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Morality Shock

Morality Shock (photo)

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The underwater city of Rapture, the setting of 2007’s Xbox and PC hit “BioShock” and its just-released sequel “BioShock 2,” is aptly named. Few video game worlds are as thrillingly conceived as the alt history utopia gone awry of 2K Games’ fantastic franchise. But if the locale is what immediately immerses players in the series’ vigorous first-person shooter action, it’s the storytelling that’s the true lure. As so many critics and fans have proclaimed, the original “BioShock” is a rousing work of game design on both a narrative and gameplay level, marrying form and content in a way that few titles have dared to even try.

That, in the end, the game didn’t wholly achieve its lofty goals was a minor letdown, but its ambition and inspiration were stirring. Rarely has a game tried to reflect the ideology of its storyline through its gameplay construction, and it’s even more rare that a game use that storyline to comment on the medium of gaming itself while also confronting players with direct moral dilemmas. Falling just short of greatness may be “BioShock”‘s lasting legacy, but in the process, it offered a window onto a new, exciting, attainable future.

“BioShock”‘ fully realized, self-contained narrative could have made its follow-up seem like an unjustified cash-grab. But “BioShock 2” makes it clear that that grown-up gaming future is now even closer at hand.

02262010_BioShock2-2.jpgBefore delving into this surprisingly superior follow-up, let’s take a moment to reconsider what made the franchise’s first installment such a unique near-masterpiece. In “BioShock,” you’re Jack, a blank-slate avatar who survives a plane crash and discovers Rapture, a submerged metropolis built by an entrepreneur named Andrew Ryan who believed — cue Ayn Rand — in the supremacy of the individual over the collective.

Ryan built Rapture, a gorgeous Art Deco city brimming with iconic “Fountainhead” slogans and statues, as a place where man could reach his full potential, a belief that led to genetic modification via superpowers called Plasmids that were generated by ADAM (enhanced stem cells) and fueled by chemical ammo known as EVE. Ryan championed individual gain above all else, which led the population to abuse ADAM to the point of mutation, eventually resulting in a civil war that left Rapture in ruins, as you find it when the game begins.

Throughout, you’re guided on your amnesia-addled path by a mysterious figure known as Atlas, who wants you to kill Andrew Ryan. To do this, you have to upgrade yourself with Plasmids, destroy various enemies dubbed Splicers, and confront giant monsters in diving suits known as Big Daddies that are charged with protecting mutant girls called Little Sisters who harvest ADAM from corpses. The Little Sisters are the vehicle for “BioShock”‘s moral conundrum — you’re given a choice to kill them and selfishly harvest their total ADAM, or save them and receive a lesser amount. Unfortunately, it’s not much of a conundrum, since the game — subscribing, shrewdly, to Andrew Ryan’s “every man for himself” ethos — compels you to fully power Jack up during the course of the action, meaning that the only logical choice is to harvest the Little Sisters for your own gain.

02262010_Bioshock2-3.jpgThough the Little Sisters “choice” was an inherently loaded one, there was something bracing about the melding of the game’s design and themes, with Ryan’s objectivist beliefs mirrored by your own focus on enhancing Jack’s abilities to achieve an end goal. Here was a game striving to have its construction and story be one and the same. But, as game developer Clint Hocking so astutely pointed out at the time, “BioShock” is at odds with itself, encouraging you to both adhere to objectivism (by doing what’s best for you, to advance) and simultaneously discard it by forcing you to help someone else (a directive that’s the opposite of helping yourself), and furthermore, to help a man (Atlas) who directly opposed Ryan’s philosophies. It’s an irresolvable conflict, one in which the gameplay and themes were at once in harmony and disharmony, resulting in an experience that — for all its positives — came off feeling slightly muddled.


Rev Up

Your Portlandia Personality Test

The New Portlandia Webseries Is Going Your Way

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Carrie and Fred understand that although we have so much in common, we’re each so beautifully unique and different. To help us navigate those differences, Portlandia has found an easy and honest way to embrace our special selves in the form of a progressive new traffic system: a specific lane for every kind of driver. It’s all in honor of the show’s 8th and final season, and it’s all presented by Subaru.

Ready to find out who you really are? Match your personality to a lane and hop on the expressway to self-understanding.

Lane 10: Trucks Piled With Junk

Your junk is falling out of your trunk. Shake a tail light, people — this lane is for you.

Lane 33: Twins

You’re like a Gemini, but waaaay more pedestrian. Maybe you and a friend just wear the same outfits a lot. Who cares, it’s just twinning enough to make you feel special.

Lane 27: Broken Windows

Bad luck follows you around and everyone knows it. Your proverbial seat is always damp from proverbial rain. Is this the universe telling you to swallow your pride? Yes.

Lane 69: Filthy Cars

You’re all about convenience. Getting your car washed while you drive is a no-brainer.

Lane 43: Newly Divorced Singles

It’s been a while since you’ve driven alone, and you don’t know the rules of the road anymore. What’s too fast? What’s too slow? Are you sending the right signals? Don’t worry, the breakdown lane is nearby if you need it.

Still can’t find a lane to match your personality? Check out all the videos here. And see the final season of Portlandia this spring on IFC.


Give Back

Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.

Get even more great inspiration all Christmas Eve and Day on IFC, and remember…


A-O Rewind

Celebrating Portlandia One Sketch at a Time

The final season of Portlandia approaches.

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GIFs via Giphy

Most people measure time in minutes, hours, days, years…At IFC, we measure it in sketches. And nothing takes us way (waaaaaay) back like Portlandia sketches. Yes, there’s a Portlandia milepost from every season that changed the way we think, behave, and pickle things. In honor of Portlandia’s 8th and final season, Subaru presents a few of our favorites.


Put A Bird On It

Portlandia enters the pop-culture lexicon and inspires us to put birds on literally everything.

Colin the Chicken

Who’s your chicken, really? Behold the emerging locavore trend captured perfectly to the nth degree.

Dream Of The ’90s

This treatise on Portland made it clear that “the dream” was alive and well.

No You Go

We Americans spend most of our lives in cars. Fortunately, there’s a Portlandia sketch for every automotive situation.

A-O River!

We learned all our outdoor survival skills from Kath and Dave.

One More Episode

The true birth of binge watching, pre-Netflix. And what you’ll do once Season 8 premieres.

Catch up on Portlandia’s best moments before the 8th season premieres January 18th on IFC.