

Founding Farters

Know Your Nerd History

Revenge of the Nerds is on IFC.

Posted by on
Photo Credit: Everett Collection, GIFs via Giphy

That we live in the heyday of nerds is no hot secret. Scientists are celebrities, musicians are robots and late night hosts can recite every word of the Silmarillion. It’s too easy to think that it’s always been this way. But the truth is we owe much to our nerd forebearers who toiled through the jock-filled ’80s so that we might take over the world.


Our humble beginnings are perhaps best captured in iconic ’80s romp Revenge of the Nerds. Like the founding fathers of our Country, the titular nerds rose above their circumstances to culturally pave the way for every Colbert and deGrasse Tyson that we know and love today.

To make sure you’re in the know about our very important cultural roots, here’s a quick download of the vengeful nerds without whom our shameful stereotypes might never have evolved.

Lewis Skolnick

The George Washington of nerds whose unflappable optimism – even in the face of humiliating self-awareness – basically gave birth to the Geek Pride movement.

Gilbert Lowe

OK, this guy is wet blanket, but an important wet blanket. Think Aaron Burr to Lin-Manuel Miranda’s Hamilton. His glass-mostly-empty attitude is a galvanizing force for Lewis. Who knows if Lewis could have kept up his optimism without Lowe’s Debbie-Downer outlook?

Arnold Poindexter

A music nerd who, after a soft start (inside joke, you’ll get it later), came out of his shell and let his passion lead instead of his anxiety. If you played an instrument (specifically, electric violin), and you were a nerd, this was your patron saint.


A sex-loving, blunt-smoking, nose-picking guitar hero. If you don’t think he sounds like a classic nerd, you’re absolutely right. And that’s the whole point. Along with Lamar, he simultaneously expanded the definition of nerd and gave pre-existing nerds a twisted sort of cred by association.

Lamar Latrell

Black, gay, and a crazy good breakdancer. In other words, a total groundbreaker. He proved to the world that nerds don’t have a single mold, but are simply outcasts waiting for their moment.


Exceedingly stupid, this dumbass was monumental because he (in a sequel) leaves the jocks to become a nerd. Totally unheard of back then. Now all jocks are basically nerds.

Well, there they are. Never forget that we stand on their shoulders.

Revenge of the Nerds is on IFC all month long.

Watch More
Powered by ZergNet