DID YOU READ

Highlights from the DIY Gaming Frontier

Highlights from the DIY Gaming Frontier (photo)

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Thanks to better access to digital tools and improved distribution methods, indie gaming is on the cusp of a potential surge. But that rise won’t come just from established producers out to do their own thing. It’ll also happen because of upstart amateurs whose enthusiasm for gaming and technological talents lead to passion projects created not to reap financial rewards, but to showcase their authors’ skills and push game development into daring new realms of design and social commentary. In other words, the indie game world should be the first place you look when making the argument that games can be art.

One of the best examples of this is the Experimental Gameplay Project, a venture that was begun in 2005 at Carnegie Mellon University by four graduate students who are all now firmly ensconced in the gaming industry. It started as a web competition for gaming innovation, and continues today. The set-up is simple: every month, contributors submit a game (Flash-based, or downloadable to a PC, Mac or mobile platform) based on a given theme, like “Unexperimental Shooter,” “Failure” or “Numbers.”

The only rules are that the game must be made in less than seven days and by only one person, and at the end of the month, a winner is chosen. It’s a straightforward concept that’s led to amazing results, with countless titles that showcase both technical and thematic ambition, and at least a few that are so good that they’ve gone on to moderate mainstream success. The Experimental Gameplay Project heralds a new future of boundary-pushing homemade indie gaming. Here are some of the standout titles worth a highlight and a play.

01142010_Canabalt.jpg“Canabalt”

Adam Saltsman’s “Canabalt” is the definition of gaming simplicity. Produced in five days for EGP’s “Bare Minimum” theme, the black and white game (available as a free Flash web title or as a $2.99 iPhone download) couldn’t be more basic — as a man runs forward on an unknown quest, you hit a single keyboard button (or your iPhone touchscreen) to make him jump over obstacles and from rooftops to billboards to cranes. There’s no storyline and no predictable pattern (the game’s “level” changes every time you play), just the infectious challenge of trying to top your personal best score while enjoying a rocking soundtrack and admiring a host of sweet graphical flourishes (none better than flocks of flying birds). For pure addictiveness, nothing in ’09 topped “Canabalt.”

01142010_EveryDayTheSameDream.jpg“Every Day the Same Dream”

A game in only a loose sense of the term, Paolo Pedercini’s Flash contribution involves maneuvering a faceless figure through a series of daily-grind scenarios (bedroom, kitchen, car, workplace) set to an entrancing musical score that makes the action feel like, as Pedercini puts it, “a playable music video.” As you explores the game’s various workaday scenes, a puzzle begins to emerge, one in which breaking free from monotonous routine reveals a bleak, haunting commentary on the loneliness of the modern human condition and the limited potential for finding true meaning in life. Heady stuff, to be sure! But “Every Day the Same Dream” is anything but a slog, mixing enigmatic gameplay and social inquiry to mesmerizing effect.

01142010_LoseLose.jpg“Lose/Lose”

Zach Gage’s “Lose/Lose” takes its EGP theme — “Failure” — with deadly seriousness, to the point that it should only be played by those brave enough to risk the safety of their digital property. Gage’s title is a “Space Invaders” clone, except that, in the game’s terrifying twist, the alien enemies are actually real files from your hard drive, and when you blast these files in the game, they’re deleted from your computer. For good. Suffice it to say, only the intrepid or insane would actually play Gage’s game. Still, as a sly meditation on cultural reliance on technology (for practical purposes and for identity definition), it’s a one-of-a-kind work.

01142010MinMe.jpg“MinMe”

An iPhone title with “Tetris”-like appeal, Chaim Gingold’s “MinMe” is a puzzle game made for the “Bare Minimum” theme in just one and a half days that requires you to collapse tiles until the playing field grid is empty. No fancy graphics or music accompany this strategy-based title, but as a portable brainteaser, it’s a winner — even more so now that Gingold has expanded the game from its original, easyish ten levels to include an additional 50 increasingly difficult boards available via in-app purchasing.

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Bro and Tell

BFFs And Night Court For Sports

Bromance and Comeuppance On Two New Comedy Crib Series

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“Silicon Valley meets Girls meets black male educators with lots of unrealized potential.”

That’s how Carl Foreman Jr. and Anthony Gaskins categorize their new series Frank and Lamar which joins Joe Schiappa’s Sport Court in the latest wave of new series available now on IFC’s Comedy Crib. To better acquaint you with the newbies, we went right to the creators for their candid POVs. And they did not disappoint. Here are snippets of their interviews:

Frank and Lamar

via GIPHY

IFC: How would you describe Frank and Lamar to a fancy network executive you met in an elevator?
Carl: Best bros from college live and work together teaching at a fancy Manhattan private school, valiantly trying to transition into a more mature phase of personal and professional life while clinging to their boyish ways.

IFC: And to a friend of a friend you met in a bar?
Carl: The same way, slightly less coherent.

Anthony: I’d probably speak about it with much louder volume, due to the bar which would probably be playing the new Kendrick Lamar album. I might also include additional jokes about Carl, or unrelated political tangents.

Carl: He really delights in randomly slandering me for no reason. I get him back though. Our rapport on the page, screen, and in real life, comes out of a lot of that back and forth.

IFC: In what way is Frank and Lamar a poignant series for this moment in time?
Carl: It tells a story I feel most people aren’t familiar with, having young black males teach in a very affluent white world, while never making it expressly about that either. Then in tackling their personal lives, we see these three-dimensional guys navigate a pivotal moment in time from a perspective I feel mainstream audiences tend not to see portrayed.

Anthony: I feel like Frank and Lamar continues to push the envelope within the genre by presenting interesting and non stereotypical content about people of color. The fact that this show brought together so many talented creative people, from the cast and crew to the producers, who believe in the project, makes the work that much more intentional and truthful. I also think it’s pretty incredible that we got to employ many of our friends!

Sport Court

Sport Court gavel

IFC: How would you describe Sport Court to a fancy network executive you met in an elevator?
Joe: SPORT COURT follows Judge David Linda, a circuit court judge assigned to handle an ad hoc courtroom put together to prosecute rowdy fan behavior in the basement of the Hartford Ultradome. Think an updated Night Court.

IFC: How would you describe Sport Court to drunk friend of a friend you met in a bar?
Joe: Remember when you put those firecrackers down that guy’s pants at the baseball game? It’s about a judge who works in a court in the stadium that puts you in jail right then and there. I know, you actually did spend the night in jail, but imagine you went to court right that second and didn’t have to get your brother to take off work from GameStop to take you to your hearing.

IFC: Is there a method to your madness when coming up with sports fan faux pas?
Joe: I just think of the worst things that would ruin a sporting event for everyone. Peeing in the slushy machine in open view of a crowd seemed like a good one.

IFC: Honestly now, how many of the fan transgressions are things you’ve done or thought about doing?
Joe: I’ve thought about ripping out a whole row of chairs at a theater or stadium, so I would have my own private space. I like to think of that really whenever I have to sit crammed next to lots of people. Imagine the leg room!

Check out the full seasons of Frank and Lamar and Sport Court now on IFC’s Comedy Crib.

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Millennial Wisdom

Charles Speaks For Us All

Get to know Charles, the social media whiz of Brockmire.

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He may be an unlikely radio producer Brockmire, but Charles is #1 when it comes to delivering quips that tie a nice little bow on the absurdity of any given situation.

Charles also perfectly captures the jaded outlook of Millennials. Or at least Millennials as mythologized by marketers and news idiots. You know who you are.

Played superbly by Tyrel Jackson Williams, Charles’s quippy nuggets target just about any subject matter, from entry-level jobs in social media (“I plan on getting some experience here, then moving to New York to finally start my life.”) to the ramifications of fictional celebrity hookups (“Drake and Taylor Swift are dating! Albums y’all!”). But where he really nails the whole Millennial POV thing is when he comments on America’s second favorite past-time after type II diabetes: baseball.

Here are a few pearls.

On Baseball’s Lasting Cultural Relevance

“Baseball’s one of those old-timey things you don’t need anymore. Like cursive. Or email.”

On The Dramatic Value Of Double-Headers

“The only thing dumber than playing two boring-ass baseball games in one day is putting a two-hour delay between the boring-ass games.”

On Sartorial Tradition

“Is dressing badly just a thing for baseball, because that would explain his jacket.”

On Baseball, In A Nutshell

“Baseball is a f-cked up sport, and I want you to know it.”


Learn more about Charles in the behind-the-scenes video below.

And if you were born before the late ’80s and want to know what the kids think about Baseball, watch Brockmire Wednesdays at 10P on IFC.

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Crown Jules

Amanda Peet FTW on Brockmire

Amanda Peet brings it on Brockmire Wednesday at 10P on IFC.

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GIFS via Giphy

On Brockmire, Jules is the unexpected yin to Jim Brockmire’s yang. Which is saying a lot, because Brockmire’s yang is way out there. Played by Amanda Peet, Jules is hard-drinking, truth-spewing, baseball-loving…everything Brockmire is, and perhaps what he never expected to encounter in another human.

“We’re the same level of functional alcoholic.”


But Jules takes that commonality and transforms it into something special: a new beginning. A new beginning for failing minor league baseball team “The Frackers”, who suddenly about-face into a winning streak; and a new beginning for Brockmire, whose life gets a jumpstart when Jules lures him back to baseball. As for herself, her unexpected connection with Brockmire gives her own life a surprising and much needed goose.

“You’re a Goddamn Disaster and you’re starting To look good to me.”

This palpable dynamic adds depth and complexity to the narrative and pushes the series far beyond expected comedy. See for yourself in this behind-the-scenes video (and brace yourself for a unforgettable description of Brockmire’s genitals)…

Want more about Amanda Peet? She’s all over the place, and has even penned a recent self-reflective piece in the New York Times.

And of course you can watch the Jim-Jules relationship hysterically unfold in new episodes of Brockmire, every Wednesday at 10PM on IFC.

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