Five Things You Need to Know About “Halo: Reach”

Five Things You Need to Know About “Halo: Reach” (photo)

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Today’s the day millions of hardcore gaming fans have been waiting for. “Halo: Reach”–the newest installment of the Xbox 360’s multi-billion dollar sci-fi franchise–hits store shelves today. Except for the strategy spin-off “Halo Wars,” the “Halo” games have been exclusively produced by development studio Bungie. Not only does Reach end a three-year wait since Halo 3–the last tentpole Halo game–came out, it also marks the end of Bungie’s relationship with the series they created. Microsoft’s holding onto the rights for the franchise and recently created 343 Industries, a new division of Microsoft Game Studios, to handle any and all things related to “Halo” moving forward. Meanwhile, Bungie will be will be working on an all-new property in partnership with Activision which will appear on multiple platforms, and not just the Xbox 360.

If you’re feeling under-prepared for the latest wave of Halo-mania, here’s what you basically need to know:

Master Chief Isn’t In This One
The emerald-armored and gold-visored hero of Halo: Combat Evolved, Halo 2 and Halo 3 doesn’t show up to say good-bye. Even though he’s essentially become the mascot of all of the Xbox consoles since Microsoft started making them, Bungie opted to bow out with a prequel that takes place on Reach, the planet where the series’ Spartan super soldiers got their start.

This Means War
Each “Halo” title has pitted players against the marauding alien collective known as the Covenant. But, more than any other game in the series, “Reach” feels like you’ve been embedded in a massive conflict. Even after the cutscenes showing the sprawling battles stop rolling, the amount of sheer on-screen chaos during gameplay sequences is enough to make you shellshocked.

“Reach” Offers More Than Just Run-and-Gun Action
Previous “Halo” experiences didn’t do much more than cycle a bunch of awesome weapons through your hands and point you towards an objective. There was some strategy but mostly it involved peeking out from cover and learning enemy engagement patterns. “Reach,” however, features all-new skills called Armor Abilities, which let you turn invisible, drop a holographic decoy or soar through the sky with a jetpack. Combined with levels that sport an openness new to the series, the changes make players feel powerful like never before.

Still, You’re Going to Lose
The Fall of Reach is a monumental but never-before-seen event in the series’ lore. Hardcore fans know that the outcome of the game’s conflict against the Covenant won’t turn out in humanity’s favor. The tone of finality that marches through the game makes the action all the more effective and resonant.

Yet, It’s the Best “Halo” So Far
You play as part of the Noble Team squad in “Reach” and their camaraderie makes the game’s narrative more affecting than the lonely solo journeys of games past. The story-telling’s more assured, the gameplay more varied and the multiplayer more chaotic than anything else Bungie’s ever produced. It’s quicker, leaner and boasts a great ending, too.


New Nasty

Whips, Chains and Hand Sanitizer

Turn On The Full Season Of Neurotica At IFC's Comedy Crib

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Jenny Jaffe has a lot going on: She’s writing for Disney’s upcoming Big Hero 6: The Series, developing comedy projects with pals at Devastator Press, and she’s straddling the line between S&M and OCD as the creator and star of the sexyish new series Neurotica, which has just made its debut on IFC’s Comedy Crib. Jenny gave us some extremely intimate insight into what makes Neurotica (safely) sizzle…


IFC: How would you describe Neurotica to a fancy network executive you met in an elevator?

Jenny: Neurotica is about a plucky Dominatrix with OCD trying to save her small-town dungeon. 

IFC: How would you describe Neurotica to a drunk friend of a friend you met in a bar?

Jenny: Neurotica is about a plucky Dominatrix with OCD trying to save her small-town dungeon. You’re great. We should get coffee sometime. I’m not just saying that. I know other people just say that sometimes but I really feel like we’re going to be friends, you know? Here, what’s your number, I’ll call you so you can have my number! 

IFC: What’s your comedy origin story?

Jenny: Since I was a kid I’ve dealt with severe OCD and anxiety. Comedy has always been one of the ways I’ve dealt with that. I honestly just want to help make people feel happy for a few minutes at a time. 

IFC: What was the genesis of Neurotica?

Jenny: I’m pretty sure it was a title-first situation. I was coming up with ideas to pitch to a production company a million years ago (this isn’t hyperbole; I am VERY old) and just wrote down “Neurotica”; then it just sort of appeared fully formed. “Neurotica? Oh it’s an over-the-top romantic comedy about a Dominatrix with OCD, of course.” And that just happened to hit the buttons of everything I’m fascinated by. 


IFC: How would you describe Ivy?

Jenny: Ivy is everything I love in a comedy character – she’s tenacious, she’s confident, she’s sweet, she’s a big wonderful weirdo. 

IFC: How would Ivy’s clientele describe her?

Jenny:  Open-minded, caring, excellent aim. 

IFC: Why don’t more small towns have local dungeons?

Jenny: How do you know they don’t? 

IFC: What are the pros and cons of joining a chain mega dungeon?

Jenny: You can use any of their locations but you’ll always forget you have a membership and in a year you’ll be like “jeez why won’t they let me just cancel?” 

IFC: Mouths are gross! Why is that?

Jenny: If you had never seen a mouth before and I was like “it’s a wet flesh cave with sharp parts that lives in your face”, it would sound like Cronenberg-ian body horror. All body parts are horrifying. I’m kind of rooting for the singularity, I’d feel way better if I was just a consciousness in a cloud. 

See the whole season of Neurotica right now on IFC’s Comedy Crib.


The ’90s Are Back

The '90s live again during IFC's weekend marathon.

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Photo Credit: Everett Digital, Columbia Pictures

We know what you’re thinking: “Why on Earth would anyone want to reanimate the decade that gave us Haddaway, Los Del Rio, and Smash Mouth, not to mention Crystal Pepsi?”


Thoughts like those are normal. After all, we tend to remember lasting psychological trauma more vividly than fleeting joy. But if you dig deep, you’ll rediscover that the ’90s gave us so much to fondly revisit. Consider the four pillars of true ’90s culture.

Boy Bands

We all pretended to hate them, but watch us come alive at a karaoke bar when “I Want It That Way” comes on. Arguably more influential than Brit Pop and Grunge put together, because hello – Justin Timberlake. He’s a legitimate cultural gem.

Man-Child Movies

Adam Sandler is just behind The Simpsons in terms of his influence on humor. Somehow his man-child schtick didn’t get old until the aughts, and his success in that arena ushered in a wave of other man-child movies from fellow ’90s comedians. RIP Chris Farley (and WTF Rob Schneider).



Teen Angst

In horror, dramas, comedies, and everything in between: Troubled teens! Getting into trouble! Who couldn’t relate to their First World problems, plaid flannels, and lose grasp of the internet?

Mainstream Nihilism

From the Coen Bros to Fincher to Tarantino, filmmakers on the verge of explosive popularity seemed interested in one thing: mind f*cking their audiences by putting characters in situations (and plot lines) beyond anyone’s control.

Feeling better about that walk down memory lane? Good. Enjoy the revival.


And revisit some important ’90s classics all this weekend during IFC’s ’90s Marathon. Check out the full schedule here.


Get Physical

DVDs are the new Vinyl

Portlandia Season 7 Now Available On Disc.

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GIFs via Giffy

In this crazy digital age, sometimes all we really want is to reach out and touch something. Maybe that’s why so many of us are still gung-ho about owning stuff on DVD. It’s tangible. It’s real. It’s tech from a bygone era that still feels relevant, yet also kitschy and retro. It’s basically vinyl for people born after 1990.


Inevitably we all have that friend whose love of the disc is so absolutely repellent that he makes the technology less appealing. “The resolution, man. The colors. You can’t get latitude like that on a download.” Go to hell, Tim.

Yes, Tim sucks, and you don’t want to be like Tim, but maybe he’s onto something and DVD is still the future. Here are some benefits that go beyond touch.

It’s Decor and Decorum

With DVDs and a handsome bookshelf you can show off your great taste in film and television without showing off your search history. Good for first dates, dinner parties, family reunions, etc.


Forget Public Wifi

Warm up that optical drive. No more awkwardly streaming episodes on shady free wifi!



Internet service goes down. It happens all the time. It could happen right now. Then what? Without a DVD on hand you’ll be forced to make eye contact with your friends and family. Or worse – conversation.


Self Defense

You can’t throw a download like a ninja star. Think about it.


If you’d like to experience the benefits DVD ownership yourself, Portlandia Season 7 is now available on DVD and Blue-Ray.