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Recommended: What Could Have Been with Spielberg and EA’s “LMNO”

Recommended: What Could Have Been with Spielberg and EA’s “LMNO” (photo)

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Every mysterious death calls out for an autopsy, right? Questions need answering, motives need scrutinizing and lives need examining. All of that’s true, even if the deceased is a video game.

For everyone wondering why such a high-profile project like “LMNO” got canned, 1UP exhumes the corpse of the now-cancelled game and offers intriguing tidbits on its gestation. The title–which was being developed at EA’s Los Angeles studio as part of a much-ballyhooed partnership with Steven Spielberg–was shrouded in mystery for most of its development cycle.

1UP contributor Matt Leone’s write-up sheds light on Spielberg’s level of involvement, the game mechanics that the team was trying to create and elements of the title’s sci-fi thriller story:

On the surface, it was a first-person action/adventure PS3/360/PC game set in modern times. Players would split their time between light role-playing objectives like talking to characters to uncover information, and action sequences featuring a lot of what the team referred to as “escape gameplay” where the player would run from approaching helicopters and FBI-style agents too overwhelming to fight face-to-face. That meant hand-to-hand combat and leaping over objects with parkour-style movement to get around, but the key to everything was the relationship between the main character Lincoln and an alien-looking girl named Eve.

The player controlled Lincoln in first-person, and he didn’t speak much along the lines of Gordon Freeman in Half-Life. As the game began, he found himself drawn to an Area 51-styled military base to break Eve out without really knowing why. From then on, the two would be on the run, “escaping the government, discovering what’s going on,” according to one team member, with the idea being they would end up in San Francisco.

“The point of LMNO was to basically take all the AI that would go into a normal Sims title, and compress that down into one character that could learn and remember and change the way you play the game on the fly, and not be totally scripted,” says another former team member.

“One of the dynamics was kind of ‘Who’s in charge?,'” says someone close to the game. “It was like the domination dynamic, so if the player was kind of like, ‘I rush ahead, I open the doors, I choose what to do, when to go,’ then maybe she would shy back and act less on her own. Or if the player was hesitant, or if the player failed a bunch, she might be like, ‘Screw you, I’m gonna be in charge here. I’m going to take charge and run over and beat up these guys. And then I’m gonna be pissed at you for not being much help.'”

Apparently, “LMNO” was the source of internal tension as part of its free-running gameplay closely resembled what later became “Mirror’s Edge.” Controversy also arose from a proposed plan to make the game super-short but very replayable.

“To be honest, they were given a lot of time,” says someone close to the project. “So when people talk about this game at EA — people who don’t really know about it — they’re like, ‘What happened?’ They had two, two and a half years to dick around, and they really had nothing to show for it.”

What the team had focused on was a prototype scene that took place in a ’50s-style roadside diner.

“The way [EA works is] they have their X-slice, and that’s ostensibly supposed to be like two/three minutes of as fully realized gameplay as possible,” explains a former team member. “The problem is, with a game like this — and any open-ended game; either an open-world game like Godfather, or an open-ended mechanically game like ours, where our levels wouldn’t necessarily be like huge streaming cities but you could do a lot of different things with them — EA’s methodology always kind of breaks down. In Godfather’s case, it made them swell up to like 200 people. In our case, we had this level that was supposed to be two/three minutes, but you could actually play it for like 45. You could play it for quite awhile and do a bunch of different things. The difficulty we were having was we were trying to coalesce all those different systems into like, ‘Here’s five minutes of play that’s representative.’ When you can do so many things, it’s hard to say ‘that’s representative.'”

The piece also reveals that “LMNO” died two deaths, with the first one in 2008 coming after Neil Young–the game’s original shepherd left EA–for greener pastures. Even though every source quoted in the piece is anonymous, it’s for understandable reasons. It doesn’t really matter as all their stories have the ring of truth and paint a picture of ambition that perhaps reached too far.

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Millennial Wisdom

Charles Speaks For Us All

Get to know Charles, the social media whiz of Brockmire.

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He may be an unlikely radio producer Brockmire, but Charles is #1 when it comes to delivering quips that tie a nice little bow on the absurdity of any given situation.

Charles also perfectly captures the jaded outlook of Millennials. Or at least Millennials as mythologized by marketers and news idiots. You know who you are.

Played superbly by Tyrel Jackson Williams, Charles’s quippy nuggets target just about any subject matter, from entry-level jobs in social media (“I plan on getting some experience here, then moving to New York to finally start my life.”) to the ramifications of fictional celebrity hookups (“Drake and Taylor Swift are dating! Albums y’all!”). But where he really nails the whole Millennial POV thing is when he comments on America’s second favorite past-time after type II diabetes: baseball.

Here are a few pearls.

On Baseball’s Lasting Cultural Relevance

“Baseball’s one of those old-timey things you don’t need anymore. Like cursive. Or email.”

On The Dramatic Value Of Double-Headers

“The only thing dumber than playing two boring-ass baseball games in one day is putting a two-hour delay between the boring-ass games.”

On Sartorial Tradition

“Is dressing badly just a thing for baseball, because that would explain his jacket.”

On Baseball, In A Nutshell

“Baseball is a f-cked up sport, and I want you to know it.”


Learn more about Charles in the behind-the-scenes video below.

And if you were born before the late ’80s and want to know what the kids think about Baseball, watch Brockmire Wednesdays at 10P on IFC.

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Crown Jules

Amanda Peet FTW on Brockmire

Amanda Peet brings it on Brockmire Wednesday at 10P on IFC.

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On Brockmire, Jules is the unexpected yin to Jim Brockmire’s yang. Which is saying a lot, because Brockmire’s yang is way out there. Played by Amanda Peet, Jules is hard-drinking, truth-spewing, baseball-loving…everything Brockmire is, and perhaps what he never expected to encounter in another human.

“We’re the same level of functional alcoholic.”


But Jules takes that commonality and transforms it into something special: a new beginning. A new beginning for failing minor league baseball team “The Frackers”, who suddenly about-face into a winning streak; and a new beginning for Brockmire, whose life gets a jumpstart when Jules lures him back to baseball. As for herself, her unexpected connection with Brockmire gives her own life a surprising and much needed goose.

“You’re a Goddamn Disaster and you’re starting To look good to me.”

This palpable dynamic adds depth and complexity to the narrative and pushes the series far beyond expected comedy. See for yourself in this behind-the-scenes video (and brace yourself for a unforgettable description of Brockmire’s genitals)…

Want more about Amanda Peet? She’s all over the place, and has even penned a recent self-reflective piece in the New York Times.

And of course you can watch the Jim-Jules relationship hysterically unfold in new episodes of Brockmire, every Wednesday at 10PM on IFC.

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Draught Pick

Sam Adams “Keeps It Brockmire”

All New Brockmire airs Wednesdays at 10P on IFC.

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From baseball to beer, Jim Brockmire calls ’em like he sees ’em.

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It’s no wonder at all, then, that Sam Adams would reach out to Brockmire to be their shockingly-honest (and inevitably short-term) new spokesperson. Unscripted and unrestrained, he’ll talk straight about Sam—and we’ll take his word. Check out this new testimonial for proof:

See more Brockmire Wednesdays at 10P on IFC, presented by Samuel Adams. Good f***** beer.

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