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Highlights from the DIY Gaming Frontier

Highlights from the DIY Gaming Frontier (photo)

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Thanks to better access to digital tools and improved distribution methods, indie gaming is on the cusp of a potential surge. But that rise won’t come just from established producers out to do their own thing. It’ll also happen because of upstart amateurs whose enthusiasm for gaming and technological talents lead to passion projects created not to reap financial rewards, but to showcase their authors’ skills and push game development into daring new realms of design and social commentary. In other words, the indie game world should be the first place you look when making the argument that games can be art.

One of the best examples of this is the Experimental Gameplay Project, a venture that was begun in 2005 at Carnegie Mellon University by four graduate students who are all now firmly ensconced in the gaming industry. It started as a web competition for gaming innovation, and continues today. The set-up is simple: every month, contributors submit a game (Flash-based, or downloadable to a PC, Mac or mobile platform) based on a given theme, like “Unexperimental Shooter,” “Failure” or “Numbers.”

The only rules are that the game must be made in less than seven days and by only one person, and at the end of the month, a winner is chosen. It’s a straightforward concept that’s led to amazing results, with countless titles that showcase both technical and thematic ambition, and at least a few that are so good that they’ve gone on to moderate mainstream success. The Experimental Gameplay Project heralds a new future of boundary-pushing homemade indie gaming. Here are some of the standout titles worth a highlight and a play.

01142010_Canabalt.jpg“Canabalt”

Adam Saltsman’s “Canabalt” is the definition of gaming simplicity. Produced in five days for EGP’s “Bare Minimum” theme, the black and white game (available as a free Flash web title or as a $2.99 iPhone download) couldn’t be more basic — as a man runs forward on an unknown quest, you hit a single keyboard button (or your iPhone touchscreen) to make him jump over obstacles and from rooftops to billboards to cranes. There’s no storyline and no predictable pattern (the game’s “level” changes every time you play), just the infectious challenge of trying to top your personal best score while enjoying a rocking soundtrack and admiring a host of sweet graphical flourishes (none better than flocks of flying birds). For pure addictiveness, nothing in ’09 topped “Canabalt.”

01142010_EveryDayTheSameDream.jpg“Every Day the Same Dream”

A game in only a loose sense of the term, Paolo Pedercini’s Flash contribution involves maneuvering a faceless figure through a series of daily-grind scenarios (bedroom, kitchen, car, workplace) set to an entrancing musical score that makes the action feel like, as Pedercini puts it, “a playable music video.” As you explores the game’s various workaday scenes, a puzzle begins to emerge, one in which breaking free from monotonous routine reveals a bleak, haunting commentary on the loneliness of the modern human condition and the limited potential for finding true meaning in life. Heady stuff, to be sure! But “Every Day the Same Dream” is anything but a slog, mixing enigmatic gameplay and social inquiry to mesmerizing effect.

01142010_LoseLose.jpg“Lose/Lose”

Zach Gage’s “Lose/Lose” takes its EGP theme — “Failure” — with deadly seriousness, to the point that it should only be played by those brave enough to risk the safety of their digital property. Gage’s title is a “Space Invaders” clone, except that, in the game’s terrifying twist, the alien enemies are actually real files from your hard drive, and when you blast these files in the game, they’re deleted from your computer. For good. Suffice it to say, only the intrepid or insane would actually play Gage’s game. Still, as a sly meditation on cultural reliance on technology (for practical purposes and for identity definition), it’s a one-of-a-kind work.

01142010MinMe.jpg“MinMe”

An iPhone title with “Tetris”-like appeal, Chaim Gingold’s “MinMe” is a puzzle game made for the “Bare Minimum” theme in just one and a half days that requires you to collapse tiles until the playing field grid is empty. No fancy graphics or music accompany this strategy-based title, but as a portable brainteaser, it’s a winner — even more so now that Gingold has expanded the game from its original, easyish ten levels to include an additional 50 increasingly difficult boards available via in-app purchasing.

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Give Back

Last-Minute Holiday Gift Guide

Hits from the '80s are on repeat all Christmas Eve and Day on IFC.

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GIFs via Giphy, Photos via The Everett Collection

It’s the final countdown to Christmas and thanks to IFC’s movie marathon all Christmas Eve and Christmas Day, you can revel in classic ’80s films AND find inspiration for your last-minute gifts. Here are our recommendations, if you need a head start:

Musical Instrument

Great analog entertainment substitute when you refuse to give your kid the Nintendo Switch they’ve been drooling over.

Breakfast In Bed

Any significant other or child would appreciate these Uncle Buck-approved flapjacks. Just make sure you’re not stuck on clean up duty.

Cocktail Supplies

You’ll need them to get through the holidays.

Dance Lessons

So you can learn to shake-shake-shake (unless you know ghosts willing to lend a hand).

Comfy Clothes

With all the holiday meals, there may be some…embigenning.



Get even more great inspiration all Christmas Eve and Day on IFC, and remember…

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A-O Rewind

Celebrating Portlandia One Sketch at a Time

The final season of Portlandia approaches.

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GIFs via Giphy

Most people measure time in minutes, hours, days, years…At IFC, we measure it in sketches. And nothing takes us way (waaaaaay) back like Portlandia sketches. Yes, there’s a Portlandia milepost from every season that changed the way we think, behave, and pickle things. In honor of Portlandia’s 8th and final season, Subaru presents a few of our favorites.

via GIPHY

Put A Bird On It

Portlandia enters the pop-culture lexicon and inspires us to put birds on literally everything.

Colin the Chicken

Who’s your chicken, really? Behold the emerging locavore trend captured perfectly to the nth degree.

Dream Of The ’90s

This treatise on Portland made it clear that “the dream” was alive and well.

No You Go

We Americans spend most of our lives in cars. Fortunately, there’s a Portlandia sketch for every automotive situation.

A-O River!

We learned all our outdoor survival skills from Kath and Dave.

One More Episode

The true birth of binge watching, pre-Netflix. And what you’ll do once Season 8 premieres.

Catch up on Portlandia’s best moments before the 8th season premieres January 18th on IFC.

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WTF Films

Artfully Off

Celebrity All-Star by Sisters Weekend is available now on IFC's Comedy Crib.

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Sisters Weekend isn’t like other comedy groups. It’s filmmaking collaboration between besties Angelo Balassone, Michael Fails and Kat Tadesco, self-described lace-front addicts with great legs who write, direct, design and produce video sketches and cinematic shorts that are so surreally hilarious that they defy categorization. One such short film, Celebrity All-Star, is the newest addition to IFC’s Comedy Crib. Here’s what they had to say about it in a very personal email interview…

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IFC: How would you describe Celebrity All-Star to a fancy network executive you just met in an elevator?

Celebrity All-Star is a short film about an overworked reality TV coordinator struggling to save her one night off after the cast of C-List celebrities she wrangles gets locked out of their hotel rooms.

IFC: How would you describe Celebrity All-Star to a drunk friend of a friend you met in a bar?

Sisters Weekend: It’s this short we made for IFC where a talent coordinator named Karen babysits a bunch of weird c-list celebs who are stuck in a hotel bar. It’s everyone you hate from reality TV under one roof – and that roof leaks because it’s a 2-star hotel. There’s a magician, sexy cowboys, and a guy wearing a belt that sucks up his farts.

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IFC: What was the genesis of Celebrity All-Star?

Celebrity All-Star was born from our love of embarrassing celebrities. We love a good c-lister in need of a paycheck! We were really interested in the canned politeness people give off when forced to mingle with strangers. The backstory we created is that the cast of this reality show called “Celebrity All-Star” is in the middle of a mandatory round of “get to know each other” drinks in the hotel bar when the room keys stop working. Shows like Celebrity Ghost Hunters and of course The Surreal Life were of inspo, but we thought it
was funny to keep it really vague what kind of show they’re on, and just focus on everyone’s diva antics after the cameras stop rolling.

IFC: Every celebrity in Celebrity All-Star seems familiar. What real-life pop personalities did you look to for inspiration?

Sisters Weekend: Anyone who is trying to plug their branded merch that no one asked for. We love low-rent celebrity. We did, however, directly reference Kylie Jenner’s turd-raison lip color for our fictional teen celebutante Gibby Kyle (played by Mary Houlihan).

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IFC: Celebrity seems disgusting yet desirable. What’s your POV? Do you crave it, hate it, or both?

Sisters Weekend: A lot of people chase fame. If you’re practical, you’ll likely switch to chasing success and if you’re smart, you’ll hopefully switch to chasing happiness. But also, “We need money. We need hits. Hits bring money, money bring power, power bring fame, fame change the game,” Young Thug.

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IFC: Who are your comedy idols?

Sisters Weekend: Mike grew up renting “Monty Python” tapes from the library and staying up late to watch 2000’s SNL, Kat was super into Andy Kaufman and “Kids In The Hall” in high school, and Angelo was heavily influenced by “Strangers With Candy” and Anna Faris in the Scary Movie franchise, so, our comedy heroes mesh from all over. But, also we idolize a lot of the people we work with in NY-  Lorelei Ramirez, Erin Markey, Mary Houlihan, who are all in the film, Amy Zimmer, Ana Fabrega, Patti Harrison, Sam Taggart. Geniuses! All of Em!

IFC: What’s your favorite moment from the film?

Sisters Weekend: I mean…seeing Mary Houlihan scream at an insane Pomeranian on an iPad is pretty great.

See Sisters Weekend right now on IFC’s Comedy Crib

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