DID YOU READ

Recommended: Salman Rushdie on Video Games and the Future of Storytelling

Recommended: Salman Rushdie on Video Games and the Future of Storytelling (photo)

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Novelist Salman Rushdie’s no stranger to the power of the fantastic. He won the prestigious Booker Prize in 1981 for “Midnight’s Children,” a novel that followed 12 children who basically had superpowers and were born the night that India became independent. In 1988, then-Supreme Leader of Iran Ayatolla Khomeini famously called down a fatwa by for Rushdie’s death because his “Satanic Verses” dared to radically re-imagine the prophet Muhammad. One of his best books is “Haroun and the Sea of Stories,” a grown-up children’s story about a boy who journeys to a mythical land to heal the source of all tales.

Rushdie’s newest book is a sequel to “Haroun” and concerns itself with video games. “Luka and the Fire of Life” follows the title character–who’s Haroun’s younger brother– on an archetypal hero’s quest, as tries to steal the Fire of Life to wake his mysteriously dormant father. Website BigThink has Rushdie talking about how video games have influenced this latest work written for one of his sons:

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…My 13 year-old boy Milan and his friends all seem to be playing right now is this wild west game called “Red Dead Redemption” and one of the things looking over… I mean I don’t even pretend to understand what is going on really, but one of the things that is interesting about it to me is the much looser structure of the game and the much greater agency that the player has to choose how he will explore and inhabit the world that is provided for you. He doesn’t… in fact, doesn’t really have to follow the main narrative line of the game at all for long periods of time. There is all kinds of excursions and digressions that you can choose to go on and find many stories to participate in instead of the big story, the macro story. I think that really interests me as a storyteller because I’ve always thought that one of the things that the Internet and the gaming world permits as a narrative technique is to not tell the story from beginning to end–to tell stories sideways, to give alternative possibilities that the reader can, in a way, choose between.

I’m a big Rushdie fan and have winced when he’s painted video games as lowest-common-denominator consumer culture. So, what’s most admirable about his observations is that he at least admits that there’s a palette of possibility around video game creativity. It’s something a lot of literary old-media types tend to gloss over, the idea that something inherent to games as medium allows for a different type of human connection or transmittal of ideas. I think a lot of gamers don’t feel too far from Rushdie’s point-of-view and want games that tell stories in interesting ways. Here’s hoping we get them sooner rather than later.

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The ’90s Are Back

The '90s live again during IFC's weekend marathon.

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Photo Credit: Everett Digital, Columbia Pictures

We know what you’re thinking: “Why on Earth would anyone want to reanimate the decade that gave us Haddaway, Los Del Rio, and Smash Mouth, not to mention Crystal Pepsi?”

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Thoughts like those are normal. After all, we tend to remember lasting psychological trauma more vividly than fleeting joy. But if you dig deep, you’ll rediscover that the ’90s gave us so much to fondly revisit. Consider the four pillars of true ’90s culture.

Boy Bands

We all pretended to hate them, but watch us come alive at a karaoke bar when “I Want It That Way” comes on. Arguably more influential than Brit Pop and Grunge put together, because hello – Justin Timberlake. He’s a legitimate cultural gem.

Man-Child Movies

Adam Sandler is just behind The Simpsons in terms of his influence on humor. Somehow his man-child schtick didn’t get old until the aughts, and his success in that arena ushered in a wave of other man-child movies from fellow ’90s comedians. RIP Chris Farley (and WTF Rob Schneider).

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Teen Angst

In horror, dramas, comedies, and everything in between: Troubled teens! Getting into trouble! Who couldn’t relate to their First World problems, plaid flannels, and lose grasp of the internet?

Mainstream Nihilism

From the Coen Bros to Fincher to Tarantino, filmmakers on the verge of explosive popularity seemed interested in one thing: mind f*cking their audiences by putting characters in situations (and plot lines) beyond anyone’s control.

Feeling better about that walk down memory lane? Good. Enjoy the revival.

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And revisit some important ’90s classics all this weekend during IFC’s ’90s Marathon. Check out the full schedule here.

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Get Physical

DVDs are the new Vinyl

Portlandia Season 7 Now Available On Disc.

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In this crazy digital age, sometimes all we really want is to reach out and touch something. Maybe that’s why so many of us are still gung-ho about owning stuff on DVD. It’s tangible. It’s real. It’s tech from a bygone era that still feels relevant, yet also kitschy and retro. It’s basically vinyl for people born after 1990.

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Inevitably we all have that friend whose love of the disc is so absolutely repellent that he makes the technology less appealing. “The resolution, man. The colors. You can’t get latitude like that on a download.” Go to hell, Tim.

Yes, Tim sucks, and you don’t want to be like Tim, but maybe he’s onto something and DVD is still the future. Here are some benefits that go beyond touch.

It’s Decor and Decorum

With DVDs and a handsome bookshelf you can show off your great taste in film and television without showing off your search history. Good for first dates, dinner parties, family reunions, etc.

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Forget Public Wifi

Warm up that optical drive. No more awkwardly streaming episodes on shady free wifi!

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Inter-not

Internet service goes down. It happens all the time. It could happen right now. Then what? Without a DVD on hand you’ll be forced to make eye contact with your friends and family. Or worse – conversation.

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Self Defense

You can’t throw a download like a ninja star. Think about it.

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If you’d like to experience the benefits DVD ownership yourself, Portlandia Season 7 is now available on DVD and Blue-Ray.

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Stan Diego Comic-Con

Stan Against Evil returns November 1st.

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Photo Credit: Erin Resnick, GIFs via Giphy

Another Comic-Con International is in the can, and multiple nerdgasms were had by all – not least of which were about the Stan Against Evil roundtable discussion. Dana, Janet and John dropped a whole lotta information on what’s to come in Season 2 and what it’s like to get covered in buckets of demon goo. Here are the highlights.

Premiere Date!

Season 2 hits the air November 1 and picks up right where things left off. Consider this your chance to seamlessly continue your Halloween binge.

Character Deets!

Most people know that Evie was written especially for Janet, but did you know that Stan is based on Dana Gould’s dad? It’s true. But that’s where the homage ends, because McGinley was taken off the leash to really build a unique character.

Happy Accidents!

Improv is apparently everything, because according to Gould the funniest material happens on the fly. We bet the writers are totally cool with it.

Exposed Roots!

If Stan fans are also into Twin Peaks and Doctor Who, that’s no accident. Both of those cult classic genre benders were front of mind when Stan was being developed.

Trailer Treasure!

Yep. A new trailer dropped. Feast your eyes.

Catch up on Stan Against Evil’s first season on the IFC app before it returns November 1st on IFC.